Drummerboy Posted December 11, 2015 Share Posted December 11, 2015 This is amazing. Looks more close to the Star Raiders. Being critic, have some lazy things, but other, very nice details. Thanks for share!. Quote Link to comment Share on other sites More sharing options...
Xuel Posted December 11, 2015 Share Posted December 11, 2015 Amazing! I wonder if phaeron's 3-D optimizations could be applied to this? How much might the frame rate improve? 2 Quote Link to comment Share on other sites More sharing options...
Drummerboy Posted December 11, 2015 Share Posted December 11, 2015 I want rectify, i am playing the game and is great Star Raiders II 1 Quote Link to comment Share on other sites More sharing options...
phaeron Posted December 11, 2015 Share Posted December 11, 2015 Amazing! I wonder if phaeron's 3-D optimizations could be applied to this? How much might the frame rate improve? Probably so, but not with as much effect. Star Raiders II does full screen clears instead of erase-draw, and that alone takes 21K cycles per frame, a quarter of the frame time. It also runs a DLI on every mode line on the active display (19K cycles / 22%). To put this in perspective, there are already only 24K CPU cycles per NTSC frame after taking out the main mode D display, so these two items alone already force the game to 30 fps. The profiler is showing Star Raiders II running a 47K CPU cycle frame at 15 fps when cruising, whereas Star Raiders runs a 19K CPU cycle frame at 60 fps. 4 Quote Link to comment Share on other sites More sharing options...
spookt Posted December 11, 2015 Share Posted December 11, 2015 Fantastic find. The video looks great and I can't wait to try it out! Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted December 11, 2015 Share Posted December 11, 2015 This is probably my favorite proto find of all time. Unreal. I have wanted a legit sequel to Star Raiders since I was 8. And suddenly, with no warning, here it is, near complete, and it has freaking 3d planet sequences. Seems like the programmer may release the source code as well. And a week from the Star Wars movie no less. Merry Xmas to me! 3 Quote Link to comment Share on other sites More sharing options...
Shannon Posted December 11, 2015 Share Posted December 11, 2015 Wow... this is quite the discovery! Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted December 11, 2015 Share Posted December 11, 2015 What a Christmas present! Thanks! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 11, 2015 Share Posted December 11, 2015 oh... first I thought this is a "hack"... did not read the thread... Cool!!! screenshots and video look awesome. esp. the T-Fighter aeh... Zylon... Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 11, 2015 Share Posted December 11, 2015 My review of this is going to take a while. This game is complex and I've never been the biggest Star Raiders fan so I'm not all that good at it. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted December 11, 2015 Share Posted December 11, 2015 is it me, or do all the fighters look like they're constantly chasing their tails like cats on cocaine? -Thom 2 Quote Link to comment Share on other sites More sharing options...
Tinman Posted December 11, 2015 Share Posted December 11, 2015 As I've said on these forums several times now, the original Star Raiders is my all-time favorite video game, so you can imagine how excited I am to see this! It's pretty good, too, even if it's incomplete. The planet surface battle is HARD! It's going to take me some time to master it. And I'm not sure I like the moving cross-hairs in the forward view. Seems to make it more difficult than the original. But I do like the lasers instead of the "fire balls" or whatever they were called. And the new flying behavior of the Zylon ships is fun, too. Definitely going to have to spend some time with this game... 1 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted December 11, 2015 Share Posted December 11, 2015 How hard would it be to bring this game over to the Atari 5200? 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted December 11, 2015 Share Posted December 11, 2015 This really is amazing to see. My very first experience with an Atari 800 was seeing Star Raiders, probably when I was 8 or 9 years old. I knew instantly that I had to have that machine, and a few years later I would save up enough money to buy an 800XL, 1050 drive and 1030 modem (from Toys 'R' Us back when they had them in the glass display cases!) And, yes, I played the hell out of Star Raiders. It's fantastic that the true sequel to Star Raiders has finally been revealed and released for all to enjoy.A huge thanks to Kevin and Aric for making this possible! ..Al 9 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 11, 2015 Share Posted December 11, 2015 One, I'm stunned this stayed hidden for all these years and two, I'm amazed at the variety of graphics but still retaining the Star Raiders vibe. I hope the source code does get posted and people adjust and finish the game off, it deserves that.. 4 Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted December 11, 2015 Share Posted December 11, 2015 Mother Of God@_@ 1 Quote Link to comment Share on other sites More sharing options...
Mechanicjay Posted December 11, 2015 Share Posted December 11, 2015 (edited) I played this a bit last night on my original 800, I finally found my Wico joystick. I figured what better way to put the old Wico back into service than with Star Raiders II. It was a ton of fun, but as mentioned above, the planet sequence seemed near impossible, even in Novice mode. Perhaps more practice is needed, but it could also be some of that needed final polishing that the developer alluded to. The only thing, I'd really want for is an inverted Y-axis -- my brain is just programmed that way for space sims after spending countless hours playing Xwing in the 90's. --Jason Edit: Now that I think about it, I have an over-abundance of CX-40 joysticks -- I should just hack one to invert the Y and keep it as my "flight stick". That should be fairly straight forward hack, no? Edited December 11, 2015 by Mechanicjay 5 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted December 11, 2015 Share Posted December 11, 2015 The only thing, I'd really want for is an inverted Y-axis -- my brain is just programmed that way for space sims after spending countless hours playing Xwing in the 90's. --Jason Haven't played it yet. Do you push forward to dive? Quote Link to comment Share on other sites More sharing options...
Keatah Posted December 11, 2015 Share Posted December 11, 2015 Star Raiders was core training material for my make-believe space agency. 3 Quote Link to comment Share on other sites More sharing options...
Mechanicjay Posted December 11, 2015 Share Posted December 11, 2015 Haven't played it yet. Do you push forward to dive? No, push up to climb, down to dive. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted December 11, 2015 Share Posted December 11, 2015 No, push up to climb, down to dive. Darn it. Totally counter-intuitive to me. Yep, the game needs an inverse Y-axis option like modern games have. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted December 11, 2015 Share Posted December 11, 2015 Darn it. Totally counter-intuitive to me. Yep, the game needs an inverse Y-axis option like modern games have. Agreed. My mind is not wired for UP = Climb. Quote Link to comment Share on other sites More sharing options...
+Larry Posted December 11, 2015 Share Posted December 11, 2015 Looks promising, but also appears to be a ways from being smooth and polished (at least judging from the video). But at the same time has some interesting features. One of my very favorite games for the 2600 was that "Stellar Track" -- "Star Trek"-type game. Practice, skill, and some luck were required to get a decent score. -Larry Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 11, 2015 Share Posted December 11, 2015 Pull to climb is the way the original Star Raiders works. So yeah, in my opinion they screwed that up, but no big deal to change. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted December 11, 2015 Share Posted December 11, 2015 Pull to climb is the way the original Star Raiders works. So yeah, in my opinion they screwed that up, but no big deal to change. When I play modern first person shooters, I have to inverse the mouse so it's push the mouse forward to look down. Pretty sure it was, Star Raiders, Starmaster, and Phaser Patrol that wired my brain like that. 1 Quote Link to comment Share on other sites More sharing options...
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