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splendidnut

ChaoticGrill (BurgerTime remake) in progress

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This is such an amazing remake!

One of the issues I have though is trying to move left and right on the ladders, you basically have to be pixel perfect if you want to move off a ladder. I suggest having more leinency and allowing the player to move a few more pixels from the floor, rather than being on the exact pixel.

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49 minutes ago, splendidnut said:

Thanks for the feedback.  I'll provide you with what I'm working off of for the Main Theme and the Player Death tune for you to playaround with.

 

Currently the music is being played at a constant volume of 6 for both channels with no volume envelope changes... If need be, I can add in the code to allow that.

burgertime.ttt 23.77 kB · 2 downloads burgertime_death7.ttt 13.33 kB · 2 downloads

Thank you for your versions of the tunes! Here are some of mine...

I've amended your burgertime.ttt in order to more closely resemble the one in the arcade. Also, there's a new version of the death tune which I actually created from scratch just before you posted yours. I think it sounds much closer to the original...

Then, another version of the level start and end tunes. The level start tune mostly plays in three parts, so for this new version I took advantage of the fact that the bass only plays short blips to have that channel play 2nd voice at the time the bass doesn't play. I tried the same with the level end tune, but it isn't such a big improvement because great portions of the original are only 2 parts, and the bass doesn't take as many breaks as in the level start tune.

 

I don't think there needs to be a real envelope for the tunes, but the background music should be played at a lower volume setting than the rest in order to have the sound effects stand out.

burgertime V2.ttt Burger Time Chef death.ttt Burger Time Level Start V2.ttt Burger Time Level End V3.ttt

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Here I attempted some of the sound effects... note that they actually should have a falling envelope (like the sound when a burger falls a level). That is, each of the two sounds should start playing on volume 7 (they are also some of the loudest in the arcade) and then gradually decay as they play until they reach volume 1 at the end. The "Squash" sound is actually only 4 frames long, the "Enemy riding" sound lasts about half a second. I hope you can see what's going on in these ones...

Burger Time Enemy squashed.ttt Burger Time Enemy riding.ttt

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On 7/7/2019 at 12:02 PM, Greenknight9000 said:

This is such an amazing remake!

One of the issues I have though is trying to move left and right on the ladders, you basically have to be pixel perfect if you want to move off a ladder. I suggest having more leinency and allowing the player to move a few more pixels from the floor, rather than being on the exact pixel.

 

Thanks!

 

I'll be revisiting the player control issues after I finish working on adding difficulty ramp up.

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