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InfernalKeith

Dicecrash - new game in Extended BASIC

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The final version of Dicecrash is finished and has been added to the opening post of this thread. Both the listing and the .ZIP file have been updated.

 

Updates from the beta:

 

* implemented Willsy's so-obvious-I-feel-stupid idea of making the die the "pointer," and losing the arrow

* added the final powerup, a destructive bomb that takes out a few columns of dice without awarding points

* most significantly, you can no longer "blank out" the powerups. If you don't drop them yourself, they will fall and have their effect on the dice below. The strategy then becomes using their powers to your advantage, or finding a column where dropping it does the least harm.

Barring any major bug discoveries, I'm done with this one for a good while, though I may heed the suggestion to compile it later on. My hope is to have another of my old XB ideas dusted off and finished in December.

 

I hope you enjoy it.

 

Keith

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xq3KPYb.jpg

 

Oh, and iwantgames, this is my high score in the final version. I got lucky a few levels back and racked up a LOT of points, and then had a few levels of total disaster. :)

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My first couple tries were decent, but I never broke 3,000. This was my last attempt for the night, and it is my worst out of the three plays. I took a screen shot anyway.

 

Cool game. ;)

 

crash1340_zpsoe362wbt.png

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Nicely done Keith. You managed to leverage the strengths of XB to the max and create a truly original and fun game. This is going on the TI Gameshelf with the upcoming update next week!

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A few niggles of mine:

 

- I think it should mention that scores are only on the horizontal; I didn't know that at first and that wasn't in the instructions

 

- when changing the controls, there's no indication what key was pressed

 

- the controls revert to the default when you play again

 

Poker Solitaire is a favourite game of mine (on the TI from Regena in the past). This was similar but had some extras that made it fun in a different way. Thanks much!

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I didn't do a lot of playing around with the 'adjust controls' stuff, once it worked at all I kind of ignored it. I appreciate the notes, I am jotting stuff down for an eventual update. (I may clean up the code a little, try to shrink it down a couple K, and make a small run of them on cassette for real iron, but that won't be for a while).

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I made a playthrough video of Dicecrash, with narration, if anyone is interested in checking it out or didn't see the game the first time around.

 

 

Keith

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