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FPGA Based Videogame System


kevtris

Interest in an FPGA Videogame System  

682 members have voted

  1. 1. I would pay....

  2. 2. I Would Like Support for...

  3. 3. Games Should Run From...

    • SD Card / USB Memory Sticks
    • Original Cartridges
    • Hopes and Dreams
  4. 4. The Video Inteface Should be...


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I think people tend to forget they are a business that wants to be profitable. I would think they stand to make more profit selling hardware versus core updates only. My thinking stems from what they would charge versus what people would pay for these software "updates". I know I wouldn't pay $150 to 'unlock' a new core.

 

If it's priced right, the core updates could be great. I just don't believe this is something they will take lightly, and will need to figure out what they think is best for them from a profitability standpoint.

 

Also as eebuckeye stated, there is much more than just software to think about. Cartridge slots, expansion sockets, and controller ports are all things I would think people want when emulating via FPGA. I guess moreso for the "fans" of the systems. I know I would like the options to play with original controllers and my own cartidges.

You can't pay to "unlock" cores. The system has no internet connection so the only way it could verify would be with a firmware update that one person could buy and hand out to everyone. And as I stated, having different versions for ports is fine as long as the cores are available on all of them.

 

 

Well, you could be right.

 

Maybe letting Kevtris port his finished cores to the Super NT to further raise interest after release is Analogue's idea after all. But why would they be hush hush about it and not outright tell us it's what they intend to do? Could they get in trouble officially announcing additional systems cores? From a legal viewpoint they would be in trouble with the Super Nintendo core already. I bet additional cores will be available for the Super NT at some point, but their distribution model might be something completely different, maybe really some kind of Core Store.

 

Also, I don't believe a rather small company like Analogue wants to have a product line of many systems which they all need to support to some degree, so I don't expect them to release the Super NT hardware in different form factors.

 

What I actually find troublesome with your reasoning is the unfounded belief, that any additional labour and its compensation on Kevtris' part adding value to the Super NT will be covered by the additional amount of systems Analogue will no doubt sell. I find this to be highly speculative and it could very well be wrong. In that case doesn't it occur to you that those costs might need to be forwarded to some degree to you, the customer who enjoys the benefit of Kevtris work? Would that be a 180° turn to the dark side then?

 

This will not be a popular opinion, but honestly I think every owner of a Super NT should be compensated for additional cores to some degree, since all they bought in the first place was a Super Nintendo. There is no entitlement for more than that.

LOL no. There is nothing illegal about having cores on their system or else Analogue would be sued for both consoles and Kevtris would be quadruple sued for the jb firmware. Everything about them is 100% legal because they do not violate any copyright laws by including any code/bioses still protected by copyright. My best guess is that Analogue as a company doesn't want to appear to advocate piracy so they are keeping quiet about it because telling people they can play pirated games on it would mean they were advocating it as piracy device which would be illegal as they are telling people to break the law and while they could say that it can play "backups" everyone would know what they were talking about and maybe they wish to avoid that kind of image leaving the ability there for the people that want it while keeping their own name away from "officially" supporting it.

 

But if it takes Kevtris a year to develop Analogue can not just give it away for people with older systems even thought Kevtris would be paid for his work. They would get no return on their investment.

They would get a MASSIVE return on their investment because many people would buy the console looking forward to those cores being released and even more would order it after that became a reality. People don't just go "This is awesome... not going to buy it". More awesome = more sales. They did that with the nt mini and it kept that console selling despite the stupidly over priced shell.

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You can't pay to "unlock" cores. The system has no internet connection so the only way it could verify would be with a firmware update that one person could buy and hand out to everyone. And as I stated, having different versions for ports is fine as long as the cores are available on all of them.

 

LOL no. There is nothing illegal about having cores on their system or else Analogue would be sued for both consoles and Kevtris would be quadruple sued for the jb firmware. Everything about them is 100% legal because they do not violate any copyright laws by including any code/bioses still protected by copyright. My best guess is that Analogue as a company doesn't want to appear to advocate piracy so they are keeping quiet about it because telling people they can play pirated games on it would mean they were advocating it as piracy device which would be illegal as they are telling people to break the law and while they could say that it can play "backups" everyone would know what they were talking about and maybe they wish to avoid that kind of image leaving the ability there for the people that want it while keeping their own name away from "officially" supporting it.

