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What have you actually PLAYED tracker for 2016 (Season 9)


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Here's the summary for Week 19, running from May 2 - 8. We logged 4295 minutes of eligible play, playing 62 games on a total of 17 systems.


Top 10:


1. Pokemon Yellow (Game Boy) - 885

2. Corpse Party (NEC PC-9801) - 620

3. Kaboom (Atari 2600) - 392

4. Legend of Zelda: Link's Awakening DX (Game Boy Color) - 297

5. Jet Force Gemini (N64) - 295

6. Sweet Home (NES/Famicom) - 230

7. Baby Pac-Man (Arcade) - 144

8. Baby Pac-Man [hack] (Atari 7800) - 135

9. Langrisser II (PC-FX) - 120

10. Quattro Arcade (NES/Famicom) - 116


Pre-NES top 10:


1. Kaboom (Atari 2600) - 392

2. Baby Pac-Man (Arcade) - 144

3. Baby Pac-Man [hack] (Atari 7800) - 135

4. Atlantis (Atari 2600) - 70

5. Yoomp! (Atari 8-bit) - 60

6. Portable Ms. Pac-Man [Pac-Man hack] (Atari 7800) - 55

7. Tapper (Arcade) - 53

8. Anteater (Arcade) - 44

9. Stampede (Intellivision) - 40

10. Ghostbusters (Atari 2600) - 25

10. Pole Position (Atari 5200) - 25


Top 10 systems:


1. Game Boy (890)

2. NEC PC-9801 (620)

3. Atari 2600 (534)

4. NES/Famicom (399)

5. Arcade (391)

6. N64 (309)

7. Game Boy Color (297)

8. Atari Lynx (205)

9. Atari 7800 (190)

10. PC-FX (120)


Pokemon Yellow maintains its strong numbers for a second consecutive week, and it's no surprise that it reaches the 1000-minute club, taking spot #210 with 1710 minutes logged to date.


Meanwhile the PC-9801 makes a rare appearance at #2 on both charts for which it's eligible, and Kaboom claims the pre-NES laurels.

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This week I will introduce CP/M as a system in the tracker, as yesterday I found the settings to play Ladder on my N8VEM SBC. :) I noticed there have been two TRS-80 Model 1 and one Model III game listed previously, but I understand those have graphics and likely run under TRSDOS rather than CP/M.

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Atari 2600

Elevators Amiss: 49 min

 

PC (Windows 95)

Grim Fandango: 187 min

 

Elevators Amiss is a fine little homebrew, very simple in concept, but with fun gameplay.

 

In Grim Fandango, I hate to admit that I had to consult a walkthrough for one particular puzzle. After reading the solution (and only that one), I remembered that this one gave me severe headaches on my first playthrough as well. Not a flawless run anymore, but what the hell. I don't mind a hard nut to crack, but I'm too old to get stuck for weeks on a game, and I want to enjoy the storyline. As far as I can remember, the rest of the puzzles till the end won't pose any huge problems.

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Here is what I logged from May 9th to May 15th.


Atari 2600:


Breakout: 10 Minutes

Super Breakout: 5 Minutes


NES:


Castlevania: 30 Minutes

Super Mario Bros: 15 Minutes


Arcade/Mame:


Paperboy: 4 Minutes

Double Dragon: 25 Minutes

Pole Position: 10 Minutes

Pole Position 2: 10 Minutes

Donkey Kong Jr: 15 Minutes

Donkey Kong 3: 10 Minutes

Mario Bros: 15 Minutes

Speed Buggy: 7 Minutes

Robotron 2084: 3 Minutes

Vs. Dr. Mario: 30 Minutes

Tower of Druaga: 8 Minutes

Star Wars The Arcade: 10 Minutes

Tempest: 7 Minutes

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C64:

Winter Games - 5 min.


CP/M:

CatChum - 9 min.

Ladder - 64 min.


Odyssey^2 / Videopac G7000:

K.C. Munchkin - 8 min.


Oric-1:

Hunchback - 18 min.


VIC-20:

Raid over Fort Knox - 10 min.


Everything except the CP/M games were played during a retro gaming exhibition on Saturday, so I had to play whatever games the organizers had loaded.

