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Sporadic

Astro-Storm : New game release

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Thanks for the interest! It's not a stupid question ;)

 

I really don't know yet. I would love to release a cart but it's much more involved and expensive than a CD release. So if anything, it would more likely be on CD.

All i can say is I haven't decided on anything yet!

Go for it, you'll get the hang of it, and support is in place as seen in here!

 

Wait with cart for your magnum opus game and go CD to start with I'd say.

 

Let's get physical media!

Edited by Atlantis
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Please find below some deco for the CD and its box:

The CD cover:

daip.jpg

The DVD box cover:

HUNP.jpg

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Please find below some deco for the CD and its box:

The CD cover:

 

The DVD box cover:

 

Awesome work, thanks!

 

Looks really nice as a CD and cover :-D

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Happy to see that you like it. Thank you for sharing your cool game with us :)

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i went up to lvl 18 and 8745 points: it is roughly 100 points more than the previous screenshots shown on page 1 :grin:

LXyp.jpg

 

The game went over because i ran out of time :(

Edited by Felyx
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Here's a more up to date video showing the new UI I've been working on :)

 

Edited by Sporadic
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The new UI looks good. How about using asteroids with more details as they approach you in the intermission? At the moment they look a little too blocky when they get close, in my opinion.

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The new UI looks good. How about using asteroids with more details as they approach you in the intermission? At the moment they look a little too blocky when they get close, in my opinion.

Not a bad idea, I will give it some thought. I do kind of like the blocky look though for whatever wierd reason :/

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This game would be really good with a mouse. Will the Atari ST / serial mouse work with this game?

It would be good with a mouse but I doubt it would get added I'm afraid

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Wow!

Just gave this a spin on my JagCD this evening. It plays great and is a lot of fun! You're an inspiration to us wannabe-programmers, Sporadic!

Cheers!

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I've been playing around with some other movement patterns for the rocks. Here's a video where I've assigned different styles to each rock as a bit of an example. If you watch it for a bit, you should be able to see what each one is doing.

 

Edited by Sporadic
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That's actually the perfect example to show people who sulk at the prospect of working with 16.16 precision objects in raptor/rb+ - do that with whole numbers and it'd look like a janky mess.

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That's actually the perfect example to show people who sulk at the prospect of working with 16.16 precision objects in raptor/rb+ - do that with whole numbers and it'd look like a janky mess.

Yes, i'm enjoying applying what i've learnt in other demo projects back in to things like this.

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Not sure about the new movements they look a lot less realistic than before.

 

I guess if you wanted more variation in the movements you could either have a range of speeds for the rocks or inter rock collision would produce some new angles.

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Not sure about the new movements they look a lot less realistic than before.

 

I guess if you wanted more variation in the movements you could either have a range of speeds for the rocks or inter rock collision would produce some new angles.

I hear you, I'm not intending for everything to be like that or necessarily that extreme or for rocks to do those things.... Those were examples of what it can do. Also, you don't know the back story of the game ;)

Edited by Sporadic

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