 

They would get a MASSIVE return on their investment because many people would buy the console looking forward to those cores being released and even more would order it after that became a reality. People don't just go "This is awesome... not going to buy it". More awesome = more sales. They did that with the nt mini and it kept that console selling despite the stupidly over priced shell.

I don't think it's a good selling point to let people know you'll get stuff a year or more after buying the initial release.

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You can't pay to "unlock" cores. The system has no internet connection so the only way it could verify would be with a firmware update that one person could buy and hand out to everyone. And as I stated, having different versions for ports is fine as long as the cores are available on all of them.

 

System upgrades including new cores could be fitted to work on individual systems only, so there would be no risk of online distribution. They could establish a store system where you registered with your system number and pay for your systems upgrade with the cores of your choice.

Edited by snatcher1996
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You can't pay to "unlock" cores. The system has no internet connection so the only way it could verify would be with a firmware update that one person could buy and hand out to everyone. And as I stated, having different versions for ports is fine as long as the cores are available on all of them.

They can do whatever they want. Sure they can charge to unlock cores - but you are also right about people sharing and piracy as well due to no internet connection. It's really all speculation. I'm interested to see what they do.

Edited by Hexadron
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I don't think it's a good selling point to let people know you'll get stuff a year or more after buying the initial release.

Saying that new and awesome things are on the way is a well known selling point that works extremely well. In fact many companies abuse it to sell absolute garbage and rip a ton of people off with promises that will never materialize. Look at 98% of crowdfunded programs. I think my favorite was the kickstarter for a device that lets you breathe underwater (that is scientifically impossible) and shattered its funding goal by miles.

 

People are willing to invest money into things they want and Analogue has delivered in the past so they even have the trust built up to back it up. Promise of future cores would absolutely increase sales.

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Saying that new and awesome things are on the way is a well known selling point that works extremely well. In fact many companies abuse it to sell absolute garbage and rip a ton of people off with promises that will never materialize. Look at 98% of crowdfunded programs. I think my favorite was the kickstarter for a device that lets you breathe underwater (that is scientifically impossible) and shattered its funding goal by miles.

 

People are willing to invest money into things they want and Analogue has delivered in the past so they even have the trust built up to back it up. Promise of future cores would absolutely increase sales.

I'm speaking in terms of the Super NT. I've yet to see anything about "future" updates, and that didn't detract from my purchase at all. Sure, increase sales to a degree. Would that trump selling a completely different system though?

Edited by F34R
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They can do whatever they want. Sure they can charge to unlock cores - but you are also right about people sharing and piracy as well due to no internet connection. It's really all speculation. I'm interested to see what they do.

I'm simply saying without online verification the only way to do it would be a firmware unlock that could be shared, or by locking each firmware to a console specific variable like a random unlock code generated based on the serial number or some other variable unique to each console, but if you figure out the algorithm used to generate the unlock code a keygen could be made. It simply wouldn't be practical on their current hardware was my only point.

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System upgrades including new cores could be fitted to work on individual systems only, so there would be no risk of online distribution. They could establish a store system where you registered with your system number and pay for your systems upgrade with the cores of your choice.

As stated all that would need to be discovered is the algorithm that gets applied to the unique variable for each console and a keygen could be made. Keygens have been around since serial number based unlocks were invented.

 

I'm speaking in terms of the Super NT. I've yet to see anything about "future" updates, and that didn't detract from my purchase at all. Sure, increase sales to a degree. Would that trump selling a completely different system though?

Analogue as a company never mentioned core updates for the nt mini either. As stated I believe that is to keep their name away from the rom discussion so fans of carts or roms can both enjoy their system without feeling like it caters only to one crowd. And I've already explained why making their console more desirable and keeping it at around the $200 price point would allow them to break into the "everyday" aka "non rich enthusiast" market and the impact that would have.

