omf #1 Posted October 1, 2015 just want to put this out there for my peace of mind. ok so i have last night integrated a rather fancy animation of an explosion into my latest venture, it seems to however start its animation from the bottom to the top frame in the bmp picture. i'm pretty sure (although I could be wrong at this point) smaller animations of only a few frames the animation starts at the top and progresses to the bottom also I have noticed that i have to set the current frame and the frame delay if you set the object to play once before the next time the sprite is played as the timers are just stopped and not reset to the initial values the resetting of variables is kind of fine and can be fixed but the other is a bit weird, the sprite in question is 96x96 with 20 frames, transparent, run once then disable Quote Share this post Link to post Share on other sites
+CyranoJ #2 Posted October 1, 2015 All animations run last frame to first. It's in the manual.... Timers are not reset by design. Quote Share this post Link to post Share on other sites
omf #3 Posted October 1, 2015 i think i will have to compile a document that combines rb+ commands with the raptor manual information, otherwise i will have 20 things open for reference lol. thanks for clarification Quote Share this post Link to post Share on other sites