gauauu Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) I really appreciate your feedback. I spent some time playing with balance, and did try changing the initial blue slimes to having only 1 hp, and I think it did improve the early game. I agree that the range of the sword combined with the offset from the player's body makes combat a bit trickier than you'd expect. Stronger enemies early on make it just feel annoying. I think as the player gets used to the mechanics of the sword, and gets some arrows to help with long-distance fighting, that I can make the enemies more challenging. But for now, I agree that they need to be more fun and rewarding to fight in the first few rooms. I'm going to try leaving the blue slimes at 1 hp, but the other enemies (yellow slimes, green toady guy, boss dragon, overworld enemies, etc) at the higher HP levels. With the slight bounceback effect that I plan to add (but haven't gotten to yet), that may help. I'm trying to get things cleaned up to release a first-half-of-the-game demo for people to try, hopefully that will be ready soon, including these changes from what you suggested. Edited April 18, 2016 by gauauu Quote Link to comment Share on other sites More sharing options...
gliptitude Posted April 18, 2016 Share Posted April 18, 2016 (edited) Cool. I love giving feedback on these projects, (when it is welcome). I just don't have any programming knowledge to share. I look forward to seeing your game evolve. I really like the sprite for the green enemy figure. The way he looks and also the way he behaves has a lot of character, one of my favorite touches in the game so far. Edited April 18, 2016 by gliptitude Quote Link to comment Share on other sites More sharing options...
gauauu Posted May 4, 2016 Author Share Posted May 4, 2016 Per Thomas's advice, I posted a thread in the 2600 general forum, including the latest version of the game and an updated video. (mentioning it here for anyone following this thread) Quote Link to comment Share on other sites More sharing options...
gauauu Posted July 22, 2016 Author Share Posted July 22, 2016 Just FYI, I posted a new build on the other thread, which is the completed game, just needing some more testing before I call it finished. If you try it, let me know! Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted September 24, 2017 Share Posted September 24, 2017 I ran into a glitch in the castle you reach by crossing the water. When I got killed by a bad guy after throwing some switches I reappeared in a wall near the beginning of the maze and had to use an earlier password to get around it. Don't know if it was because I was playing on my Atari 7800 or not. Quote Link to comment Share on other sites More sharing options...
gauauu Posted September 25, 2017 Author Share Posted September 25, 2017 Interesting. So where you respawned was stuck in a wall, but still in that same dungeon? I'll look at it. Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted September 25, 2017 Share Posted September 25, 2017 Interesting. So where you respawned was stuck in a wall, but still in that same dungeon? I'll look at it. Yes it was the same dungeon. I will try again later on my heavy sixer. Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted September 25, 2017 Share Posted September 25, 2017 Played it today on my heavy sixer and still the same problem. Quote Link to comment Share on other sites More sharing options...
gauauu Posted September 26, 2017 Author Share Posted September 26, 2017 Thanks for the screenshot. Are you playing on the cartridge release or a different version? Can you also send a screenshot of the password screen? Thanks so much for your help Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted September 26, 2017 Share Posted September 26, 2017 cartridge release. Here is the password from my atarivox. when I turn the console off and on again the glitch doesn't happen. 1 Quote Link to comment Share on other sites More sharing options...
gauauu Posted September 26, 2017 Author Share Posted September 26, 2017 Thanks. That should be enough info that I can fix it for the future. (And sounds like you discovered the workaround I was about to suggest -- power cycling) Quote Link to comment Share on other sites More sharing options...
gauauu Posted September 26, 2017 Author Share Posted September 26, 2017 Ah, yup, found the problem. I've only got 6 respawn rooms, but my index to check them checks 8 -- which means it's checking garbage data, and lets you respawn in that room where you aren't supposed to respawn. I've got a tentative fix (attached) although it's a bit too late for the initial cart release. That said, to help with the possibility that anybody might be stuck, I think I'll set up an online password generator -- where you can plug in a password, and it will give you a new password that grants you the same progress/equipment, but reset to a neutral respawn location. anguna-maybe-bugfix.bin Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted September 26, 2017 Share Posted September 26, 2017 Guess I will need a new cartridge. Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted October 16, 2017 Share Posted October 16, 2017 Will the store one have the bug fix rom? Quote Link to comment Share on other sites More sharing options...
