Andromeda Stardust #251 Posted October 13, 2016 Heh.. you know.. when a homebrew of this quality comes out (it happens usually 2 times a year) I almost just want to download it. Then save it. Then take a drive to K-Mart or Toys'R'Us AND THEN PLAY IT. In order to simulate having to go to the store like in the 1970's. Or simply not download it myself, make the wife download it onto SD card and then bring it home later or something - another version of "going to the store" or waiting for mommmy or grandma to bring home new games. Yeh baby! Woot! Woot! Buy 50 Harmony carts and flash the firmware with whatever game you want. Then put it in a mailer box and ship it to yourself. Have your spouse or S.O. hide it for six weeks before giving it to you. Boom! Just like mail order catalogs from way back when... 1 Quote Share this post Link to post Share on other sites
Keatah #252 Posted October 13, 2016 The old ball & chain already likes hiding my incoming packages as a gag. 1 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #253 Posted October 13, 2016 Nope, the BUS Driver is still under development... Scramble, Space Rocks, and Stay Frosty 2 all use DPC+, which features data fetchers for faster data retrieval. These are like the ones found in the DPC coprocessor, used back in the day for Pitfall 2. DPC fetched data from ROM, DPC+ fetches data from RAM so it's much more flexible. True, its not busstuffing. But AFAIK the ARM still cannot idle during the kernel, because it has to provide the data to the fetchers. Correct? Quote Share this post Link to post Share on other sites
+SpiceWare #254 Posted October 13, 2016 True, its not busstuffing. But AFAIK the ARM still cannot idle during the kernel, because it has to provide the data to the fetchers. Correct? Correct. Not only that, but the ARM's busy emulating the entire cartridge: ROM, RAM, bankswitching hardware, etc - even for the simplest 2K game. Most of its time is spent in a loop monitoring the address bus to determine when the 6507 is requesting data from the cartridge port. Quote Share this post Link to post Share on other sites
Inky #255 Posted October 13, 2016 Since, if I recall correctly, Milton Bradley had the 2600 rights to Scramble, the box should be in the style of a MB box.Just my $.02 Quote Share this post Link to post Share on other sites
Albert #256 Posted October 13, 2016 Since, if I recall correctly, Milton Bradley had the 2600 rights to Scramble, the box should be in the style of a MB box. Just my $.02 Nope. ..Al 25 Quote Share this post Link to post Share on other sites
NE146 #257 Posted October 13, 2016 Dude I think I just filled the cup. 2 Quote Share this post Link to post Share on other sites
+FujiSkunk #258 Posted October 13, 2016 That box is a champ! I'm sorry. I'll leave now. 2 Quote Share this post Link to post Share on other sites
Andromeda Stardust #259 Posted October 13, 2016 I finally got around to playing this on my Harmony last night. Call me impressed! Game is crazy addictive and I think I like this one even better than PMP's 7800 port! I made it entirely to the last area before getting reamed in the base. There is a hard drop through a tiny room followed by four fuel tanks blocking a narrow corridor. I die here every time... Anywhoo, definitely looking forward to the cart release! Quote Share this post Link to post Share on other sites
iesposta #260 Posted October 13, 2016 That's why I said it is still being worked on. Hang in there, it gets even better. Would you expect anything less from Champ Games? Novice / Standard / Advanced are balanced out better. I could not finish the stage in Standard, but when I tried Novice, I went through the capture end stage twice in one game. I finally got around to playing this on my Harmony last night. Call me impressed! Game is crazy addictive and I think I like this one even better than PMP's 7800 port! I made it entirely to the last area before getting reamed in the base. There is a hard drop through a tiny room followed by four fuel tanks blocking a narrow corridor. I die here every time... Anywhoo, definitely looking forward to the cart release! 2 Quote Share this post Link to post Share on other sites
WildBillTX #261 Posted October 14, 2016 Wow! Who did the artwork for the box? Quote Share this post Link to post Share on other sites
Albert #262 Posted October 14, 2016 Wow! Who did the artwork for the box? Dave Dries, who's done some great art for us in the past as well. For instance, he created the beautiful art that graces Space Rocks. ..Al 4 Quote Share this post Link to post Share on other sites
xybot67 #263 Posted October 14, 2016 Wow! The box looks freakin amazing! Great job Quote Share this post Link to post Share on other sites
iesposta #264 Posted October 14, 2016 That's some amazing artwork! Thanks a million to PacManPlus for allowing use of his TIA Scramble sound in the 2600 version! 3 Quote Share this post Link to post Share on other sites
