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Sporadic

WIP : Not Outrun

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@Sporadic Dude, the work you guys are doing with Doom is phenomenal. You already know I'm loving the progress you've made with NotOutrun and Crumbs. I know you're gonna' knock this shit out the park. 

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1 hour ago, Andrew Rosa said:

@Sporadic Dude, the work you guys are doing with Doom is phenomenal. You already know I'm loving the progress you've made with NotOutrun and Crumbs. I know you're gonna' knock this shit out the park. 

Thanks! Always great to hear :)

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NotOutrun has a new name! Watch this video for a compilation of clips showing the game's progress, as well as a reveal of the new name. We're demoing this exciting new Jaguar title at this weekend's Portland Retro Gaming Expo!
 
 
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37 minutes ago, Albert said:
NotOutrun has a new name! Watch this video for a compilation of clips showing the game's progress, as well as a reveal of the new name. We're demoing this exciting new Jaguar title at this weekend's Portland Retro Gaming Expo!
 
 

Cool - at least we know we'll see a demo of one new Jag game at PRGE :)  Can it be finished in 40 minutes?

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Looks great, Rik.  Glad it's coming to completion.  I wish all developers took as much pride in their work as you obviously do.

 

A fantastic showcase for what rB+ can achieve in competent hands.

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Oh nice, I didn't realize this was being actively worked on. I think it got confused with another similar demo in my mind, it was like a static image of a car that moved left and right over a Mode 7-like highway. There wasn't any actual gameplay, it was just showing off the Mode 7-like graphics. Am I thinking of a super early version of this or something else entirely?

 

Anyway, it's cool to see stuff like this. Jaguar seems to excel at 2D games that make use of scaling graphics a la Space Harrier, as seen in Super Burnout. I always wondered why there weren't more of those games. I understand that at the time Atari was pushing developers to make games that showed off the console's 3D capabilities, but why haven't more aftermarket homebrew games been made in this style? I haven't a clue how one would program the physics/gameplay side of a game like that, maybe that's an issue.

Edited by Buffalo Biff Burgertime
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Thanks everyone :)

 

Hope you enjoy having a go at PRGE.

 

The main thing I'm currently working on is the car physics. In the PRGE demo version, the car is a little too slippy on the corners. I think I've improved this now but it was too late for the PRGE cut off. 

Likewise, the collisions and how they affect the player are being tweaked to keep the game flowing with less recovery time.

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On 12/24/2015 at 12:19 PM, Sporadic said:

Here is the current version, all written in BASIC (Raptor Basic+).

 

Is this still true?  If it is, it really showcases the toolset.  If it's not still in Raptor BASIC+, then it still shows how one could prototype a game.

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30 minutes ago, PlaysWithWolves said:

 

Is this still true?  If it is, it really showcases the toolset.  If it's not still in Raptor BASIC+, then it still shows how one could prototype a game.

Yep still 100% RB+

 

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3 minutes ago, PlaysWithWolves said:

 

It really makes me wish I could remember my BASIC coding skills from decades ago.  @Songbird still occasionally encourages me to pick it up again.

 

doitdoit.jpg

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4 hours ago, Sporadic said:

The main thing I'm currently working on is the car physics. In the PRGE demo version, the car is a little too slippy on the corners. I think I've improved this now but it was too late for the PRGE cut off. 

 

4 minutes ago, TheNameOfTheGame said:

It looks nice, but the car seems like it is skating on ice.  Some sort of algorithm to create a little 'friction' would help.

 

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8 hours ago, neo_rg said:

Gutted....  Thought you were gonna call the game skid marks..  

 

Codemasters released Skid Marks on Sega Genesis in Europe(i think).

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