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What have you actually PLAYED tracker for 2016 (Season 9)


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Ineligible

PC: Undertale: 150 min

 

Atari 2600

Fast Food: 10 min

Frogger: 41 min

Jr Pac Man: 5 min

Space Jockey: 12 min

Star Wars Return of the Jedi: 5 min

Taz: 6 min

 

SNES

Goof Troop: 4 min

 

Sega Mega Drive

F22 Interceptor: 11 min

Tiny Toon Adventures: 39 min

 

Decided to give my Atari Jr. some love this week, and beat two more levels in TTA Buster. Reached the Lava caves now. Those levels are pretty hard, at least for me.

 

Also, I started playing Undertale, which I downloaded after a recommendation by Lazy Game Reviews. So far, I can't say I agree with the insanely positive reviews, but it's definetly a refreshingly different "RPG" experience.

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Beteeen the boy and me, we have played some very good games this week!

 

 

TI-99/4A:

 

Parsec (180 minutes)

Ms. Pac Man (30 minutes)

HenHouse (41 minutes)

 

 

Intellivision:

 

Bowling (240 minutes)

BurgerTime (40 minutes)

World Championship Baseball (80 minutes)

Super Pro Football (45 minutes)

 

 

GameBoy:

 

Baseball (35 minutes)

Mega Man 2 (20 minutes)

 

 

 

Completely over Baseball for GameBoy... Might use it to level out a table or something.

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C64:

Hat Trick - 32 min.

Hypa Ball - 14 min.

Snowstorm - 10 min.

Åke III - Åke Gets Mediaeval - 5 min.


Oric-1:

Xenon-1 - 0 min.

Zorgon's Revenge - 8 min.


ZX-81:



A few notes on some of those strange games may be in order. Snowstorm and the Åke game both were part of the C64 Crap Game Compo 1999, modelled after the long running and successful Comp.Sys.Sinclair Crap Game Compo. The C64 entries though tended to be mostly dull but playable, not quite the same kind of funny crap level as many Sinclair entries have. For those who are unfamiliar with this tradition, it started off as a joke on those compilation tapes like Cascade 50 that had ~50 pretty terrible BASIC programs, seriously meant to compete with other commercial games on the merit that you'd get 50 games for the price of 1. Whether either of those was worth playing is another matter. There were magazines who picked up this, and held competitions on worst game possible, and in spirit of this the Comp.Sys.Sinclair newsgroup set up the crap game compo in the mid 1990's and still runs it with various maintainers. The Snowstorm game was curious in such way that enemies stop arriving after level 6, so if you made it that far, you could play until there was a power outage.


I've owned an Oric-1 for several years, but it has some kind of hardware fault that locks up the computer when you press certain keys. I've replaced the 6522 once, and is going to desolder and replace the AY sound chip which also doubles as an I/O interface for reading the keyboard. What I've noticed is the machine sometimes works fine for 25-30 minutes before problems occur, so perhaps it is a heat related issue. Thus I managed to load and play one game (but weren't able to score any points, boo!) and managed to load a second game in its entirety and was just about to play when the computer froze... Of course logging 0 minutes is nothing I'd normally do, but it was kind of appropriate here.


Finally, back to the CSSCGC 2015. The compo these days is open to any Sinclair computer, thus it sometimes sees ZX-81 entries. This one in particular was not much of a game but stood out due to its 94 character long name.


Actually, today I powered on 19 computers in my collection, but apparently didn't play games on all of them. At least they all boot up, although the Oric-1 mentioned above has issues and the ZX Spectrum is partly broken, to the point it sometimes boots but most of the time freezes. So ok, 17 ones that work and then I didn't count my Sega SC-3000, my Atari 130XE nor my C128D so that would make a total of 22 of which 20 are OK. I also didn't count a bunch of PC compatible luggables etc.

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This is what I logged during the past week.

 

Intellivision:

 

Bowling: 120 Minutes

Donkey Kong Jr.: 25 Minutes

Pitfall: 15 Minutes

 

 

NES:

 

Pinball: 40 Minutes

Castlevania: 30 Minutes

 

SNES:

 

Super Castlevania 4: 60 Minutes

 

Wii:

 

New Super Mario Bros. Wii Hellboy Edition (Hack): 45 Minutes

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Hoping to get more gaming in during the long weekend but so far...

 

Intellivision:

Bowling - 100 minutes

Shark Shark - 25 minutes

 

Atari 2600:

GORF - 7 minutes

Yars' Revenge - 5 minutes

Jungle Hunt - 5 minutes

Frogger II - 10 minutes

Q*bert - 10 minutes

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Here are my times for this past week (January 11th through 17th)...

 

Arcade:

Mikie - 65 min.

Q*bert - 25 min. in 2 sessions

Turtles - 180 min. in 6 sessions

 

Online (non-eligible):

Nonogram of the week - 115 min. (solved)

 

PC (non-eligible):

GiantOtter - 13 min.

