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miker

Popeye Arcade 8-bit conversion

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Thanks Miker, and Homesoft.

 

As a side-note, this version of Popeye gets its Bluto graphic from this older 5200 hack: 5200 Popeye - New Bluto

 

There's an 8-bit conversion of this one as well, but I forget the source of it. I can post a copy if anyone is interested, although at this point it's just a lesser version of what you see here.

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I can't get the game to start in Altirra, just see the in game screen

Not trying to be a wise guy, but did you try the START key (F2 in Altirra).?

 

Bob

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Popeye... The Arcade Version was one of my very 1st Cabinets I was falling in love with. I really love the game but the Atari 8 bit version always had this sprite collision issue, if you try to punch the bottles. :_(

At least it looks better than the C64 Version :D but I wish we could have the sprites from the NES Version. :D

 

Anyway, thanks for a very nice mod of a great classic game. :thumbsup:

 

Greetings

 

 

post-41320-0-43336100-1440683285_thumb.png

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Awesome! I've been playing the Parker Bros. version lately and really enjoying it, but I can't wait to try this. Thanks in advance. :thumbsup:

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Just found this 'Let's compare' clip on youtube.

 

 

Seems the XL/XE 5200 remake was one of the best. :thumbsup: :D

Edited by MARIO130XE

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Popeye - 17,690

bet you meant to post this in the HSC thread eh? :-D

 

Had Popeye go through a heart or whatever the falling things are on the first screen (might have been two near each other) but more seriously: when waking left on the 2nd screen (on long plaftorm) with spinnach and Brutus was walking left, I went straight through him - usually I punch him but I wasn't paying attention and forgot! (Playing on PAL 130XE). How about improving that Olive signature too ;)

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Ack! that's where I thought I had posted it.

 

bet you meant to post this in the HSC thread eh? :-D

 

Had Popeye go through a heart or whatever the falling things are on the first screen (might have been two near each other) but more seriously: when waking left on the 2nd screen (on long plaftorm) with spinnach and Brutus was walking left, I went straight through him - usually I punch him but I wasn't paying attention and forgot! (Playing on PAL 130XE). How about improving that Olive signature too ;)

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I created a Brutus player a long time ago to replace the current A8.

(It wasn't very pretty back in the day, and I didn't change the color register; so black still didn't show up well)

I made this a few months ago. I was thinking about hacking the A8 again (as well as some other system),

and I drew this with the A8 player maker.

 

I happened upon this thread and figured I would offer this up if interested. I know I'd never take the time to reproduce such an awesome Popeye title screen. That is impressive!

 

I only have the walking frames completed, but I would be more than happy finish off the other frames if these could be used.

I always hated that his head looked like an "S" or a number "5".

This uses two players. When the brown and violet overlap, it produces a flesh color.

BrutusA8.gif

Popeye... The Arcade Version was one of my very 1st Cabinets I was falling in love with. I really love the game but the Atari 8 bit version always had this sprite collision issue, if you try to punch the bottles. :_(

At least it looks better than the C64 Version :D but I wish we could have the sprites from the NES Version. :D

 

Anyway, thanks for a very nice mod of a great classic game. :thumbsup:

 

Greetings

 

 

Edited by darryl1970
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