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People, the Super NT does not equal the Zimba 3000. I am buying the Super NT as the ultimate SNES system. I am also looking forward to pairing it with Analogue's DAC. If the Super NT is a success according to Analogue's standards, I'll be looking forward to their next system, whatever and whenever that may be. Jailbreak firmware and "The Core Store" are gravy and do not matter to me at this point. In order for Analogue to survive and make new products, we need to spend our money with them so they and invest in R&D. I do not believe Analogue will allow the release of any cores for systems that are part of their future business plans. Its simply Business 101. Hyperkin, AtGames, Retro-Bit etc. all iterate and release different retro systems on a timeline. I hope Analogue is doing something similar with their higher end FPGA business model. When that is all done, then I'd like to see Kevtris release the Zimba 300, the ultimate all in one retro console.

Edited by Sneakyturtleegg
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People, the Super NT does not equal the Zimba 3000. I am buying the Super NT as the ultimate SNES system. I am also looking forward to pairing it with Analogue's DAC. If the Super NT is a success according to Analogue's standards, I'll be looking forward to their next s ystem, whatever and whenever that may be. Jailbreak firmware and "The Core Store" are gravy and do not matter to me at this point. In order for Analogue to survive and make new products, we need to spend our money with them so they and invest in R&D. I do not believe Analogue will allow the release of any cores for systems that are part of their future business plans. Its simply Business 101. Hyperkin, AtGames, Retro-Bit etc. all iterate and release different retro systems on a timeline. I hope Analogue is doing the same thing with their higher end FPGA business model. When that is all done, then I'd like to see Kevtris release the Zimba 300, the ultimate all in one retro console.

Business 101 is to make your product as appealing as possible and that development costs are far better to have than production costs and that selling more for less better than selling less for more.

 

By making a product more appealing more people buy it.

 

By spending money to have the cores on one console and not trying to sell 3x the consoles all they pay for is having Kevtris design the code and producing a single console. If they wanted to sell core specific consoles they would need to produce 3x the consoles (which might not even be possible depending on their production schedule, or profitable depending on how well the less popular ones sell) and then factor in rmas and ect like for example that a failure rate of 1/100 is considered great and now you're averaging 1 failure per 33 customers.

 

By selling more consoles they get more customers who if their product is good will continue to buy from them in the future and spread word of their products to others.

 

Business 101 is the exact opposite of what you seem to think it is. Also Hyperkin is a dumpster fire of a company btw.

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Why do so many people here believe, that the only alternative to Kevtris releasing every finished and possible future core for free, would be something so unlikey as for Analogue to create a fully fledged system with a different case but identical hardware for each of those? Possibly because having everything for free would be in their favour?

 

It really doesn't take too much imagination, to think of alternative ways, how they could distribute additional system cores. I wouldn't mind paying for those, I wished to add to my Super NT if I ordered one. Perhaps Analogue could come up with a portal on their site, where you would buy necessary files to do the upgrade, which would only work with your unit, so nobody could share them online. You could buy the Super NT as a SNES only and it would only do that, or you would have to register your unit on their site, with your unit number and they would have a process ready to create update files for your system specifically.

 

What many people in this thread really seem to underestimate, is the value that Kevtris gave each of us basically for nothing: a decade's worth of work of a highly trained and skilled engineer. Do your own research to see what that amounts to. Not only should he benefit financially from every unit Analogue sells, but also from every core someone adds to their Super NT. And just because we were granted all that stuff for our NT Mini for free before doesn't make it a cash grab, if the creator or the company he partners with decides to get paid for his hard work. Nobody is entitled to have all that stuff for free, even if they got it before. Instead, we should be thankful and not feel entitled to have it ported to the next system as well, which is clearly not marketed as the visionary gaming platform this thread got started with, but a SNES only.

 

People have made suggestions to this, including myself:

A) Analogue could "lock out" additional cores in the official firmware, requiring pin-converters to unlock so you need the real game (or everdrive or sd2snes pretending to be the pin converter). If a JB firmware comes along that lets you play the games off the SD card, that would not affect the official firmware function.

B) Analogue could release different versions of the SuperNT, one being for Sega carts, another for PCE, another for computer systems that have a keyboard. Like there's an entire untapped market for Apple II/C64/Atari/Amiga that Analogue market to, except for the fact they'd need to license the firmware/bios.

