Andromeda Stardust Posted November 5, 2015 Share Posted November 5, 2015 My glitch exploit stage, Walk on spikes Too, has been removed by Nintendo... Looks like they have patched the "walk on spikes" exploit... I had to revert to older version with invincibility stars. I made it easier for Mario to grab the star at the beginning. Here's the new course ID Walk on Spikes v3: 3358-0000-00D7-395D Quote Link to comment Share on other sites More sharing options...
snakeboy Posted November 14, 2015 Share Posted November 14, 2015 Anyone out there still creating courses? Here are my newest ones using some of the new features like checkpoints: Uhhh...Boo? (289D-0000-00E7-5D07) Mount Vekoopius / Chompeii (DFDC-0000-00E1-DFA8) [There are ten 1-ups guarded by Chain Chomps in this level; can you steal them all?] Quote Link to comment Share on other sites More sharing options...
FUBARofPittsburgh Posted December 1, 2015 Share Posted December 1, 2015 Just ordered it! Can't wait to play some of these. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted March 29, 2016 Share Posted March 29, 2016 There hasn't been much activity lately, so I'll just post this here... Quote Link to comment Share on other sites More sharing options...
Abzeronow Posted June 26, 2019 Share Posted June 26, 2019 Bumping since Super Mario Maker 2 is coming in less than 48 hours. Quote Link to comment Share on other sites More sharing options...
Atariboy Posted June 26, 2019 Share Posted June 26, 2019 (edited) I assume no support for legacy Super Mario Maker level uploads (That would've been newsworthy), but did anything ever happen about creating custom games in Super Mario Maker 2? I haven't followed closely since the initial unveiling. What I'm talking about is the ability for a content creator to do more than just upload single levels at a time. I was hoping to be able to see full 8 world games with four levels to each world. Part of me wonders if Nintendo is worried about overwhelming newcomers that feel obligated to make 32 levels instead of one good one. But they already have a solution in how they allot the number of upload slots. Just keep the feature locked until they earn a certain number of reputation points from single level uploads. They could even roll it out gradually after the feature was unlocked, such as initially only allowing the upload of a single game with just 1 world/4 levels and then gradually ramping up the size if the creator's feedback is positive enough. Edited June 26, 2019 by Atariboy Quote Link to comment Share on other sites More sharing options...
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