StephenJ #26 Posted March 19, 2016 Same here! Quote Share this post Link to post Share on other sites
+splendidnut #27 Posted March 22, 2016 I'm sorry for slacking with the updates... It's been a rough couple of months but things seem to be settling down. And I've now got my Atari located next to my computer again which should provide a bit more motivation (or slacking off to actually play the Atari 2600). Keeps looking better and better. Do you think that you will be able to include Mr. Egg and Mr. Pickle? If so, will they be detailed sprites or single lines like the M Network version? Bump. Any new development on this remake? I was really looking forward to this one. That's one of the goals... more detailed sprites of Mr. HotDog (pretty much accomplished), Mr. Pickle and Mr.Egg Currently, I've got the enemy AI working better than it was. Both the Chef and the Enemy movement still need to be improved to prevent getting stuck AND being stopped from being able to move across the level where there is no platform. Big things that still need to be worked on include making the burger pieces actually function, adding more sprites, reworking the engine a bit to minimize flickering. I'll try to get another update out soon. Thanks for bumping the thread. It inspires me to do more work 4 Quote Share this post Link to post Share on other sites
xybot67 #28 Posted March 23, 2016 Thanks for the update. I'm thrilled to know that you are still going forward with this game. I will patiently await further developments. Your work is appreciated. 1 Quote Share this post Link to post Share on other sites
GratedTopping #29 Posted April 8, 2016 now, that's very-decent (as for the two name ideas, I'd choose ChaoticGrill) 1 Quote Share this post Link to post Share on other sites
+D Train #30 Posted April 9, 2016 Hamburger Havoc? 2 Quote Share this post Link to post Share on other sites
+splendidnut #31 Posted April 14, 2016 Probably going to go with ChaoticGrill... unless there are any complaints. Oh... finally have an update: http://atariage.com/forums/blog/614/entry-12857-burgertime-remake-and-then-there-were-more-enemies/ 1 Quote Share this post Link to post Share on other sites
xybot67 #32 Posted April 14, 2016 Looking good! Can't wait to see the burger pieces fall. Thanks for the update 1 Quote Share this post Link to post Share on other sites
Arenafoot #33 Posted April 15, 2016 Looking good! Can't wait to see the burger pieces fall. Thanks for the update Yeah! Hoping for a playable version soon! Quote Share this post Link to post Share on other sites
+splendidnut #34 Posted April 29, 2016 Just a quick status update: I got the visual portion of the burgers being swiped away as the chef walks over them working... Now I need to handle all the intricacies of them dropping. BUT before I do that, I might work on either fixing up the joystick control of the chef OR spliting up the display kernel to try and eliminate some of the flicker (it's bugging me 1 Quote Share this post Link to post Share on other sites
David Alexander #35 Posted May 18, 2016 Looks great Quote Share this post Link to post Share on other sites
Inky #36 Posted May 21, 2016 Awesome job so far. Quote Share this post Link to post Share on other sites
xybot67 #37 Posted May 28, 2016 How is the game developing? I'm so anxious 1 Quote Share this post Link to post Share on other sites
+splendidnut #38 Posted June 1, 2016 I haven't really made much progress... as I've been busy with other things. I've fiddled around a bit and have a single burger piece dropping. I'd like to get them all dropping and bumping into each other first before I post another downloadable demo update. 3 Quote Share this post Link to post Share on other sites
+Just Jeff #40 Posted July 6, 2016 Nice look! Quote Share this post Link to post Share on other sites
privateers69 #41 Posted July 6, 2016 Any chance of screen shots or preferably video? Quote Share this post Link to post Share on other sites
+Just Jeff #42 Posted July 6, 2016 I know the .bin is on his blog.. Quote Share this post Link to post Share on other sites
privateers69 #43 Posted July 6, 2016 (edited) That looks sweet! Thanks for the pic Edited July 6, 2016 by privateers69 Quote Share this post Link to post Share on other sites
GraziGamer #44 Posted December 24, 2016 I know the .bin is on his blog.. SSBurgertime.jpg wooow! impressive! I design the OpcodeGames boxes/labels/etc (ColecoVision). If you need someone to develop the art box, labels, manuals, etc, you can count on me! Quote Share this post Link to post Share on other sites
sn8k #45 Posted December 24, 2016 Yup. Because this is exactly what we need. Quote Share this post Link to post Share on other sites
+doctorclu #46 Posted January 7, 2017 Welp, didn't work on the Atari Flashback Portable. Means the game uses some cool routine or voice or something awesome. That does it, ordering that Harmony Cart... 1 Quote Share this post Link to post Share on other sites
atarifan88 #47 Posted January 7, 2017 (edited) Welp, didn't work on the Atari Flashback Portable. Means the game uses some cool routine or voice or something awesome. That does it, ordering that Harmony Cart... Where can you find the latest ROM for this game as I don't see an updated version in this thread? The last version I see is April 2016. Is there an update with the graphics shown a few posts ago? Edited January 7, 2017 by atarifan88 2 Quote Share this post Link to post Share on other sites
+splendidnut #48 Posted March 4, 2017 After a long hiatus working on some minor home improvement projects (hah, minor...), I've just started working on this again. April 2016 is still the latest update. I'll have to check and see what the other download links to at some point. Currently working on the burger dropping support logic... and a weird vsync issue that popped up at some point and is preventing me from this on real hardware. I'm also prototyping out better control/navigation logic. Not sure when the next update will be or what it will include. My time is very limited and as the weather gets warmer, other projects will inevitably take priority... like more home improvements. In regards to support non-legacy Atari: This relies on the Melody/Harmony tech. So unless the Atari Flashback Portable supports that, there are no plans on supporting it. 4 Quote Share this post Link to post Share on other sites
+splendidnut #49 Posted March 4, 2017 FYI, the other download appears to be the first demo I uploaded. Quote Share this post Link to post Share on other sites
+SpiceWare #50 Posted March 4, 2017 You're apparently missing some inits of the RAM, stack pointers, etc. or possibly have an immediate mode instruction where you left off the # (ie: LDA 5 instead of LDA #5) as sometimes the game initially loads like this: I had a bug like this in Medieval Mayhem which showed up about a year after it was released. I now always have these 7 options checked in Stella to help find these issues earlier in the development cycle: 1 Quote Share this post Link to post Share on other sites