juice2839 #1 Posted December 23, 2015 (edited) That's right the Say Game Module (100% Super Game Module compatible) are in. These do everything the original Super game module did PLUS MORE!!! Besides being here in the flesh and real, not vapor hardware it has some awesome added features. The Say Game Module also has the ability to speak.... That's right it also incorporates the SPO256A-AL2 speech synthesizer. It of coarse also has the added 32k ram and AY-3-89XX sound support.. Also these are the same size as the original SGM so they should fit in that case or the Famicom case nicely These are SWEEEEETTTT !!!! Edited December 23, 2015 by juice2839 12 Share this post Link to post Share on other sites
Kamshaft #2 Posted December 23, 2015 Very cool! You are the man! 1 Share this post Link to post Share on other sites
juice2839 #4 Posted December 23, 2015 Very cool! You are the man! No you and the others who supported me behind the scenes are the MEN!!! I am so happy to be able to have these available soon!!! SUPER BIG Thanks to Richard for designing the PCB. Mine looked like poo compared to his. 4 Share this post Link to post Share on other sites
Kamshaft #5 Posted December 23, 2015 No you and the others who supported me behind the scenes are the MEN!!! I am so happy to be able to have these available soon!!! SUPER BIG Thanks to Richard for designing the PCB. Mine looked like poo compared to his. I try. 2 Share this post Link to post Share on other sites
128Kgames #6 Posted December 23, 2015 That's right the Say Game Module (100% Super Game Module compatible) are in. These do everything the original Super game module did PLUS MORE!!! Besides being here in the flesh and real, not vapor hardware it has some awesome added features. The Say Game Module also has the ability to speak.... That's right it also incorporates the SPO256A-AL2 speech synthesizer. It of coarse also has the added 32k ram and AY-3-89XX sound support.. Also these are the same size as the original SGM so they should fit in that case or the Famicom case nicely These are SWEEEEETTTT !!!! Now that is cool, but you're killing me with that name! I would have thought something more along the lines of "juicevoice" or "juicevox" but hey you created it, not me. Whats the $$$ on these and do they come fully assembled? When you say they should fit in the original SGM case do the holes line up and have you actually tested it? Nice work btw. Share this post Link to post Share on other sites
juice2839 #7 Posted December 23, 2015 Now that is cool, but you're killing me with that name! I would have thought something more along the lines of "juicevoice" or "juicevox" but hey you created it, not me. Whats the $$$ on these and do they come fully assembled? When you say they should fit in the original SGM case do the holes line up and have you actually tested it? Nice work btw. We measured an original SGM and designed the PCB to be the exact same size so it should fit like a glove. The name was put on the PCB by Richard the pcb designer,The artwork on the Famicom case says Juicebox Speech Game Module. Share this post Link to post Share on other sites
TotOOntHeMooN #8 Posted December 23, 2015 Great added value! Share this post Link to post Share on other sites
goldenegg #9 Posted December 23, 2015 What is the expected price? Share this post Link to post Share on other sites
Tony Cruise #10 Posted December 23, 2015 Count me down for one, when they are ready. Share this post Link to post Share on other sites
NIAD #11 Posted December 23, 2015 That was quick!!! Have any Homebrew programmers contacted you for details on how to access the Speech Synthesizer? 1 Share this post Link to post Share on other sites
TotOOntHeMooN #12 Posted December 23, 2015 (edited) If I remember well from a previous topic, it was expected for $49. He does a video about the speech feature too... It was easily programmed sending phonemes codes sequences through the AY 8bit i/o port, instead of left it wasted. (fix me, if I'm wrong...) Edited December 23, 2015 by TotOOntHeMooN Share this post Link to post Share on other sites
ColecoNoob #13 Posted December 23, 2015 A few questions on this: When will be the release date of this? (Hopefully not another "when it's done") What will be the price? Will it be fully compatible with the European CBS console (non SCART)? Will it be fully compatible with the already released SGM games? Share this post Link to post Share on other sites
