Nebulon #26 Posted January 24, 2016 (edited) An interesting excerpt from an internal vax email from early 1984. You could see the frustration with timelines and quality control here: >>He was given a unmakable release deadline (4 days instead of 3 weeks from when he was told). The game is much worse because of this (according to the programmer Peter Niday). He had no choice in the matter. Yet another unfinished, hurried, poorly tested game from Atari. Won't we ever learn? Games under license from other companies get reviewed by representatives of that company (Williams and Namco specifically). But games developed in-house are treated like they are in the public domain, while the original design team of in-house games is treated like dirt. This is not an isolated incident either. Atarisoft, as a matter of policy, takes Atari Coin-op games, lets outside companies "convert" them for home computers (like Commodore 64, Vic-20, Apple 2, TI-99 and IBM-PC), and then produces them, all without the creative input or advice of the original design teams (just talk to Ed Logg about Centipede << http://textfiles.com/games/ATARIMAIL/vax84.txt Edited January 24, 2016 by Nebulon 1 Quote Share this post Link to post Share on other sites