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Best Home Version of Gyruss?

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I just picked up Gyruss for the C64 and to me it's the best home version of the game.

 

What was released for the NES was an abomination - they took too many liberties with the game with bad results.

 

Time's yours...

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I have only played Gyruss on the 2600, 5200, and the Colecovision.

 

The 2600 is a real solid effort and did a great job by Parker Bros. to put a graphically enhanced game into a 2600 cart. The music was done great. A little too easy on Difficulty B but just right on A.

 

The 5200 version would have probably been the best if it wasn't for the awkward controller directions which at times was confusing and perplexing. Everything else was spot on perfect.

 

The Colecovision is my favorite of the three I have played. Faithful graphics, sound, and the controls. The Colecovision gets the nod as the best version of Gyruss that I have played.

 

I have never played the NES version. I may have to give it a test.

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Gyruss is one of my favorite all-time games. Every time I go to Funspot in NH, I run upstairs to play that first and try to set the high score for the day. That said, I have the 2600 version and the NES version. The 2600 version is pretty damn impressive, and plays well. The music is definitely a standout on this version.

 

I also really like the NES version. It's definitely different than the original arcade version, but I consider it to me more of an update, kinda like Galaga '88 (or '90 on the TG16) is to the original Galaga. I actually found myself playing it a few nights ago! I died one warp away from Earth.

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Are there any differences between the 5200 and Atari 8-bit versions? While I understand the core chipset is virtually the same, I've also understood that particular games may look and play differently.

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The C64 wins this. The game is faithful to the arcade, the music is good. The challenge is pretty high. This is even one of those that if you play the C64 version, you will improve at the arcade game because so many details are the same.

 

The 2600 version is also pretty impressive, and there isn't really much wrong with the 5200 and Coleco versions. I just really like the C64 for this one.

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I love Gyruss, but it always seemed like a tough game to get just right on a home videogame system. I don't know why, but I really remember the music blaring/rocking at the arcade. I think they had the volume cranked or probably it was stereo speakers.

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This is one of the games my GF and I play whenever we actually do a gaming night and in fact, is one of her all time favorites! Have it for the 2600, C64 and 60-in-1 arcade. Haven't played any of the other home versions in quite some time, but love both the 2600 and C64 versions! :love:

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Arcade version or go home. This game really needs a tall portrait oriented monitor.

 

If you're home, I like the NES version, because of all the NES-ey things it does, like boss battles.

 

The music was great at the time, especially the percussion track, but it's not as good as I remember it being. Sad face.

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Play Gyruss on your Sit-n-Spin!

 

IDK what they were thinking with the NES version, but I was thoroughly disappointed. I kept thinking why why why.. What an abomination! The NES is powerful enough to have done a good replica of the arcade, much like the C64.

 

The Atari 400/800 version wasn't bad either. Too bad Gyruss was totally absent on the Apple II - probably because of the graphics addressing scheme and no custom sound chip. But I always thought if AE was done on it, why not? And you threw in a Mockinboard..

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"Abomination"

These are dumb amusements, not holy writs

 

(And remember, holy writs got rewritten and translated all the time, too)

 

Of course these are just games. And I go by the standard non-religious definition of abomination.

https://www.google.com/search?q=abomination&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb

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