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Here are my times for this past week (May 9th through 15th)...

 

Arcade:

Turtles - 215 min. in 5 sessions

 

Commodore 64:

Dino Eggs - 29 min.

 

This week I didn't play too many different games. I revisitied "Turtles", and in the 5th session I managed to beat it (get to the roof). Then I read the blog of Mr. Schroeder, author of "Crisis Mountain", "Dino Eggs" and "Short Circuit" (not the movie tie-in), and decided to replay "Dino Eggs". On the single game I played, I got to Level 9, the last level, but couldn't complete it.

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ARCADE:

1) Galaga (from Namco Museum on GBA Emulated) - 20 minutes

2) Galaxian (from Namco Museum on GBA Emulated) - 10 minutes

3) Ms. Pac-Man (from Namco Museum on GBA Emulated) - 39 minutes

4) Pac-Man (from Pac-Man Collection and Namco Museum 50th Anniversary on GBA Emulated) - 66 minutes

5) Pole Position (from Namco Museum on GBA Emulated) - 4 minutes

 

ATARI 2600:

Pac-Man (from Stella Emulator and Atari 7800 Prosystem Console) - 160 minutes

 

ATARI 5200:

1) Atlantis (from Altirra) - 13 minutes

2) Ms. Pac-Man (from Altirra) - 26 minutes

 

ATARI 7800:

Pac-Man Collection (from MESS) - 32 minutes

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VIDEOS AND PHOTOS OF THE WEEK:

 

1) 2600 Pac-Man from Stella - Game 6AA - 13000 points

 

2) 2600 Pac-Man from Atari 7800 Console. Here are my 2 photos to register my historical moment, taken via camera.

post-24681-0-27568500-1463362315_thumb.jpg post-24681-0-71197400-1463362327_thumb.jpg

 

3) 7800 Pac-Man Collection from MESS - Puck-Man

 

4) Pac-Man from Pac-Man Collection on GBA Emulated

 

5) Ms. Pac-Man from Namco Museum on GBA Emulated

 

6) 5200 Atlantis from Altirra - 124200 points for 5200 HSC Season 9

Edited by oyamafamily
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My times for the week:


Game Boy:

Shisenshou: Match Mania - 67 min.


SNES:

Adventures of Mighty Max - 3 min.

Chester Cheetah: Wild Wild Quest - 139 min.

Home Alone 2: Lost in New York - 3 min.


Beat Wild Wild Quest on Normal (which I've done before), and cleared 4 more levels in that Game Boy puzzler.

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N64

Rogue Squadron 79

 

Lynx

Rygar 197

 

SNES

Aladdin 88

Top Gear II 8

Outlander 4

Super Star Wars 8

Judge Dredd 11

Donkey Kong Cntry III 10

Pilotwings 11

Uniracers 14

Xmen Mutant Apocalypse 4

Super Return of the Jedi 5

Super Mario World 5

Super Mario all stars SMB3 8

Super Mario all stars SMB 29

 

 

I found myself the owner of a SNES so I made my way through some newly acquired carts. Oddly, I found myself playing Aladdin more than the rest. I think it's held up well.

 

Lynx Rygar is the right combination of hard and yet still seems attainable. I'm going to try and get through it. No continues makes it tough but that's the point.

 

One more mission down in Rogue Squadron, but it was kind of an ugly one. My time with the RS games may be slowing down.

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After two weeks of bad timing and finding myself unable to write a proper weekly report, I'm back with a good one this week! :)

 

UL9E758.jpg

 

 

Ineligible

Animal Crossing: Wild World (Nintendo DS) - 180 minutes

Ghost Squad (Nintendo Wii) - 120 minutes

The Legend of Zelda: Twilight Princess (Nintendo Wii) - 480 minutes

Link's Crossbow Training (Nintendo Wii) - 34 minutes

Need for Speed: Nitro (Nintendo Wii) - 42 minutes

The Pinball Arcade (Android) - 121 minutes

Pinball Hall of Fame: The Williams Collection (Nintendo Wii) - 157 minutes

Game Boy Color

The Legend of Zelda: Link's Awakening DX - 114 minutes

Sega Genesis

Streets of Rage 2 - 52 minutes

Sega Master System

Mortal Kombat - 95 minutes

Mortal Kombat II - 6 minutes

Sonic the Hedgehog - 30 minutes

Sonic the Hedgehog 2 - 11 minutes

Street Fighter II' - 33 minutes

Super Nintendo

Kirby Super Star - 39 minutes

Total Play Time This Week

1,514 minutes (25 hours 14 minutes) [380 minutes eligible]