 

TI-99:

Q*bert - 64 min. in 4 sessions

 

I played some more sessions of TI-99 Q*bert this week, and, for comparison, also of the arcade original, but I think I got bored by now. Next I replayed "Mikie", and after a bit of difficulty getting started, I quickly managed to beat the first round, so there was only one session of this game. In "Turtles", I nearly managed to beat the 8th and last floor, but my last turtle got killed with the last kidturtle to rescue on its back and no bombs left.

 

GiantOtter is kind of a rebirth of "The restaurant game" which was developed at MIT some years ago. You have two players playing as the waitress and the guest over the net, and the main purpose is to gather typical behaviour of those characters in order to incorporate them into AI. There is a Youtube video of a waitress bot, but it's not incorporated in the game yet, so still two players have to play with each other with no NPC's (except for the bartender and the cook which just stand there and don't say anything).

 

Finally, I tried the Nonogram of the week and managed to solve it this time.

 

Other than that, I continued to disassemble and comment the Bigtrak ROM, and I wonder what to do with it once I'm finished with it. I'm currently about 56% finished, but some code section aren't quite clear to me.

Edited by Kurt_Woloch
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ATARI 2600:

1) Stay Frosty 2: Stay Frostier - 45 minutes (I played Levels 1 to 32 just for fun)

2) The Activision Decathlon - 10 minutes

 

ATARI 7800:

Dungeon Stalker - 85 minutes

Highest scores: 143,000 (Novice, for HighScore.com) and 58,100 (Standard, for 7800 HSC Season 8, Round 6)

 

NES / Famicom:

1) Ms. Pac-Man [Tengen] - 250 minutes

Best score of this week: 353,820 (Pac Booster ON, Normal, BIG Maze, Starting Level 1 and One Player

post-24681-0-63915500-1453077420_thumb.png

 

2) Mr. Happyface [Hack of Ms. Pac-Man Tengen] - 70 minutes

Best score of this week: 564,140 (Pac Booster Always ON, Easy, Strange Maze, Starting Level 1 and One Player). I completed this game!

post-24681-0-31685100-1453077425_thumb.png

 

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My times for the week:


NES:

Battleship - 582 min.

Bible Adventures - 165 min.

Shockwave - 47 min.

Skull & Crossbones - 104 min.

Target: Renegade - 22 min.


Beat Target: Renegade and Skull & Crossbones for the third time, and Bible Adventures and Battleship for the first. I also played a half-dozen levels of Shockwave, but I find it hard to get my head around the mechanics of it.

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What's the time again?

 

Atari 2600:

Pitfall! - 20 minutes

 

NES:

River City Ransom - 15 minutes

 

PC (DOS):

Simcity 2000 - 245 minutes

 

PC (Windows):

Simcity 3000 - 178 minutes

 

PC Engine:

Die Hard - 30 minutes

 

Sharp X68000:

Cameltry - 15 minutes

Downtown Nekketsu Montagari - 132 minutes

 

Eh, nothing too exciting this week. By suggestion of some people in Chat, I threw some time into RCR and the Japansese X68000 version - it's a fun game, I like it a good bit, and I like the X68K one more because you can have an additional enemy on screen and the world is bigger. Die Hard on PC engine got more time, that's a fun little run 'n gun or whatever you call it. Pitfall! also got some playtime, I really suck at the game but I tried enough so that counts I guess. Also, I played a bunch of Simcity 2K and 3K. I love those games, but man, 3K has issues and slows down a ton on Windows 7.

 

EDIT: Completely forgot how I played SimCity all day today, so I added it.

Edited by BurritoBeans
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I really need to get out of the habit of staying up all night on Sunday night then squeaking in at the last minute Monday morning, so I can actually take the time to start taking pictures and writing thorough weekly gaming posts again. But, for today, this will have to do. :lol:

 

Ineligible

Call of Duty: Modern Warfare Mobilized (Nintendo DS) - 361 minutes

Clubhouse Games (Nintendo DS) - 39 minutes

The Legend of Zelda: Phantom Hourglass (Nintendo DS) - 151 minutes

Touch the Dead (Nintendo DS) - 75 minutes

Game Boy Color

Monopoly - 92 minutes

PlayStation

Tomb Raider III - 96 minutes

Total Play Time This Week

814 minutes (13 hours 34 minutes) [188 minutes eligible]

Individual System Play Times This Week

Nintendo DS: 626 minutes

PlayStation: 96 minutes

Game Boy Color: 92 minutes

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Here's the summary for Week 3, running from January 11 - 17. We logged 5833 minutes of eligible play, playing 74 games on a total of 19 systems.


