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Atari ST Games Ported to the Jaguar


CyranoJ

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YES!!!!! Xenon II ! Thank you Bitmap Brothers and CyranoJ! It is mind boggling that this is actually happening.

 

I noticed The Stare Quake link leads to the Super Sprint thread.

 

Also, it seems like "Return to Genesis" had a rough port at some point... :?

Edited by lachoneus
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YES!!!!! Xenon II ! Thank you Bitmap Brothers and CyranoJ! It is mind boggling that this is actually happening.

 

I noticed The Stare Quake link leads to the Super Sprint thread.

 

Also, it seems like "Return to Genesis" had a rough port at some point... :?

 

Links fixed, RtG added :)

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Looks like you guys have mastered ST/STE and Amiga hardware, YM chips, and the POKEY. Would it be possible to do the same with Sega Genesis/Mega Drive chips or even something like the Atari Games System 1 Board? I think the only issues with System 1 would be the Jaguar's 68000 having to do the duties originally written for a 68010 and the TI speech synthesis chip. But the Gauntlet arcade ROM running on the Jaguar would be incredible. Then again, Tengen's Gauntlet IV on the Genesis is essentially the same thing with added bells and whistles.

 

Impressive stuff!

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Looks like you guys have mastered ST/STE and Amiga hardware, YM chips, and the POKEY. Would it be possible to do the same with Sega Genesis/Mega Drive chips or even something like the Atari Games System 1 Board? I think the only issues with System 1 would be the Jaguar's 68000 having to do the duties originally written for a 68010 and the TI speech synthesis chip. But the Gauntlet arcade ROM running on the Jaguar would be incredible. Then again, Tengen's Gauntlet IV on the Genesis is essentially the same thing with added bells and whistles.

 

Impressive stuff!

 

It would be possible if you find someone who knows the Megadrive inside out, and also the Jaguar inside out. Sorry, that's not me :)

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It would be possible if you find someone who knows the Megadrive inside out, and also the Jaguar inside out. Sorry, that's not me :)

 

Its also possible if you know lots about one of the machines and are willing to learn the other. Its probably not going to be an optimal solution that way but you can still get some good results out of the conversion process.

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Its also possible if you know lots about one of the machines and are willing to learn the other. Its probably not going to be an optimal solution that way but you can still get some good results out of the conversion process.

 

I'd say only if there's commented source code. If you are taking a raw binary dump... well, good luck with that.

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I'd say only if there's commented source code. If you are taking a raw binary dump... well, good luck with that.

 

Its not the same complexity but when I did a Beeb to 7800 port I didn't know anything about the Beeb and managed to get it going from a RAM dump and subsequent disassembly. Unless the game is absolutely pushing the hardware (on the source platform) programmers tend to be quite methodical in their approach.

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There's still 3 youtube movies linked directly ..... we should fix that ;) (maybe not Xenon 2)

 

And on the topic of "port this, port that, it's easy this, it's doable that" I'd just feel like to say "THANK YOU" to CJ and leave it at that.

 

If he cares enough to port anything else from whatever platform he chooses to source from even better, but as it stands it is already awesome.

Edited by phoenixdownita
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There's still 3 youtube movies linked directly ..... we should fix that ;) (maybe not Xenon 2)

 

And on the topic of "port this, port that, it's easy this, it's doable that" I'd just feel like to say "THANK YOU" to CJ and leave it at that.

 

If he cares enough to port anything else from whatever platform he chooses to source from even better, but as it stands it is already awesome.

 

The three movies are the ones without download links :)

 

Thank you for the 'thank you' :)

 

I started doing these to see if they could, then it was because it was fun. I don't have any goal, but i'd like to get the complete (we're at 21) to match Atari's release count.

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  • 3 weeks later...

Notes:

Music only

 

Can the games with music only have sound effects added, or does the game code don't allow for sound effects to be added?

 

 

I can say this much having heard what it took with Joust and Moon Patrol: it takes some serious tracking through binary code to find the pick ups for what sounds are associated with what. Takes some doing. Some pick ups are more quickly findable than others.

 

Just glad most of the pick ups were found in Joust. :D

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Notes:

Music only

 

Can the games with music only have sound effects added, or does the game code don't allow for sound effects to be added?

 

They could, but as Clu said above - with probably more total effort required just for sound effects than goes into making them work in the first place.

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  • 2 weeks later...

Really quite incredible to see so many of these running. Especially given the differences in disk, user input and audio - and the different random ways coders went about doing things on ST... and what about all the MFP states those games must be messing with?

 

Impressed!

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What about preserving the ST Mouse code in the various games? If you did that, and you had a DB9-to-EJP adapter, you could plug in a CX80 Trak-Ball Controller and use it in the place of the ST Mouse. Of course, if the games used the second mouse button, you'd have to add a button to the Trak-Ball. It might also be wise for the adapter cable to be a Y Adapter so you could still use the JagPad for the Pause Button and other functions just as people have made Y Adapter Cables for the 5200 for the very same reasoning.

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It would be possible if you find someone who knows the Megadrive inside out, and also the Jaguar inside out. Sorry, that's not me :)

 

Or, we get a Genesis/Mega Drive expert in the same room with you, or collaborating across the net. :)

 

Let's see…someone who knows the Genesis, and for added measure, the NES, the 2600, and other consoles. Someone who worked for Atari Inc, Atari Games/Tengen, and Sega. Survey says…. [drum roll]

 

Steve Woita.

 

:)

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Really quite incredible to see so many of these running. Especially given the differences in disk, user input and audio - and the different random ways coders went about doing things on ST... and what about all the MFP states those games must be messing with?

 

Impressed!

 

No more impressive than seeing Quake2 on the Falcon!

 

(PS, I hate the MFP states... Thanks for understanding the pain!)

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