Sapicco Posted January 18, 2016 Share Posted January 18, 2016 Any more copies of Upp! In the works? Please put me down for one! 1 Quote Link to comment Share on other sites More sharing options...
triverse Posted January 19, 2016 Share Posted January 19, 2016 What about making more copies available but with different packaging (labels and such) so that those that purchased the 20 limited editions can feel well served with theirs as a "collectors edition"? 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 20, 2016 Author Share Posted January 20, 2016 I'm taking all this feedback in for the next game. As was mentioned before I wanted to see if a budget title would sell. As retro game development is now a full time job producing even 20 copies was a huge risk. I don't want to infuriarate the collectors by cranking out more copies. I don't want to disgruntle the gamers who just want to play new, unique homebrew. For those that want an immediate solution Upp! has always been a digital download here: http://theloon.itch.io/upp That has been tested on a harmony cart and Stella just fine. I think the best all around solution is to start thinking of Upp! II with everyone's feedback considered. This includes any gameplay and packaging ideas. I will definitely make more copies for Upp! II. UPDATE: Heck, if people feel REALLY strongly about playing the original Upp! I could make a double-ender or include it on the same cart as Upp! II. 3 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted January 20, 2016 Share Posted January 20, 2016 Dang dude, sold out. Looks cool. I'll consider buying the ROM though. 1 Quote Link to comment Share on other sites More sharing options...
+bfstats Posted January 20, 2016 Share Posted January 20, 2016 UPDATE: Heck, if people feel REALLY strongly about playing the original Upp! I could make a double-ender or include it on the same cart as Upp! II. Now THAT'S a cool idea! Count me in. In fact, if you want to put both games in a standard Atari-size cart and box I will donate the card-stock inserts that hold the cart in the box. Should save you a little time and money. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 20, 2016 Author Share Posted January 20, 2016 Now THAT'S a cool idea! Count me in. In fact, if you want to put both games in a standard Atari-size cart and box I will donate the card-stock inserts that hold the cart in the box. Should save you a little time and money. Yeah. Manually cutting the right size of styrofoam was harder than it should've been. Thanks for the offer. I still have to figure out what would be better packaging for the next game. Quote Link to comment Share on other sites More sharing options...
chavert Posted January 28, 2016 Share Posted January 28, 2016 good game 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted January 29, 2016 Share Posted January 29, 2016 Yeah. Manually cutting the right size of styrofoam was harder than it should've been. Thanks for the offer. I still have to figure out what would be better packaging for the next game. I think the best way to cut styrofoam is not with a blade but with a hot wire. When I took sculpture class in college, they had a table for cutting blue foam insulation boards. The setup was similar to a band saw but had no moving parts. It consisted of a vertical tungsten wire with a high current passed through it, and you manuvered the foam blocks on the work bench. It was effortless, like a hot knife through butter. You could probably jury rig something like that to cut foam blocks to size at home; the trick would be finding a thin wire with high electrical resistance that could be used with a lab bench power supply. Copper obviously won't do as it is too excellent a conductor. Maybe the small steel "e" string off an acoustic or electric guitar might work. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 15, 2016 Author Share Posted February 15, 2016 Upp Plus is a new edition that is not numbered and is different than the original game. Still, for those that missed Upp! this is a great chance to snatch it! https://www.etsy.com/shop/Gemintronic 1 Quote Link to comment Share on other sites More sharing options...
chavert Posted February 15, 2016 Share Posted February 15, 2016 different than the original game what the different ? Quote Link to comment Share on other sites More sharing options...
Necron99 Posted February 15, 2016 Share Posted February 15, 2016 I'd love to order. but doesn't ship to Canada. Quote Link to comment Share on other sites More sharing options...
chavert Posted February 16, 2016 Share Posted February 16, 2016 necron99: I'd love to order. but doesn't ship to Canada. for another destination, contact him. theloon: Please hit the "Contact Shop Owner" button if International shipping is needed. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 25, 2016 Author Share Posted February 25, 2016 what the different ? * Slightly higher score for escape up out of the current level * Ship is slightly shorter so slightly easier to dodge plasma balls and laser blasts * Capsule is shorter as well * Different score font * Different "evil paddle" graphics * Tweaked colors for brick layers * Scrolling escape animation * Different death animation I'd love to order. but doesn't ship to Canada. International buyers should use the [ Ask a Question ] button to work out the details for shipping elsewhere. https://www.etsy.com/shop/Gemintronic 3 Quote Link to comment Share on other sites More sharing options...