+Nathan Strum #265 Posted October 14, 2016 Since, if I recall correctly, Milton Bradley had the 2600 rights to Scramble, the box should be in the style of a MB box. We considered it, but the cost of developing a phenomenally dorky looking controller to go along with it was cost-prohibitive. 7 Quote Share this post Link to post Share on other sites
+save2600 #266 Posted October 14, 2016 The box and cart look as awesome as the game! Would look especially cool in a red shell. Any left by chance? 3 Quote Share this post Link to post Share on other sites
Inky #267 Posted October 15, 2016 OK, that box kicks ass Quote Share this post Link to post Share on other sites
macdlsa #268 Posted October 15, 2016 Nope. ..Al ARGH ! ... this time I really prefer mine ! I thought it had to be held a contest for that... so I made this layout, since the 1st or the 2nd day I tried the game. Quote Share this post Link to post Share on other sites
Andromeda Stardust #269 Posted October 15, 2016 ARGH ! ... this time I really prefer mine ! I thought it had to be held a contest for that... so I made this layout, since the 1st or the 2nd day I tried the game. Scramble(Arcade)_box_NTSC.jpg Both covers are nice, but I like Albert's final version better. Gray borders are such wasted real estate. Ditto for label arts that don't use the full rectangle. I think Atari only did it that way bitd for branding and because it was cheaper to print. Also you should have posted it back when you first made it. I think the last label contest was for Space Rocks Star Castle??? http://atariage.com/features/contests/StarCastle/ Anyway I got stacks of 2600/7800 homebrews, some with borders, some without, so it is what it is. Quote Share this post Link to post Share on other sites
+Nathan Strum #270 Posted October 15, 2016 I thought it had to be held a contest for that... so I made this layout, since the 1st or the 2nd day I tried the game. It's up to the author of a particular game whether to have a contest or not. Even then, contest entrants must use original artwork - not repurposed flyer artwork. 1 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #271 Posted October 15, 2016 I am always irritated why people want to restrict labels, boxes etc to the old layouts and graphics. New ideas keep the system alive! 10 Quote Share this post Link to post Share on other sites
macdlsa #272 Posted October 15, 2016 Both covers are nice, but I like Albert's final version better. Gray borders are such wasted real estate. Ditto for label arts that don't use the full rectangle. I think Atari only did it that way bitd for branding and because it was cheaper to print. Also you should have posted it back when you first made it. I think the last label contest was for Space Rocks Star Castle??? http://atariage.com/features/contests/StarCastle/ Anyway I got stacks of 2600/7800 homebrews, some with borders, some without, so it is what it is. I understand that you do not like grays borders . To me they're fine 'cos I like SIlver Label templates which Atari gave us for many years... it's just a "back to the Past but with new wonderful stuff inside" ! Oh, nooooooope, why should have I posted it back ? I only sent a "sketch" to John when we PM'ed during my "beta-testing" and just after this post: http://atariage.com/forums/topic/245610-scramble-2600/page-9?do=findComment&comment=3529216 It's up to the author of a particular game whether to have a contest or not. Even then, contest entrants must use original artwork - not repurposed flyer artwork. Yes, but don't get angry, Nathan... I think that ALL "Arcade-Series" VCS games should have their original arcade artworks, that's all. I am always irritated why people want to restrict labels, boxes etc to the old layouts and graphics. New ideas keep the system alive! Oh, it seems I made a nice "three-in-a-row" today, that's fine Quote Share this post Link to post Share on other sites
r_type2600 #273 Posted October 15, 2016 Love how the box artwork captures the 60es-SciFi vibe of the game. And great original layout design for Champ Games boxes - hope Lady Bug & Conquest of Mars will eventually also get boxes following that design 2 Quote Share this post Link to post Share on other sites
Andromeda Stardust #274 Posted October 15, 2016 It's up to the author of a particular game whether to have a contest or not. Even then, contest entrants must use original artwork - not repurposed flyer artwork. Oh, contradiction! For every rule there is an exception: that same artwork was used for the 7800 version! Quote Share this post Link to post Share on other sites
+Nathan Strum #275 Posted October 15, 2016 Oh, contradiction! For every rule there is an exception: that same artwork was used for the 7800 version! That wasn't a contest. 1 Quote Share this post Link to post Share on other sites