+Propane13 Posted April 21, 2016 Share Posted April 21, 2016 Since it's still WIP, I don't think we're at the preorder stage yet. Right now we're in the "give feedback and help out" part of things. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 21, 2016 Share Posted April 21, 2016 (edited) So true. People who order unfinished stuff are potentially reducing the quality of the games. Even if you are a hard core collector, please don't ruin our hobby by buying everything, without caring for quality. Thank you! Edited April 21, 2016 by Thomas Jentzsch 3 Quote Link to comment Share on other sites More sharing options...
+grafixbmp Posted April 29, 2016 Share Posted April 29, 2016 I was playing through the latest demo and something in the physics felt off and wondered if the program set the rate of slowing down (no direction) based on the road (no collision) from the buildings (collision with PF) so the collision sets the slowdown to happen faster? Quote Link to comment Share on other sites More sharing options...
walaber Posted May 2, 2016 Author Share Posted May 2, 2016 thanks for the feedback. hitting a wall does slow you down, but doesn't change the overall deceleration rate. I'll take a look at the physics tuning and tweak it before the next release. 1 Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted August 21, 2016 Share Posted August 21, 2016 both my wife and son are looking forwartd to this . is this still being worked on maybe they can find our cuttle cart Quote Link to comment Share on other sites More sharing options...
MacrosCode Posted August 28, 2016 Share Posted August 28, 2016 thanks for the feedback. The steering of the car is really good! Looking forward to the next steps! Quote Link to comment Share on other sites More sharing options...
GraziGamer Posted December 24, 2016 Share Posted December 24, 2016 Wow like the project! I design the OpcodeGames boxes/labels/etc (ColecoVision). If you need someone to develop the art box, labels, manuals, etc, you can count on me! Quote Link to comment Share on other sites More sharing options...
walaber Posted January 10, 2017 Author Share Posted January 10, 2017 just a quick note to say that I've been heavily distracted messing around with VR development in my little free time that I have, so development on this has stalled for the moment. I do hope to return to it though, especially since I'd made so much progress on the game. I think I'll have to probably go over 4K in order to finish the game, so once I revisit the project step 1 will be to set up bank switching, something I've never done before. 4 Quote Link to comment Share on other sites More sharing options...
ComputerSpaceFan Posted January 11, 2017 Share Posted January 11, 2017 I think I'll have to probably go over 4K in order to finish the game How sad is it that nowadays when I read the term 4K I'm thinking those new TVs. My oh my how technology has changed. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 24, 2017 Share Posted April 24, 2017 Any update? 1 Quote Link to comment Share on other sites More sharing options...
RamrodHare Posted June 14, 2017 Share Posted June 14, 2017 Just found this thread tonight. I'm really interested in this game. I'd like to know where it stands at the moment. How about an Update? Quote Link to comment Share on other sites More sharing options...
Linndrum Posted May 8, 2020 Share Posted May 8, 2020 On 6/14/2017 at 1:34 AM, RamrodHare said: Just found this thread tonight. I'm really interested in this game. I'd like to know where it stands at the moment. How about an Update? Bump Whatever happened with this? 2 Quote Link to comment Share on other sites More sharing options...
+grafixbmp Posted May 11, 2020 Share Posted May 11, 2020 I would like to see 00page homebrew play this one. 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 14, 2020 Share Posted May 14, 2020 On 5/11/2020 at 10:14 AM, grafixbmp said: I would like to see 00page homebrew play this one. I'd love to feature this game on the show! @walaber's game Wall Jump Ninja is one of my favourites so I'm looking forward to more development on Taxi Panic. Sadly it looks like he hasn't logged in to the forums for over two years so hopefully he'll return one day! 1 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted May 16, 2020 Share Posted May 16, 2020 Shame. I just played around this game and found it really neat idea. One of my favorite NES games was Motor City Patrol and I loved the top down GTA games that came later. I thought this one was done really well and the translation of the Crazy Taxi gameplay on an Atari is amazing. 1 Quote Link to comment Share on other sites More sharing options...
Linndrum Posted May 16, 2020 Share Posted May 16, 2020 (edited) Shame indeed Edited June 13, 2020 by Linndrum Quote Link to comment Share on other sites More sharing options...
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