Matthew Posted February 27, 2016 Share Posted February 27, 2016 When watching the video of the gameplay, it looks like the laser is sometimes created to far to the left (like at 0:15, 0:22 and 2:20). At 0:40 the player even gets tagged by this bullshit. Hope you addressed this. Ruins the game, not sure how you missed it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 1, 2016 Author Share Posted March 1, 2016 Hope you addressed this. Ruins the game, not sure how you missed it. I am going to have to admit that I don't understand this and I've been too lazy to get back with you. I tried pausing at the points you mentioned and didn't see anything weird/uncool. Not refuting you but this is me being dumber than dirt and not getting it. Could you explain what's going on again? Sorry about that. Quote Link to comment Share on other sites More sharing options...
Matthew Posted March 2, 2016 Share Posted March 2, 2016 I am going to have to admit that I don't understand this and I've been too lazy to get back with you. I tried pausing at the points you mentioned and didn't see anything weird/uncool. Not refuting you but this is me being dumber than dirt and not getting it. Could you explain what's going on again? Sorry about that. Look at 0:40, the enemy at the bottom of the screen fires a shot and kills the player. Look carefully at were the bullet is spawned/created. The bullets should only be able to be fired by the enemy within the bounds of it's sprite. At 0:40 the bullet is too far to the left of the enemy sprite. Please tell me you can see this, if not, I will draw a picture. (If the above is not clear too you answer the following questions!) 1)At 0:40 what is the X position of the bullet that kills the player. (take a guess) 2)What is the X position of the enemy when the bullet that kills the player first appears (take a guess, top left of sprite) You can clearly see that the bullet is closer to the left side of the screen than the top left of the enemy sprite. The enemy bullet is created out of thin air. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 2, 2016 Share Posted March 2, 2016 The bullets should only be able to be fired by the enemy within the bounds of it's sprite. At 0:40 the bullet is too far to the left of the enemy sprite. It also shoots away from the paddle on the left side at 0:59, 1:17, 1:20, 1:27, and so on. My guess is that the shots aren't supposed to be coming from the paddle sprite. They're just shooting up from an unseen force. Maybe an angry ghost or something. I also don't know why the ball bounces before it hits the paddle sprite. 1 Quote Link to comment Share on other sites More sharing options...
Matthew Posted March 2, 2016 Share Posted March 2, 2016 It also happens at 0:59, 1:17, 1:20, 1:27, and so on. My guess is that the shots aren't coming from the paddle sprite. I also don't know why the ball bounces before it hits the paddle sprite. Thank the Gods, some one else sees it too. If the shots aren't coming from the paddle sprite, why are they never spawned/created to the right side of the paddle?. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 2, 2016 Share Posted March 2, 2016 Thank the Gods, some one else sees it too. If the shots aren't coming from the paddle sprite, why are they never spawned/created to the right side of the paddle?. I updated my other post. Maybe the paddle is blind in his left eye, so the ghost tries to stay on that side of the paddle to keep from being seen. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 10, 2016 Author Share Posted March 10, 2016 Thank you Matthew and R.T. I think next time the laser should come out from the top of the screen. The paddle sprite is actually a separate "mini kernel" so the ball sprite cannot be drawn in that area. I'm actually colliding (the ball) with a playfield pixel close to the paddle. Not close enough apparently Quote Link to comment Share on other sites More sharing options...
Kiwi Posted March 10, 2016 Share Posted March 10, 2016 I was thinking that the paddle had the laser power-up like in Arkanoid, therefore shooting from the paddle would make sense.. 1 Quote Link to comment Share on other sites More sharing options...
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