+atari2600land Posted April 30, 2016 Author Share Posted April 30, 2016 And we have faux scrolling! The background scrolls as you move along. I also fixed and changed a few minor things. Was angry at first because the first attempt had a bug on a real Game Gear that made random 8x8 sprites appear (parts of Mr. Ultra body, like a second Mr. Ultra exploded.) But I fixed it and it works great on real hardware. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 15, 2016 Author Share Posted May 15, 2016 I have worked on this. May have something to show later when I can test it on real hardware later and it goes good. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 15, 2016 Author Share Posted May 15, 2016 I think I finally got the stupid code working for level 1. It wasn't working a lot, it kept showing me infinite carrots coming at me instead of the holes I had programmed in. Anyway, there shouldn't be three carrots in a row. If you see three carrots in a row, please tell me. After the 16th decision of whether to show a carrot or a hole (it will be the same layout each time), Mr. Ultra walks forwards and once he reaches the right side of the screen, the game resets. This would usually be the time when it would go to level 2, but I haven't programmed it in. And it will be a while, if this computer stubbornness keeps up. Next up I have to work on the life counter, but I don't know when I will tackle that. Link to ROM is in my signature. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 15, 2016 Author Share Posted May 15, 2016 Concept art: Walking Eggplant Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 16, 2016 Author Share Posted May 16, 2016 Life counter finally added in after a few hours of programming. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 17, 2016 Author Share Posted May 17, 2016 A sneak peek at level 2: Candyville. It's not finished yet. I just started on this. But while doing so, I stumbled upon and learned a valuable lesson about color palettes, how to define them in Photoshop, and how they carry over into Game Gear programming. 1 Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted May 17, 2016 Share Posted May 17, 2016 Ok the colored circles are life savers,the pink stuff is cotton candy. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 17, 2016 Author Share Posted May 17, 2016 Cotton candy trees with chocolate trunks. Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted May 18, 2016 Share Posted May 18, 2016 It looks good so far I really like how the Candyville level looks. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 1, 2016 Author Share Posted June 1, 2016 Level two should be finished now. I also made a change: When Mr. Ultra jumps and falls, he no longer waves his legs. I played this on a real Game Gear and it should be working good. After level 2, it just goes to the beginning of level 2 again. Game link is in my signature. I hope to work on this more often now that I have a computer that has a SD card slot in it (my old one does not!) 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 14, 2016 Author Share Posted June 14, 2016 Level three is inside a whale. I just began work on this. Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted June 14, 2016 Share Posted June 14, 2016 The whale stage looks neat,It plays pretty good although I'm not crazy about the jump physics.If your using states for player,enemies you could have this in the Mr.Ultra Jumping State.Take a look at alex kidd in shinobi world,this code is the function it uses. ld hl,(_MrUltraYVelocityPtr) ld de,68 ;Gravity ld a,(_JoyPad) and Button1 jr z,+ bit 7,h jr z,+ ld a,(_MrUltraJumpAccent) inc a cp 16 jr z,+ ld (_MrUltraJumpAccent),a ld de,20 ;Gravity +: add hl,de ld a,h cp 4 jr c,+ ld hl,$3ff +: ld (_MrUltraYVelocityPtr),hl ret Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 1, 2016 Author Share Posted July 1, 2016 The last few weeks I had tried to fix another problem it had about the enemies showing up. I'm not too keen on putting in code I don't understand in my game. I'd have to add, like the code suggests, new variables, and I don't know what they do. Here is the latest version of the game. mrultratwo20160701v2.zip Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted July 3, 2016 Share Posted July 3, 2016 If your not comfortable with adding the code above that's fair,will give it a play a little later today..good job on the fix. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted July 4, 2016 Share Posted July 4, 2016 Hmm...for a beginner with ambition, this isn't bad at all judging from the looks. If you need pixel artists, I know a couple. (Though they're busy from what I can tell.) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 11, 2016 Author Share Posted August 11, 2016 I think everything is fixed. Now all I have to do is add some more levels, music and enemies. I want 7 levels but I think I might end up with only 6 seeing as how I've just begun work on level 4 and have only 26% free space left. I could make it 64 KB, but I don't want to mess up what I have now and also I don't want to think up of that many level ideas all at once. Level 4 is underwater. I need to compose music for it and design a new enemy for it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 9, 2016 Author Share Posted September 9, 2016 So I think this game is only going to end up having 6 levels. There's not enough room for 7. I have begun work on room 5. Right now I have 13% space left. Level 5's theme is a giant house. The carrot will be changed to another (vegetable) enemy. Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted September 12, 2016 Share Posted September 12, 2016 I like how large the giant house looks. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 21, 2016 Author Share Posted September 21, 2016 I've decided that the game (Mr. Ultra 2) will only have 5 levels. I need room for an ending as well as a game over screen. And with only 12% free space left for 32k, I can't fit that plus 2 more levels in. I hope to have this finished and wrapped up next month some time. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 5, 2016 Author Share Posted October 5, 2016 I've decided that I'm going to shelve Mr. Ultra 2 for now. I may pick it up in the future. But I'm not entirely done with Game Gear programming, I am thinking that Mr. Ultra was too complex of a game, and it wasn't actually what I visualized. So instead I'm going to make more simpler games, games that only need 32k. Like this project I call Lemon Drop. I worked on it for an hour trying to perfect the title screen. I like how it looks (it looks better on a real Game Gear though.) Does anyone here make impressive sounding music for Game Gear? I would love some. I use VGMaker, the right hand side tracks (The PSG ones.) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 16, 2016 Author Share Posted December 16, 2016 I've restarted Mr. Ultra 2 since someone told me I could have a 48k game without bankswitching. So it looks like the game will have 7 levels after all. I don't think I've quite got the hang of 48k, because there were a few warning messages, but it works enough to give me a preview of level 6. It's a giant chalkboard. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2016 Author Share Posted December 17, 2016 I think I finally finished Mr. Ultra 2. It was hard and took a while, but I think it's done. You can download it here: http://www.atari2600land.com/mrultra/ Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted December 18, 2016 Share Posted December 18, 2016 Not trying to derail the thread but...what's Lemon Drop about? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 19, 2016 Author Share Posted December 19, 2016 It will be my project I work on when I get around to getting started on it. It's a lot like Zyx, only on the Game Gear. I thought I'd try something kind of simple for my next game. Quote Link to comment Share on other sites More sharing options...
OmegaPrime Posted December 19, 2016 Share Posted December 19, 2016 Awesome looking forward to it. Quote Link to comment Share on other sites More sharing options...
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