C) Kevtris could just straight up license the cores to other parties to build things that Analogue is not interested in. I'll place emphasis on license here because, part of the reason why FPGA dev's don't open source things is because if they did, the next thing that happens is you suddenly see "HD Retron 6's" with identical compatibility but the same trash build quality.

 

 

Well said, I agree 100%. This will be my first FPGA console (although I have been following for quite some time). I truly agree that Kevtris and Analogue should be compensated for their work. Many think we are entitled to these jailbroken firmware, but I disagree. If it cost me ~150-$200 for each physical FPGA console, i'm on board. If Analogue rather find alternatives such as a software core update w/ corresponding cartridge adaptor - count me in (although I would not be willing to pay as much for software without a new console).

 

Not many people balked at Nintendo for using the same internals for their NES/SNES Classics and the sales prove it - albiet much is because "Nintendo" and a lot is because "Nostalgia" - but I don't see why the same can't be true for Analpogue and their FPGA consoles. I would love to have a physical collection of FPGA alternatives to get pixel-perfect hardware emulation on my HDTV and to ensure these games and the systems to play them on last many many years.

 

As some have mentioned before as well, it takes a lot of time, money and effort to get a retro console working with a modern HDTV, and these Analogue consoles really come at a steal compared to mods, upscalers and cables - not to mention the console itself!

 

Anyways, just wanted to throw in my $0.02 and state that i'm super excited to get my shipping confirmation next week!

 

That's because the NES Mini and SNES Mini was an off-the-shelf product that Nintendo only had to produce a shell for. Had they gone through the bother of locking it down, it would have required producing their own CPU, and thus the development costs make it unviable. People quickly forget this. The purpose of the Mini's was more of an "anniversary" thing, and the fact that it took no time at all for them to be hacked and loaded up with pirated roms, just tells you how little engineering Nintendo put into it. I wouldn't put it past saying that Canoe (the emulator on the mini's) probably came straight off the new3DS, and is nothing specially designed for the NES/SNES mini either. Nintendo probably made $50 on every unit that they in turn had to pay out licencing to SquareEnix, Konami and Capcom from.

 

If it becomes possible to patch games with expansion chips, then it will become possible to simply load a donor cart and play another Rom that uses the chip. I know this is possible for DSP-1, not sure about sa-1 or fx. Then there is the severe performance penalty for using a fx1 donor like Starfox to play an fx-2 rom like yoshi's island. Yoshi may not like running at half the clock speed, of visa versa for starfox running at 2x.

 

In theory it would be possible just because of how the chips sit on the bus. In practice though, I think "donor" cart is probably impossible since that requires communicating on a bus that has two game carts and would create collisions if there isn't a way to turn off the cartridge rom. So it would require JB-mode to intercept all calls to the game's rom and route them, which probably makes it more effort than needed, Either all the chips need to emulated in a JB firmware, or it has to be emulated by something like the SD2SNES which could in theory emulate just the expansion chip when attached to the SuperNT, and save people the trouble of buying Japanese Yoshi's Island and Mario RPG games just because they don't want to pay some eBay scammer for a repro.

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Blah....Blah.....Blah........Blah.

 

Everybody is way too far down in the weeds on this issue of "cores." I could care less at this point. This thread is such a dumpster fire. We here in this forum thread are a niche and a small fragment of the market. Analogue is trying to push beyond niche. The NT Mini is great, and I hope the Super NT lives up to the advertising. Bottom line, I will likely be purchasing Analogue's new products/systems as they are released, especially if they are at the right price point. I suspect most of you will too.

Edited by Sneakyturtleegg
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Blah....Blah.....Blah........Blah.

 

Everybody is way too far down in the weeds on this issue of "cores." I could care less at this point. This thread is such a dumpster fire. We here in this forum thread are a niche and a small fragment of the market. Analogue is trying to push beyond niche. The NT Mini is great, and I hope the Super NT lives up to the advertising. Bottom line, I will likely be purchasing Analogue's new products/systems as they are released, especially if they are at the right price point. I suspect most of you will too.

Yes, us, the niche group. But if Analogue wants to reach the open seas of the everyday market and going from sales in the thousands to hundreds of thousands then they shouldn't do silly things like restrict abilities that their hardware has to sell maybe 1 or 2 more consoles to the niche group when they could sell so many more to the everyday group.