Top 10:


1. Kaboom (Atari 2600) - 790

2. Bowling [aka PBA Bowling] (Intellivision) - 659

3. Battleship (NES/Famicom) - 582

4. Ms. Pac-Man (Tengen) (NES/Famicom) - 250

5. SimCity 2000 (PC (DOS)) - 245

6. Turtles (Arcade) - 180

6. Golden Axe II (Genesis) - 180

6. Street Fighter II (SNES) - 180

6. Parsec (TI-99/4A) - 180

10. SimCity 3000 (PC (Windows 95/98)) - 178


Pre-NES top 10:


1. Kaboom (Atari 2600) - 790

2. Bowling [aka PBA Bowling] (Intellivision) - 659

3. Turtles (Arcade) - 180

3. Parsec (TI-99/4A) - 180

5. Casino Slot Machine [aka Las Vegas Gambling] (Odyssey^2) - 159

6. Dungeon Stalker (Atari 7800) - 85

7. World Championship Baseball (Intellivision) - 80

8. Mikie High School Graffiti (Arcade) - 65

9. Q*bert (TI-99/4A) - 64

10. Popeye (Odyssey^2) - 55


Top 10 systems:


1. NES/Famicom (1325)

2. Atari 2600 (1011)

3. Intellivision (889)

4. Odyssey^2 (422)

5. Genesis (350)

6. TI-99/4A (315)

7. Arcade (270)

8. PC (DOS) (245)

9. SNES (244)

10. PC (Windows 95/98) (178)


Kaboom's back to the top, with PBA Bowling close behind! However, the NES takes the #1 spot on the system charts.


And we now have member #193 in the 1000-minute club, as Parsec for the TI-99 makes it with 1090 minutes.


NB: There's a good chance that next week's times will be late, so don't be shocked if they're not posted until mid-week. Or they might be posted right on time -- who knows! :D

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Not much to report this week...

 

Ineligible

Undertale (PC): 540 min

 

Atari 2600

Donkey Kong: 12 min

Mario Bros: 23 min

 

New season of the High Score Club has started, hence the 2600 gameplay times. I played through Undertale once on what's called the "Neutral Path". I don't want to give away too much here, in case someone wants to give it a shot. So let's just say I'm on the "Pacifist" run on my second playthrough, in which you are not allowed to beat a single enemy by killing it. Instead you have to interact with the monsters in weird and funny ways, until they agree to leave you alone. Stuff like petting dogs, rolling on the floor with them, imitating various monsters and other wacky actions. The game does have a load of charm and creative ideas, I must say. People on the Internet highly recommend that I should do the pacifist run to see the good ending, but it's much harder, and a bit tedious so far as well. Let's see if I can make it.

Edited by karokoenig
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Arcade:

1) Galaga - 11 minutes

2) Ms. Pac-Man - 8 minutes

I played these games on REAL ARCADE at Park Shopping Barigui (HOT ZONE), near Barigui Park, in Curitiba.

The real machine mentioned above is called Namco 20 Year Reunion. I scored between 25,000 and 30,000 on Ms. Pac-Man, and 84,200 on Galaga, just to test my skill and coordination.

 

Atari 2600:

Mario Bros. - 52 minutes

High Score: 239,100 points for 2600 NEW HSC Season 5, Week 1

 

Atari 7800:

1) Food Fight - 150 minutes

Highest Scores: 326,900 points on Advanced / 545,000 points on Expert, for 7800 HSC Season 8, Game 7

 

2) Pac-Man Collection - 25 minutes

 

NES:

Ms. Pac-Man Tengen - 119 minutes

 

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Here are my times for this past week (January 18th through 24th)...

 

Arcade:

Ponpoko - 8 min.

Turtles - 103 min. in 5 sessions

 

Online (non-eligible):

Nonogram of the week - 103 min. in 3 sessions

Gulp Land - 51 min.

Pakku Pakku - 10 min.

Asterocks - 2 min.

 

I started out by playing Turtles, in which I managed to complete the 8th floor, but died right at the beginning of the 1st floor of the next hotel. Then I tried Ponpoko which I read about at a website of a programmer called Yoda who ported the game to the Atari 8-bit in BASIC and sent it to German Telematch magazine which went on to print it in two forthcoming issues. He put up a new online version called Gulp Land, and it has some similarities, but also some differences to the arcade game, such as being able to jump over enemies. Actually I like his version better than the arcade original.

 

While on his website, I tried two more of his creations, Pakku Pakku, which is very much like Pac-man, and Asterocks, which strongly resembles Asteroids, but with color instead of vector graphics.

 

Finally, I tried the Nonogram of the week and managed to solve it on the 2nd attempt. Then I went on to solve another, smaller Nonogram since I have the feelings that my skills in Nonogram solving have improved over the last months in that I'm now able to solve them quicker than before.

 

Other than that, I completed disassembling the Bigtrak ROM although I don't understand all of it, but most of it. I went on to dissect the ROM of the Game & Watch game Mickey & Donald which I also own. But it's done on another processor by Sharp which has some quirks of its own like indirect calls which expand the bytes giving the final call address by throwing "0100" between the bits, making only some sections of code actually eligible to receive subroutine calls... all other parts only can be branched to. And an instruction setting a memory pointer where the bits of the opcode actually get scrambled before applying them to the memory pointer.

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