retroillucid #1 Posted January 10, 2016 Sydney Hunter & The Caverns of Death is coming for the ColecoVision! Sydney must navigate dark caverns while avoiding bats, ghosts, hot lava and other obstacles. If you can survive all 10 caverns, you will be able to win your freedom! Here's some screenshots of the work in progress 11 Quote Share this post Link to post Share on other sites
Jaymiester #2 Posted January 10, 2016 Looks like its going to be a lot of fun...can't wait to get my hands on the first copy! Quote Share this post Link to post Share on other sites
retroillucid #3 Posted January 10, 2016 Looks like its going to be a lot of fun...can't wait to get my hands on the first copy! You can still play the original game version here if you want to http://www.studiopinagames.com/sydney.html 1 Quote Share this post Link to post Share on other sites
youki #4 Posted January 10, 2016 Graphism are very impressive! I LOVE the style! Quote Share this post Link to post Share on other sites
PhoenixMoonPatrol #5 Posted January 11, 2016 Followed the link and played the game abit. Love the platforming and exploration. Seriously seems like a perfect for for the system. How far along is the game in development? I'm already in TAKE MY MONEY! mode Screens look great so far 1 Quote Share this post Link to post Share on other sites
retroillucid #6 Posted January 11, 2016 Followed the link and played the game abit. Love the platforming and exploration. Seriously seems like a perfect for for the system. How far along is the game in development? I'm already in TAKE MY MONEY! mode Screens look great so far The ColecoVision version is still early in development while the MSX version is a bit more advanced in development I'll post a little video soon 1 Quote Share this post Link to post Share on other sites
retroillucid #7 Posted January 11, 2016 (edited) Here's a quick video preview (recorded with BlueMSX) https://www.youtube.com/watch?v=xvE03IRsaVQ Edited January 11, 2016 by retroillucid 6 Quote Share this post Link to post Share on other sites
Kiwi #8 Posted January 12, 2016 Whoa cool! You guys got the light boundary working in this game. Quote Share this post Link to post Share on other sites
youki #9 Posted January 12, 2016 (edited) Here's a quick video preview (recorded with BlueMSX) https://www.youtube.com/watch?v=xvE03IRsaVQ Quiet impressive for now. The Light boundary effect is awesome! Edited January 12, 2016 by youki Quote Share this post Link to post Share on other sites
AtariBuff #10 Posted January 12, 2016 Veeeery cool looking - thanks for sharing! Quote Share this post Link to post Share on other sites
AtariBrian #11 Posted January 12, 2016 Looks very cool . In my opinion he should be moving faster than that though . Quote Share this post Link to post Share on other sites
retroillucid #12 Posted January 12, 2016 Looks very cool . In my opinion he should be moving faster than that though . It's a very slow paced game, in fact if you were going to move faster you would die alot more often Right now you don't see alot in the video, but you've enemies, rising lava etc... This game was designed so the player slowly explore all caverns and more importantly, trying to stay alive while collecting the gems and treasures Quote Share this post Link to post Share on other sites
triverse #13 Posted January 13, 2016 It's a very slow paced game, in fact if you were going to move faster you would die alot more often Right now you don't see alot in the video, but you've enemies, rising lava etc... This game was designed so the player slowly explore all caverns and more importantly, trying to stay alive while collecting the gems and treasures More Super Mario than Sonic the Hedgehog, I take it. Quote Share this post Link to post Share on other sites
Ikrananka #15 Posted January 13, 2016 Fantastic J-F. Thanks for bringing this to the CV. Looks incredible so far. Quote Share this post Link to post Share on other sites
scobb #16 Posted January 19, 2016 Looks awesome! Scott Quote Share this post Link to post Share on other sites
goldenegg #17 Posted February 14, 2016 Sorry to go slightly off topic, but is it still possible to get the SNES version or was that limited to Kickstarter backers? Quote Share this post Link to post Share on other sites
+lawdawg710 #18 Posted February 14, 2016 Here's a quick video preview (recorded with BlueMSX) https://www.youtube.com/watch?v=xvE03IRsaVQ Wow I have to say that game looks pretty fantastic!!! Can't wait for it!!! Quote Share this post Link to post Share on other sites
retroillucid #19 Posted February 14, 2016 Sorry to go slightly off topic, but is it still possible to get the SNES version or was that limited to Kickstarter backers? It'll be available to purchase once our website will get updated (should be soon by now) Thanks 1 Quote Share this post Link to post Share on other sites
retroillucid #20 Posted July 14, 2018 Caverns of Death is back in development! All rooms and graphics have now been encoded I've also completed all the cutscenes for the gameIf everything goes well, then we should be able to release the game at the end of 2018 6 Quote Share this post Link to post Share on other sites
+grips03 #21 Posted July 15, 2018 Is this a CV game? Will there be Intellivision version? Quote Share this post Link to post Share on other sites
retroillucid #22 Posted July 15, 2018 Is this a CV game? Will there be Intellivision version? Yes, it's a regular Colecovision game Intellivision version might be possible in the near future 3 Quote Share this post Link to post Share on other sites
+cmart604 #23 Posted July 18, 2018 Yes, it's a regular Colecovision game Intellivision version might be possible in the near future Yay! In for both versions! Quote Share this post Link to post Share on other sites
nanochess #24 Posted November 14, 2018 Intro preview https://www.youtube.com/watch?v=My_fVc3UFGA 5 Quote Share this post Link to post Share on other sites
Nyuundere #25 Posted November 14, 2018 (edited) I'm currently composing the music c: Edited November 14, 2018 by Nyuundere Quote Share this post Link to post Share on other sites