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grips03

Anyone got a review of Takeover?

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Mine just arrived today! Just in time for my birthday tomorrow! I'll give it a work out soon. :)

happy birthday!!!! hopefully mine arrives soon.... :)

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Thanks for the bday wishes, mrs_intv got me a CIB Pinball. It was one of a few boxes I need to make my collection all cib. :)

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Happy Birthday. I just got Takeover but have so many projects it will be awhile.

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Nice. How many do you have left?

More than I thought. Still need 7! The only loose carts I have left that need upgraded to Cib are Turbo, pole position, Super Pro Decathlon, Mountain Madness SP Skiing, Fathom, Dracula and Safecracker. It's totally doable but my spending ways has toned down somewhat over the last little while.

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More than I thought. Still need 7! The only loose carts I have left that need upgraded to Cib are Turbo, pole position, Super Pro Decathlon, Mountain Madness SP Skiing, Fathom, Dracula and Safecracker. It's totally doable but my spending ways has toned down somewhat over the last little while.

Ill keep an I out for these for you.. I know a few a these Im looking for as well.. but you never know.. Heading up to a retro video store in a small town , later .. Im sure not many people collect/play intellivision up there..

pm me your number and If I see anything Ill text u.. you never know..

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I always wanted to checkout "Takeover" and this topic made me do it. I'm looking at the 1982 version that came out on the Intellivision Lives CD (1998). It is a two player game so testing it out by myself is not exactly the right experience. The website says Takeover was inspired by the board game Risk but it reminds me a bit of the computer game Civilisation (1991). I just learned that there was a board game Civilisation (1980) from which the computer gamed Civilization borrowed ideas.

 

In Takeover each player starts with a randomly placed capital city, one army, and one road builder; each of which are in direct control of the player. The game is won by placing one of your armies on the other player's capital city. Armies automatically settles new land and can found new cities. Each city maintains one army. If an army is lost in battle that city will reproduce it. Each player can have up to 20 cities and therefore 20 armies. Takeover is not turn based. Everything is live and everything moves at its own calculated pace so you have to be patient. For example the road builder may not move when pressing the button until the computer has decided that it can. Armies constantly move once you send them in a direction but they move at there own pace calculated by a number of factors. At first it may seem slow but once you have a number of armies in play you have a lot to do. Winning is likely determined by who can juggle all their pieces quickly and strategically. Battles happen automatically when two opposing armies are next to each other. The battle outcome is calculated based on a number of factors. You can also have up to two fleets which transport armies across water and can also engage in battle. The game starts with the capital cities randomly placed on the map, sometimes they are pretty close to each other and sometime they are on opposite ends of the map. I'm guessing the further away the capital cities are, the more armies you are likely to build, resulting in a different game experience.

 

Takeover is an interesting game and easy to learn, but you need someone to play against.

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