Individual System Play Times This Week

Nintendo Wii: 833 minutes

Nintendo DS: 180 minutes

Sega Master System: 175 minutes

Android: 121 minutes

Game Boy Color: 114 minutes

Sega Genesis: 52 minutes

Super Nintendo: 39 minutes

In spite of being horrendously sick with the worst head cold I've had in years this week, I still managed to get quite a bit of gaming done on my new favorite "all in one gaming device"; AKA the Nintendo Wii. The bulk of my gaming time was consumed by starting my journey through the strikingly beautiful The Legend of Zelda: Twilight Princess once again for the first time since it's initial release over a decade ago, and since it had been so long since I last played it I had actually forgotten all the dungeons and puzzles so it really felt like a new game to me. I remembered that I really enjoyed the game, and I definitely recalled a few key story elements, but I remembered nothing of the gameplay itself so in a lot of ways it's been like playing Twilight Princess for the first time this week.

 

Zelda aside, I also spent quite a bit of time playing some arcade ports and arcade style games on the Wii and put it's emulation capabilities to good use with the Classic Controller to explore the Sega Master System library (and the Genesis classic Streets of Rage 2) for the first time. Since I've been laid out with a cold for the past 5 days or so I decided to make it my mission to use the downtime to research and collect the ROMs for every popular and well reviewed Sega Master System and Super Nintendo Game, to further expand on our Wii's already fairly enormous emulation center.

 

I'm not a big SNES fan myself so that part was mostly for the misses, but I have been absolutely enthralled by the Master System ever since I first started exploring it earlier this week. I can definitely see why it outsold and effectively beat the NES during the 8-Bit era in every region other than the US and Japan, because the graphics and gameplay options on this system are just astounding! I can't even begin to imagine any version of Mortal Kombat or Mortal Kombat II running well on the NES, and yet the Master System handles them both very nicely and they're quite enjoyable to play. I would recommend passing on Street Fighter II' though, since while the graphics do look great an error in the programming makes it almost impossible to pull off special moves with any degree of consistency. All things considered, so far my initial impressions of the Master System are that it feels very much like a 12-Bit system; in that it's graphical capabilities definitely exceed the other 8-Bit contenders by no small margin but it isn't quite a match for the graphics and processing abilities of a 16-Bit system. It's a very unique and wonderful little machine that I'm really enjoying a lot!

 

The more I play it via emulation the more I can see myself eventually picking up a real model 1 Master System complete with Light Phaser and 3-D glasses and start collecting for it. The only thing that's really stopping me from jumping in feet first at this point is the $100'ish price point of the console and the fact that many of the games I'd like to own for it are European imports in the $30 to $50 range, which is quite expensive for my budget. Ah well, in the meantime I've still got a well curated library of what is currently (after all my research this week) 174 different Master System games that I can emulate perfectly well on my Wii. Now I just need to get one of those Sega/Atari to GameCube controller adapters from Raphnet Technologies so I can start playing my Master System games with an authentic controller, though the Wii's Classic Controller has been working just fine and has been very comfortable in the meantime. :)

 

As far as the misses' gaming time this week goes, she spent a couple hours finishing off The Legend of Zelda: Link's Awakening DX for the Game Boy Color (using her fancy new custom Mad Catz Tatsunoko vs Capcom arcade stick controller to play it on the Wii) and then started in on Kirby Super Star for the SNES on the Wii after she had completed Zelda. She also spent a bit of time playing Mortal Kombat for the Master System with me, and it looks like she'll be giving the Master System version of Sonic 2 a go in the very near future. That said, I think it's time to wrap up this post so I can go watch her play! That's all the news from around here for this week! :D

Edited by Jin
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Hoping I'll get in under the gun!

