Rotgut #1 Posted January 8, 2016 (edited) It's running and the vibrancy of color — it just looks BEAUTIFUL! It's been a long time, man... wow, that 5200 flashy stuff looks so good. But I'll be damned if I can get the controls mapped. I am not green when it comes to this stuff, I have managed to get 10+ emulators up and running, but THIS - ! I have spent probably an hour just trying to figure out control mapping. I've seen some help online but it is not getting me anywhere. Would anyone be willing to help me with dummy-proof, step-by-step direction for this? I would really and truly appreciate it. : ) Edited January 8, 2016 by Rotgut Quote Share this post Link to post Share on other sites
dualcam #2 Posted January 9, 2016 The keypad is a col/row matrix. The column is set, then the rows read to detect the keys (or perhaps the row is set, and columns read). START/PAUSE/RESET is just column 3 of this matrix. FIRE is input for top buttons (both left & right the same), and TRIG is bottom buttons (left & right same). Then analog inputs on pins 10 and 11. I suspect 5200 reads them the same as 2600 - time it takes to charge (or is it discharge) a capacitor. Oh, and pin 9, not shown on the attached, is for the trak-ball. The console can use it to reset (zero out) the trak-ball analog output, and I believe it reads it to detect if a trak-ball is connected. The analog input is handled differently in Missile Command for hand controller vs trak-ball. Tom http://2600-daptor.com/ 1 Quote Share this post Link to post Share on other sites
Vaughan #3 Posted January 9, 2016 It's running and the vibrancy of color — it just looks BEAUTIFUL! It's been a long time, man... wow, that 5200 flashy stuff looks so good. But I'll be damned if I can get the controls mapped. I am not green when it comes to this stuff, I have managed to get 10+ emulators up and running, but THIS - ! I have spent probably an hour just trying to figure out control mapping. I've seen some help online but it is not getting me anywhere. Would anyone be willing to help me with dummy-proof, step-by-step direction for this? I would really and truly appreciate it. : ) I may well have not understood your question - do you mean "how do I get my joystick to work with games?" If so - it's simple. In the Launcher click on OPTIONS - INPUT. In the PC INPUT change DEVICE to JOYSTICK. 1 Quote Share this post Link to post Share on other sites
Rotgut #4 Posted January 9, 2016 I may well have not understood your question - do you mean "how do I get my joystick to work with games?" If so - it's simple. In the Launcher click on OPTIONS - INPUT. In the PC INPUT change DEVICE to JOYSTICK. First off, thank you for the replies. I have an opti miniPAC 2 arcade cab setup with two player buttons, spinner and U-Trak. The controls are usually mapped with button presses that correspond with key strokes. I am not using 5200 controllers. Quote Share this post Link to post Share on other sites
Vaughan #5 Posted January 9, 2016 First off, thank you for the replies. I have an opti miniPAC 2 arcade cab setup with two player buttons, spinner and U-Trak. The controls are usually mapped with button presses that correspond with key strokes. I am not using 5200 controllers. \\if you choose Joystick, as described earlier, can you configure it by altering the PART TYPE under the Joystick options? Quote Share this post Link to post Share on other sites
dualcam #6 Posted January 9, 2016 Sorry, I totally mis-read what was being asked. Tom http://2600-daptor.com Quote Share this post Link to post Share on other sites
Rotgut #7 Posted January 9, 2016 Sorry, I totally mis-read what was being asked. Tom http://2600-daptor.com No, no. All i I am trying to do is map button presses on my arcade panel to be able to control keystrokes that correspond with input for the games. You know, like when I push up on the stick my character moves up - or press one of the buttons and it "fires"... I'm not using any Atari controllers or other D-Pads. Does that make sense? Thanks again Quote Share this post Link to post Share on other sites
ClassicGMR #8 Posted January 10, 2016 When I first got my tankstick I set up multiple emulators that didn't have input options. Go into a text editor and see what each button and joystick movement correspond to on the keyboard. After having that data I plugged it into Joy2Key. It works great for emulators that won't allow mapping. It's been years since I have had to use it but this is an excellent conversion program and if I recall correctly I never had a lag issue using it. With newer PCs I doubt you would. 1 Quote Share this post Link to post Share on other sites
Rotgut #9 Posted January 11, 2016 When I first got my tankstick I set up multiple emulators that didn't have input options. Go into a text editor and see what each button and joystick movement correspond to on the keyboard. After having that data I plugged it into Joy2Key. It works great for emulators that won't allow mapping. It's been years since I have had to use it but this is an excellent conversion program and if I recall correctly I never had a lag issue using it. With newer PCs I doubt you would. Thank you, Classic. I actually got it running, finally. I just kept messing with it. Joy2 Key is something I would like to implement but it looks kind of complicated. Is it? Thanks again Quote Share this post Link to post Share on other sites
ClassicGMR #10 Posted January 11, 2016 Joy2Key was very easy to use as I remember. I had an XBox 360 joypad connected and the old emu station was controlled exclusively with it. Here's an overview: http://joytokey.net/en/overview I loved using it and it works great with the front-end I use. GameEx allows Joy2Key to be loaded before an emulator launches and closes it when the emulator closes. Quote Share this post Link to post Share on other sites