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Popeye hacked with slightly better graphics


pacman3211

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I can't do much to improve Bluto. Bluto is only 5 pixels wide. The programmer used horizontal pixel stretching for Bluto. I don't know how to disable it in the code.

 

attachicon.gifpopeye analysis.asm This assembly file can't be reassembled.

 

attachicon.gifpopeye.asm

 

 

 

 

 

 

 

 

 

I don't want to sound glib, but do you mean that you can't find where in the code to disable the sprite stretching, or that you do not know how to disable it?

 

I suppose it is the former, in which case, if you know the MOB object that it uses, set a watch on its Y register in the debugger, and check when it is written with a value that has the "X-Zoom" bit set, then trace how the value got there. You'll probably be able to trace it back to a sprite database block.

 

-dZ.

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I don't want to sound glib, but do you mean that you can't find where in the code to disable the sprite stretching, or that you do not know how to disable it?

 

I suppose it is the former, in which case, if you know the MOB object that it uses, set a watch on its Y register in the debugger, and check when it is written with a value that has the "X-Zoom" bit set, then trace how the value got there. You'll probably be able to trace it back to a sprite database block.

 

-dZ.

 

That doesn't sound glib, but that sounds very complex and beyond my abilities.

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