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System upgrades including new cores could be fitted to work on individual systems only, so there would be no risk of online distribution. They could establish a store system where you registered with your system number and pay for your systems upgrade with the cores of your choice.

 

There's a bad idea that has never worked.

 

They can do whatever they want. Sure they can charge to unlock cores - but you are also right about people sharing and piracy as well due to no internet connection. It's really all speculation. I'm interested to see what they do.

 

Again, bad idea.

 

The best option currently available would be for the Super NT to generate it's own "store key" and analog personalize firmware to the device using that key. That would prevent pirating of the cores without going through additional cloning efforts. The other thing that could be done just to reduce support costs from people pirating is to stegographicaly encode the serial, store key, and game hash into to the output and ask for a screenshot before providing support. If the screenshot reveals that the game is not using a purchased core, or is playing a game that they don't have a hash match for, then they can assume the problem is the game.

 

However either of those means comes with the cost of making it more expensive. So it makes more sense to just not bother with that foolishness in the first place, know the users will pirate the cores just as quickly as the games they will run on it, and instead opt for the more practical consideration of putting the JB firmware behind a paywall, and those who want it "now" will pay for it.

Edited by Kismet
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Yes, us, the niche group. But if Analogue wants to reach the open seas of the everyday market and going from sales in the thousands to hundreds of thousands then they shouldn't do silly things like restrict abilities that their hardware has to sell maybe 1 or 2 more consoles to the niche group when they could sell so many more to the everyday group.

 

Difference of opinion. We will have to agree to disagree.

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I am one of those folks who hasnt ordered yet but absolutely will. Reviews or not. Just havent been able to save up for it yet. Money has been spent on other silly things... my next big buy will be this. Just gotta put the money on the credit card before using the card (my brain need to do that or bad things happen)

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You guys argue over every silly and stupid thing unrelated to the release of the Super NT, lol.

 

Analogue has already cleared the bar that they aimed for with the Super NT -- the very best Super Nintendo successor for these contemporary times. Most of you are also talking about a possible jailbreak feature that people outside of the retro scene (but interested in the console & the SNES) has no clue about yet. As far as they know it's just an updated SNES clone console system, a clone for a system that was for many people one of the very best consoles ever made in their childhood.

 

If there was an argument to be made for cores it should look like this: This console will be competing in an arena that includes the Retron 5, as well as many clones that can play 2-3 other systems in one and the NES/SNES Classic, a console that has been hacked from hell to back to play other consoles' games. Also the retropie and Retrocade and consoles like that. It's very likely that Kevtris will allow for cores in the Super NT not because of the competition, value of the cores, or even legality of the cores. It may be a more simple reason -- Kevtris is an engineer who loves to reverse engineer systems and re-implement them into FPGA -- implementing them into the Super NT will allow for him to continue the trend on a much more powerful FGPA than the one used in the Nt Mini. It also allows him to continue to develop and debug said cores for the Zimba 3000, a console we know he's still working on. Not only this, but he also takes pride in the technology that he has developed and the fact that he can bring high quality cores in RGB to the masses if they use the jailbreak feature. If you want to see this as fact, simply watch the unlisted My Life in Gaming episode on the Nt Mini and skip beyond the 2 hr mark when Kevtris takes questions from the chat.

 

Cores or no cores, this console will sell exceptionally well regardless.

Edited by Sho
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It would be more than the core though for each system. The Genesis would have a Genesis cartridge port, Genesis controller and hopefully Genesis expansion options. You would be getting more than just the core. I could understand Analogue taking this approach with no problem.

And this is exactly it. If multiple systems were released, they can't be the same hardware in each system. Each would have to have all the custom hardware bits for that system. i.e. different cartridge port, different controller ports, and expansion ports if needed. The NES/SNES classic are a bit different, simply because it is an emulator and has no cartridge port, and does not need to interface with original hardware anything. So they can just wrap new plastic around the same board, and make new controller shapes using the same protocol as before.

 

Not that I fault N for doing this, mind you. This is a very smart way to go.

