+atari2600land Posted July 28, 2016 Share Posted July 28, 2016 I was trying to jump over them. I can shoot at them? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 28, 2016 Share Posted July 28, 2016 Ah, I see. I can shoot by pressing down. But I can't shoot at the flying yellow things (bats?) and you made the bread cat impossible. But I did notice a bug. When the cat maid jumps, she lands on different y positions on the ground. Sometimes she lands on top of the ground, and sometimes in the ground just a little bit. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 28, 2016 Author Share Posted July 28, 2016 (edited) Rad glad you got it. Takes a bit to get the timing, but you'll get it no problem. ^^ Here's my playthrough it may give you some tips. https://youtu.be/LGl4pCbB6W4 Edited July 28, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 28, 2016 Share Posted July 28, 2016 Did you see the jumping bug I was talking about? Here is the cat maid on two various y positions on the same x position. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 28, 2016 Author Share Posted July 28, 2016 (edited) Thanks, yeah I'm aware of it, it's a limitation to the collision, but doesn't affect gameplay so it's not something I'm worried about. I actually spent a lot of hours getting it to feel good. Edited July 28, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
Papa Posted July 28, 2016 Share Posted July 28, 2016 GO KITTEH!! 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 28, 2016 Author Share Posted July 28, 2016 (edited) Glad to hear you're enjoying it better Papa. :3 Edited July 28, 2016 by Jinroh 1 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted July 29, 2016 Share Posted July 29, 2016 Hello, So, I was able to beat the Bread Cat. I did also notice atari2600land's issues about getting stuck inside of blocks. Frankly, I didn't report it because 1) I was always able to get out of them and 2) there's a big hole you have to jump across on the second screen, and getting stuck on the other site a little bit helped me to get across safely. The sound glitch is fixed, so that's good. So, the longer-term question is: do you have a lot of room for maps, etc? I'm curious how far this can be expanded. -John 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted July 29, 2016 Author Share Posted July 29, 2016 (edited) Oh sweet man congrats on beating the Bread Cat. I love his death animation. :3 I didn't report it because 1) I was always able to get out of them and 2) there's a big hole you have to jump across on the second screen, and getting stuck on the other site a little bit helped me to get across safely. I tried a lot of hours of tweaking to get it as it is now. The general consensus has been, it doesn't impede you from beating the game, or ruin the fun. As for the levels, I have nearly a whole 4K bank for level data. I have 4 levels and 3 boss fights planned out, with the first one here in the demo being the shortest. Those are the center points for the story. I suspect I'll have more space for levels to pad that out later, but not 100% sure. I'm limiting the ROM size to 16K to keep it something that could have been released back in the day. I also have a comic page to setup the story that's nearly finished. Edited July 29, 2016 by Jinroh 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 1, 2016 Author Share Posted August 1, 2016 (edited) While coding some more stuff I took a break to mock up the label art. What do y'all think? ^^ Edited August 1, 2016 by Jinroh 2 Quote Link to comment Share on other sites More sharing options...
Papa Posted August 1, 2016 Share Posted August 1, 2016 On my harmony cart it won't go past first kitteh now!?! I had a version before this one that did that, didn't roll the screen, had the big hearts and reset just as I got close to the kitteh. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 1, 2016 Author Share Posted August 1, 2016 Huh? I'm not quite understanding your post, but there's something of a problem going on? Quote Link to comment Share on other sites More sharing options...
Papa Posted August 2, 2016 Share Posted August 2, 2016 Yup. It doesn't roll at all! It won't get past the very beginning of the game. I start up and move but right as I approach the first animal it resets to the title screen. Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 2, 2016 Author Share Posted August 2, 2016 (edited) Yup. It doesn't roll at all! It won't get past the very beginning of the game. I start up and move but right as I approach the first animal it resets to the title screen. Ah I see, thanks Papa, that's much more clear. That was a previous bug that Spiceware was having too, I wonder if his is doing the same again as well. I haven't had a chance to test it on my real hardware yet myself. If you touch the cat statue on your hardware and the game resets (in demo 0.6a), PM me. I have a build ready to test, since I can't reproduce it with my means. Edited August 2, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
Papa Posted August 2, 2016 Share Posted August 2, 2016 (edited) READY FOR TEST!! Edited August 2, 2016 by Papa 1 Quote Link to comment Share on other sites More sharing options...
Papa Posted August 3, 2016 Share Posted August 3, 2016 Workin' grrrRRRRRREEEEAAAT!! 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 3, 2016 Author Share Posted August 3, 2016 (edited) READY FOR TEST!! Papa knows what Carrot Kingdom™ is all about. ;3 Thanks for the help Papa! I really appreciate it. If you have problem with reset near the Cat Statue try unplugging the P2 Controller for the time being. Edited July 29, 2018 by Jinroh Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 7, 2016 Author Share Posted August 7, 2016 My Uncle was having trouble reading the title screen text earlier, so here's an update. Much more legible and truer to the box art. 3 Quote Link to comment Share on other sites More sharing options...
Shawn Posted August 7, 2016 Share Posted August 7, 2016 My Uncle was having trouble reading the title screen text earlier, so here's an update. Much more legible and truer to the box art. JinnyGameBankswitch986d_2.png New text on title screen is much clearer now. Game is a little too easy. Do you plan on making it harder or having a more difficult variation? Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 7, 2016 Author Share Posted August 7, 2016 Thanks Shawn! Glad you liked it! I wanted the first level to be accessible to get people familiar with things, but I'm planning to up the difficulty to the further levels. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) Things are getting creepy in the Carrot Kingdom™! Edited July 29, 2018 by Jinroh 6 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 18, 2016 Share Posted August 18, 2016 (edited) I've been following the progress of this since the 1st post and have been meaning to say how awesome I think it is. I love what you're doing and can't wait to see more. Please keep up the great work! Edited August 18, 2016 by KevinMos3 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 18, 2016 Author Share Posted August 18, 2016 (edited) Thanks so much Kevin! I really appreciate the encouragement, and am glad you're enjoying it. I'm laid off right now so I'm really trying to get a good chunk more finished. Edited August 18, 2016 by Jinroh Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 20, 2016 Author Share Posted August 20, 2016 Tease Tease, now we can have 2 enemies on screen. Don't let the ghosts get you! 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 23, 2016 Author Share Posted August 23, 2016 (edited) Added the ability for each level to have its own colour set, to give them a bit more colour. Edited August 23, 2016 by Jinroh 1 Quote Link to comment Share on other sites More sharing options...
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