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Rider of the Night (REVISED)


frankodragon

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  • 11 months later...

I've been re-working on this title for some time and perhaps its time to revisit it. Gone are the old tracks with the curves and very limited movement. Now the tracks are an overhead view (like Spy-Hunter) with numerous obstacles, enemy cars and roadside hazards like rocks and trees.  Still remaining are the green orbs which you'll need to collect as your "fuel" and red orbs which will do just the opposite.

 

Controls are left and right, left fire button to accelerate; release to de-accelerate.  

 

There is now a password system (similar to DQII) so when you finish one "area" you'll receive a password.  You can only input the password by pressing "SELECT" on the title screen.

 

Please note that certain emulators will not work as this is a 512K game.  I believe MESS and BupSystem will work but you may need to adjust the colors in BupSystem as they may be too bright.

 

 

 

Rider_revisited_screenshot_a.thumb.jpg.ae0e477133b22dcd194e0ce9362581c1.jpgRider_revisited_screenshot_b.thumb.jpg.55ce9bacc67d50f5e7ce7400ea55df22.jpgRider_revisited_screenshot_c.thumb.jpg.0b2239c52be50e9ba292b196580aef37.jpg

 

Downloads:

knight_rider.bas.bin

 

knight_rider.bas.a78

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