Champions_2002 #1 Posted February 27, 2016 I have just typed in Pedestrian from monitor and i cannot getting it working, so i thought i would ask the people on here to see if i have typed it correctly and get a working copy of this game. http://www.atarimania.com/game-atari-400-800-xl-xe-pedestrian_20371.html PEDS.BAS Quote Share this post Link to post Share on other sites
Nukey Shay #2 Posted February 28, 2016 You'd get better response if you posted a link to the original article Anyway, lines 350 and 360 are both computing the base POKE address wrong (multiplying the 3rd values instead of adding them), which leads to it being out of range. With those corrected, the program still runs out of data. Recheck your READ and DATA lines for incorrect or missing values. Quote Share this post Link to post Share on other sites
Champions_2002 #3 Posted February 28, 2016 You'd get better response if you posted a link to the original article Anyway, lines 350 and 360 are both computing the base POKE address wrong (multiplying the 3rd values instead of adding them), which leads to it being out of range. With those corrected, the program still runs out of data. Recheck your READ and DATA lines for incorrect or missing values. here is the link for the pdf mag http://www.atarimania.com/mags/pdf/UKACOC_Newsletter_No_03.pdf Quote Share this post Link to post Share on other sites
+Roydea6 #4 Posted February 28, 2016 Check linke 310 also: 310 V=PEEK(134)+PEEK(135)*256:A=PEEK(14)+PEEK(141)*256:G=I*256+512-A:H=INT(G/256):L=G-H*256 Quote Share this post Link to post Share on other sites
Nukey Shay #5 Posted February 28, 2016 Good catch. Line 380 is missing half of it's values, and line 670 has 2 mistakes (should include N=N MINUS Q, and POKE K,ZERO). Line 820 is missing 4 values before the last one of 75. There's obviously some remaining bugs, because the lowest red car player is messed up and the game still crashes when time is up. Quote Share this post Link to post Share on other sites
russg #6 Posted February 29, 2016 (edited) I have just typed in Pedestrian from monitor and i cannot getting it working, so i thought i would ask the people on here to see if i have typed it correctly and get a working copy of this game. http://www.atarimania.com/game-atari-400-800-xl-xe-pedestrian_20371.html I spent a couple hours checking and correcting PEDS.BAS. I found several significant errors in the PEDS posted here. However, I can't get it to work properly in Altirra. I did figure it requires PAL video. Maybe someone from the UK can try my PED8.BAS. I don't believe it ever worked, but maybe someone from UK can get it working and tell us how. PED8.zip Edited February 29, 2016 by russg Quote Share this post Link to post Share on other sites
Caterpiggle #7 Posted February 29, 2016 (edited) I tried to test on emulator and it does not work ... all I see is blue screen "READY" , THAT'S IT. Yes,in PAL. Edited February 29, 2016 by Caterpiggle Quote Share this post Link to post Share on other sites
Nukey Shay #8 Posted February 29, 2016 (edited) @russg: Good work, but you did not change the base POKE addresses at lines 350 and 360 (as mentioned in post #2). These should read I*256+896 and I*256+384 respectively...not I*256*896 and I*256*384). After fixing those, your PED8.BAS version works. Tho it's so slow, it was not really worth the effort. Altering the P/M gfx to use strings might speed things up, if anyone wants to try hacking it. For another good boost, it really ought to be using Antic mode 4 for the road...as well (instead of wasting all that processor time in bitmap gfx). Edited February 29, 2016 by Nukey Shay Quote Share this post Link to post Share on other sites
Nukey Shay #9 Posted February 29, 2016 @Caterpiggle: Works in Atari800Win. Nothing stands out that would prevent it working on real hardware (XL, XE, or plain vanilla). Quote Share this post Link to post Share on other sites
russg #10 Posted February 29, 2016 @russg: Good work, but you did not change the base POKE addresses at lines 350 and 360 (as mentioned in post #2). These should read I*256+896 and I*256+384 respectively...not I*256*896 and I*256*384). After fixing those, your PED8.BAS version works. Tho it's so slow, it was not really worth the effort. Altering the P/M gfx to use strings might speed things up, if anyone wants to try hacking it. For another good boost, it really ought to be using Antic mode 4 for the road...as well (instead of wasting all that processor time in bitmap gfx). Here's an ATR with PED9.BAS, with the correct POKE addresses that works. NEWMYDOS.zip Quote Share this post Link to post Share on other sites
Champions_2002 #11 Posted February 29, 2016 Here's an ATR with PED9.BAS, with the correct POKE addresses that works. Thank you so much for making this work this can now be added the Atarimania database 1 Quote Share this post Link to post Share on other sites
+CharlieChaplin #12 Posted February 29, 2016 @russg: Good work, but you did not change the base POKE addresses at lines 350 and 360 (as mentioned in post #2). These should read I*256+896 and I*256+384 respectively...not I*256*896 and I*256*384). After fixing those, your PED8.BAS version works. Tho it's so slow, it was not really worth the effort. Altering the P/M gfx to use strings might speed things up, if anyone wants to try hacking it. For another good boost, it really ought to be using Antic mode 4 for the road...as well (instead of wasting all that processor time in bitmap gfx). For non-programmers (like me): Use Altirra Basic to speed things up... (Not sure if it works with TB XL or CTB / compiled TB) Quote Share this post Link to post Share on other sites
+Allan #13 Posted March 1, 2016 What year was this magazine published? There is no date in the magazine. Odd. Allan Quote Share this post Link to post Share on other sites
russg #14 Posted March 1, 2016 What year was this magazine published? There is no date in the magazine. Odd. Allan March 1983 Quote Share this post Link to post Share on other sites
+Allan #15 Posted March 1, 2016 March 1983 Thanks. Allan Quote Share this post Link to post Share on other sites
_The Doctor__ #16 Posted March 2, 2016 lot's of good suggestions to make this better.... anyone up to doing what's been described? Quote Share this post Link to post Share on other sites
Nukey Shay #17 Posted March 2, 2016 I dunno...at least Frogger had 2 distinct areas. And Freeway was head-to-head. Kinda boring as-is. Like Slot Machine 1 Quote Share this post Link to post Share on other sites
Wrathchild #18 Posted March 3, 2016 (edited) Reminds me of Chicken but Mashed Turtles was more fun (e.g. via MultiJoy at Atariáda) Edited March 3, 2016 by Wrathchild 1 Quote Share this post Link to post Share on other sites
_The Doctor__ #19 Posted March 3, 2016 does mashed turtle support regular two player mode without a multijoy? Quote Share this post Link to post Share on other sites
+Philsan #20 Posted March 3, 2016 does mashed turtle support regular two player mode without a multijoy?Yes, I played with my daughter recently. 1 Quote Share this post Link to post Share on other sites