 

SNES

 

Megaman X - ~180 Minutes

Super Mario World - ~45 Minutes

Legend of Zelda: A Link to the Past - ~220 Minutes

Street Fighter Alpha 2 - ~75 Minutes

Castlevania Dracula X - ~15 Minutes

Super Castlevania IV - ~45 Minutes

TMNT: Turtles in Time - ~100 Minutes

 

 

Been revisiting a lot of SNES gems from my past this week, especially as I have just recently discovered Retroachievements, and I'm trying to build up everything on there. Funsies!

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Game.com

Centipede - 50 minutes

 

NES:

8 Eyes - 25 minutes

 

Nothing much to add in, as I've been doing other stuff. With Uncharted 4 and the new DOOM out I've played those through so that sucked up a bit of time. The Game.com got pulled out for Centipede, and I dunno why, but I lost everything for the system - maybe I've been playing too much other stuff, but I couldn't stand Centipede which I liked a good bit for much time before I had to drop it. 8 Eyes got played on the NES, and I still can't figure that game out so yeah, going to probably not touch it for a bit.

 

My times in general may start dropping low, got finals and state tests for school, and family stuff is popping up that's stressing me out. Nothing else, so that's all.

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Here's the summary for Week 20, running from May 9 - 15. We logged 3610 minutes of eligible play, playing 76 games on a total of 21 systems.


Top 10:


1. Kaboom (Atari 2600) - 243

2. Legend of Zelda: A Link to the Past (SNES) - 220

3. Turtles (Arcade) - 215

4. Pokemon Yellow (Game Boy) - 201

5. Rygar (Atari Lynx) - 197

6. Grim Fandango (PC (Windows 95/98)) - 187

7. Mega Man X (SNES) - 180

8. Pac-Man (Atari 2600) - 160

9. Chester Cheetah: Wild Wild Quest (SNES) - 139

10. Legend of Zelda: Link's Awakening DX (Game Boy Color) - 114


Pre-NES top 10:


1. Kaboom (Atari 2600) - 243

2. Turtles (Arcade) - 215

3. Pac-Man (Atari 2600) - 160

4. Pac-Man (Arcade) - 66

5. Ladder (CP/M) - 64

6. Berzerk (Vectrex) - 60

7. Elevators Amiss (Atari 2600) - 49

8. Guardian (TI-99/4A) - 40

9. Ms. Pac-Man (Arcade) - 39

10. Pac-Man Collection (Atari 7800) - 32


Top 10 systems:


1. SNES (1069)

2. Arcade (508)

3. Atari 2600 (467)

4. Game Boy (268)

5. Atari Lynx (197)

6. PC (Windows 95/98) (187)

7. Sega Master System (175)

8. Vectrex (120)

9. Game Boy Color (114)

10. N64 (79)


No big numbers this week, but a very evenly matched Top 10, with just over a 2:1 ratio separating our #1 game Kaboom from our #10.


However it's another story on the system charts, where the SNES takes #1 by a huge margin, thanks to 22 different games logged! That's only one more than the total number of systems logged in a very diverse week.


Speaking of diversity, the operating system CP/M just misses the top 10 in its first appearance, with 73 minutes logged, but makes it onto the pre-NES top 10 with Ladder at #5.

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Atari 2600:

Alien: 8 Minutes
Air-Sea Battle: 7 Minutes
NES:
Super Mario Bros. Special (Homebrew/Hack) 40 Minutes
Rad Racer: 35 Minutes
Duck Tales: 90 Minutes
Castlevania 3 Dracula's Curse: 25 Minutes
Super Mario Bros. For Hardplayers (ROM Hack): 50 Minutes
Sega Genesis:
Sonic the Hedgehog 2: 70 Minutes
Arcade/Mame:
Vs. Excitebike: 10 Minutes
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VIC-20:

Frogger '07 - 24 min.

Raid on Fort Knox - 17 min.

Return to Fort Knox - 4 min.


N.B. Last week I wrote "Raid over Fort Knox" which of course should've been "Raid on Fort Knox". This week I briefly also played the hack/homebrew follow-up "Return to Fort Knox" which is more difficult and doesn't last as long.

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