 

FPGA territory is a bit different, and every new system would be a completely new design (hardware wise) with a unique set of hardware attached to it for its intended function. Be this at it may, I do not have any more FPGA cores ready to go or even started, except Intellivision which is getting an ntm port when I get time to do it.

 

If it takes me 6-8 months to design a core for a new system (typically anything SNES level) that is a huge amount of time/work/effort. There's a ton of work that goes into it that might not be so obvious. The core itself is maybe 30% of the equation. There's hardware to run it (custom design, custom PCB, then getting it made, stuffed, and brought up), then software to run it (user interface, menus, setup, etc), firmware to run it (embeded CPUs in the FPGA for things like HDMI and such), and then the FPGA core has to be interfaced to it all. After all that, then the fun part of playtesting can happen. This part takes the longest I think. Every game has to be tested to see if it starts and if there are obvious problems, then bugs have to be fixed. The bigger the library, the harder this is.

 

I try to play through several games, and extensively play all the most popular and obscure and "hard to run" things but there's just only so much time to do all this stuff and I am only one man. Hopefully I will get some time to edit up my entire super nt design process to maybe shed some light on how time intensive this really is. I have over 80 gigs of video footage for a "making of" video series I hope to do. I just am not sure how interesting it will be, and it might turn out to be boring. There's footage of initial hardware design, testing, bringup, manufacturing and testing. I have a lot of the 'first moments', like the very first time it ran a game and was playable.

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...I try to play through several games, and extensively play all the most popular and obscure and "hard to run" things but there's just only so much time to do all this stuff and I am only one man. Hopefully I will get some time to edit up my entire super nt design process to maybe shed some light on how time intensive this really is. I have over 80 gigs of video footage for a "making of" video series I hope to do. I just am not sure how interesting it will be, and it might turn out to be boring. There's footage of initial hardware design, testing, bringup, manufacturing and testing. I have a lot of the 'first moments', like the very first time it ran a game and was playable.

 

Uhhhh.... YES PLEASE! I for one would be very interested in whatever behind the scenes info you can share. First moments sound especially interesting. I'd also love to hear you talk about things like the biggest challenges, surprises, etc.

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And this is exactly it. If multiple systems were released, they can't be the same hardware in each system. Each would have to have all the custom hardware bits for that system. i.e. different cartridge port, different controller ports, and expansion ports if needed. The NES/SNES classic are a bit different, simply because it is an emulator and has no cartridge port, and does not need to interface with original hardware anything. So they can just wrap new plastic around the same board, and make new controller shapes using the same protocol as before.

 

Not that I fault N for doing this, mind you. This is a very smart way to go.

 

FPGA territory is a bit different, and every new system would be a completely new design (hardware wise) with a unique set of hardware attached to it for its intended function. Be this at it may, I do not have any more FPGA cores ready to go or even started, except Intellivision which is getting an ntm port when I get time to do it.

 

If it takes me 6-8 months to design a core for a new system (typically anything SNES level) that is a huge amount of time/work/effort. There's a ton of work that goes into it that might not be so obvious. The core itself is maybe 30% of the equation. There's hardware to run it (custom design, custom PCB, then getting it made, stuffed, and brought up), then software to run it (user interface, menus, setup, etc), firmware to run it (embeded CPUs in the FPGA for things like HDMI and such), and then the FPGA core has to be interfaced to it all. After all that, then the fun part of playtesting can happen. This part takes the longest I think. Every game has to be tested to see if it starts and if there are obvious problems, then bugs have to be fixed. The bigger the library, the harder this is.

 

I try to play through several games, and extensively play all the most popular and obscure and "hard to run" things but there's just only so much time to do all this stuff and I am only one man. Hopefully I will get some time to edit up my entire super nt design process to maybe shed some light on how time intensive this really is. I have over 80 gigs of video footage for a "making of" video series I hope to do. I just am not sure how interesting it will be, and it might turn out to be boring. There's footage of initial hardware design, testing, bringup, manufacturing and testing. I have a lot of the 'first moments', like the very first time it ran a game and was playable.

Thanks for bringing a little attention to what should be obvious for others already. Also, "making of" videos would be AWESOME! I would watch them for sure. /crosses fingers you do them

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