gauauu Posted October 16, 2017 Author Share Posted October 16, 2017 I've been working with Al to get the bug fix included. I think new carts will have it, but we can double-check with him first. 1 Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted October 16, 2017 Share Posted October 16, 2017 I've been working with Al to get the bug fix included. I think new carts will have it, but we can double-check with him first. Cool. This one was on my next to get list. Want to try the GBA version too. 1 Quote Link to comment Share on other sites More sharing options...
Stratos Posted January 2, 2018 Share Posted January 2, 2018 I'm loving this game. Wondering If the manual is available in pdf format? Quote Link to comment Share on other sites More sharing options...
gauauu Posted January 2, 2018 Author Share Posted January 2, 2018 I'm loving this game. Wondering If the manual is available in pdf format? You can download a copy from my website although it's not the final version of the manual that's included with the physical cart (it's missing a little bit of art, and has a few typos) 2 Quote Link to comment Share on other sites More sharing options...
Stratos Posted January 2, 2018 Share Posted January 2, 2018 Downoaded! Thanks a lot mate! Quote Link to comment Share on other sites More sharing options...
eegad Posted January 23, 2018 Share Posted January 23, 2018 Truly excellent game! If only games like this were being released for the 2600 back in the mid-80's, I wouldn't have "retired" my 2600 so soon. 1 Quote Link to comment Share on other sites More sharing options...
Ian Smiler B Posted July 30, 2021 Share Posted July 30, 2021 Will there ever be a PAL 50 or 60 release for Anguna for Atari 2600? I absolutely love the game but can only play in emulators or on my Blaze Atari Retro Handheld Console. I have a PAL Atari 2600 Vader so would love a PAL version of Anguna. 1 Quote Link to comment Share on other sites More sharing options...
gauauu Posted August 9, 2021 Author Share Posted August 9, 2021 (edited) On 7/30/2021 at 11:18 AM, Ian Smiler B said: Will there ever be a PAL 50 or 60 release for Anguna for Atari 2600? I absolutely love the game but can only play in emulators or on my Blaze Atari Retro Handheld Console. I have a PAL Atari 2600 Vader so would love a PAL version of Anguna. I've made a pal60 version, but never really sufficiently tested it, and the colors are a big ugly. Feel free to try it out and let me know if it doesn't work. anguna-pal60.bin Edited August 9, 2021 by gauauu 2 Quote Link to comment Share on other sites More sharing options...
Albert Posted August 9, 2021 Share Posted August 9, 2021 I would love to have a PAL60 version for the store. I'm sure we can find some people in PAL-land to help select proper colors. ..Al Quote Link to comment Share on other sites More sharing options...
gauauu Posted August 9, 2021 Author Share Posted August 9, 2021 3 hours ago, Albert said: I would love to have a PAL60 version for the store. I'm sure we can find some people in PAL-land to help select proper colors. ..Al If you think there's interest in that, we can make it happen. Other than reworking colors, we'd just need to recruit someone to do a full playthrough on PAL hardware to make sure nothing is broken later in the game. Quote Link to comment Share on other sites More sharing options...
+D Train Posted August 9, 2021 Share Posted August 9, 2021 1 hour ago, gauauu said: we'd just need to recruit someone to do a full playthrough on PAL hardware to make sure nothing is broken later in the game. does @ZeroPage Homebrew have PAL equipment or just NTSC? never sure what he has on tap over there, but the words "full playthrough" and "zeropage homebrew" definitely go together like peanut butter and chocolate... Quote Link to comment Share on other sites More sharing options...
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