Jump to content

Recommended Posts

Since it's still WIP, I don't think we're at the preorder stage yet.

Right now we're in the "give feedback and help out" part of things.

  • Like 2

Share this post


Link to post
Share on other sites

So true. People who order unfinished stuff are potentially reducing the quality of the games.

 

Even if you are a hard core collector, please don't ruin our hobby by buying everything, without caring for quality. Thank you!

Edited by Thomas Jentzsch
  • Like 3

Share this post


Link to post
Share on other sites

I was playing through the latest demo and something in the physics felt off and wondered if the program set the rate of slowing down (no direction) based on the road (no collision) from the buildings (collision with PF) so the collision sets the slowdown to happen faster?

Share this post


Link to post
Share on other sites

thanks for the feedback. hitting a wall does slow you down, but doesn't change the overall deceleration rate. I'll take a look at the physics tuning and tweak it before the next release.

  • Like 1

Share this post


Link to post
Share on other sites

Wow like the project! :D

 

I design the OpcodeGames boxes/labels/etc (ColecoVision).
If you need someone to develop the art box, labels, manuals, etc, you can count on me! ;)

Share this post


Link to post
Share on other sites

just a quick note to say that I've been heavily distracted messing around with VR development in my little free time that I have, so development on this has stalled for the moment. I do hope to return to it though, especially since I'd made so much progress on the game.

 

I think I'll have to probably go over 4K in order to finish the game, so once I revisit the project step 1 will be to set up bank switching, something I've never done before.

  • Like 4

Share this post


Link to post
Share on other sites

Just found this thread tonight. I'm really interested in this game. I'd like to know where it stands at the moment. How about an Update? :-D

Share this post


Link to post
Share on other sites
On 6/14/2017 at 1:34 AM, RamrodHare said:

Just found this thread tonight. I'm really interested in this game. I'd like to know where it stands at the moment. How about an Update? :-D

Bump :D Whatever happened with this?

  • Like 2

Share this post


Link to post
Share on other sites
On 5/11/2020 at 10:14 AM, grafixbmp said:

I would like to see 00page homebrew play this one.

I'd love to feature this game on the show! @walaber's game Wall Jump Ninja is one of my favourites so I'm looking forward to more development on Taxi Panic.

 

Sadly it looks like he hasn't logged in to the forums for over two years so hopefully he'll return one day!

  • Like 1

Share this post


Link to post
Share on other sites

Shame. I just played around this game and found it really neat idea. One of my favorite NES games was Motor City Patrol and I loved the top down GTA games that came later. I thought this one was done really well and the translation of the Crazy Taxi gameplay on an Atari is amazing.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...