chart45 #14 Posted December 23, 2015 A few questions on this: When will be the release date of this? i think its now😜 (Hopefully not another "when it's done") What will be the price? 49$ was the price for the other pcb without the speech chip so i expect the price will be a little bit higher.... more chip more pcb more assembly time but its just my tought... Will it be fully compatible with the European CBS console (non SCART)? this i cant say.... but if opcode sgm work this one should too.... Will it be fully compatible with the already released SGM games? i test all super games with the previous version of the juice box and all games work... here are the diag test of the king's valley game for now its what i know but if you want to play sgm game now or want your colecovision to talk its the way 3 Share this post Link to post Share on other sites
Jinks #15 Posted December 23, 2015 Are you still doing a new motherboard? May need one of those first. Share this post Link to post Share on other sites
TotOOntHeMooN #16 Posted December 23, 2015 (edited) It is more easy to build and release this expansion for existing users first. A full mainboard is a lot of work and tests... I can imagine the collected money through it should help a lot to make real the biggest project. Edited December 23, 2015 by TotOOntHeMooN Share this post Link to post Share on other sites
bradd1978 #17 Posted December 23, 2015 Count me in for one as well! Fantastic work :-) Share this post Link to post Share on other sites
slab0meat #18 Posted December 23, 2015 As I've said before, count me in. Also, having no personal stake in this at all, I really wish the name wasn't SO close to the Super Game Module, even using the same initials. Share this post Link to post Share on other sites
AtariBuff #19 Posted December 23, 2015 Please count me in as well. Share this post Link to post Share on other sites
VectorGamer #20 Posted December 23, 2015 Calling it the Juicebox was cool but now that you're giving it the same initials as Eduardo's product seems like you're just deliberately stirring the pot. The town is big enough for both of you guys. I'm down for one if it comes in a case and is reasonably priced. 4 Share this post Link to post Share on other sites
juice2839 #21 Posted December 23, 2015 Calling it the Juicebox was cool but now that you're giving it the same initials as Eduardo's product seems like you're just deliberately stirring the pot. The town is big enough for both of you guys. I'm down for one if it comes in a case and is reasonably priced. The name super game module or SGM was coined by Coleco not Eduardo. Share this post Link to post Share on other sites
+Tarzilla #22 Posted December 23, 2015 The name super game module or SGM was coined by Coleco not Eduardo. The difference is Eduardo licensed the SGM from River West brands, the current owner of Coleco. Your instance on using SGM is nothing but an antagonist poke at Opcode. If you are really proud of your product, drop the amateurish hyperbole and give it a proper, distinct name. Also, until programmers support the SPO256A-AL2 with custom voice samples like the 5 Intellivoice games, the robotic sounding phonemes are a gimmick not suitable for very many games. 3 Share this post Link to post Share on other sites
TPR #23 Posted December 23, 2015 The town is big enough for both of you guys. THIS! I really wish that Juice would put aside the pot shots and let his products stand on their own, because I'm sure they will. Play good neighbor and you will always be better received. That being said, please put me down for one. Share this post Link to post Share on other sites
juice2839 #24 Posted December 23, 2015 The difference is Eduardo licensed the SGM from River West brands, the current owner of Coleco. Your instance on using SGM is nothing but an antagonist poke at Opcode. If you are really proud of your product, drop the amateurish hyperbole and give it a proper, distinct name. Also, until programmers support the SPO256A-AL2 with custom voice samples like the 5 Intellivoice games, the robotic sounding phonemes are a gimmick not suitable for very many games. Please educate yourself before spewing Opcode jizz from your mouth. The SPO256A-Al2 is uses Allophones not Phonemes. Share this post Link to post Share on other sites
omf #25 Posted December 23, 2015 Well i must say you have done an excellent job here in 0.00000000001% of the time other parties just thought about doing something slightly useful And more of a timely response to questions / feedback which is far batter in my opinion than well lets face it never from the other party Ill be in for one maybe a couple 1 Share this post Link to post Share on other sites