retroillucid #51 Posted June 6, 2016 I think it's the right time to announce I'm the one developing Sydney Hunter and the Sacred Tribe for Intellivision And that's exactly why it's going to be an awesome game! 3 Quote Share this post Link to post Share on other sites
Kiwi #52 Posted June 6, 2016 I keep feeling/thinking that the brick should be solid like the NES version, so I copied the tiles almost exactly and then colored them. And made a mock-up screen shot of what I was thinking of. Either way, I'm getting this game. Quote Share this post Link to post Share on other sites
retroillucid #53 Posted June 6, 2016 Sydney bgcolor.png I keep feeling/thinking that the brick should be solid like the NES version, so I copied the tiles almost exactly and then colored them. And made a mock-up screen shot of what I was thinking of. Either way, I'm getting this game. Nah, It's really part of the design I did test alot of possibilities when I start designing this game 1 Quote Share this post Link to post Share on other sites
+cmart604 #54 Posted June 6, 2016 Looks fantastic JF and Oscar! Can't wait to play this one. 1 Quote Share this post Link to post Share on other sites
retroillucid #55 Posted June 6, 2016 Looks fantastic JF and Oscar! Can't wait to play this one. Thanks Chris We're really working hard on that game to make it as best as we can 4 Quote Share this post Link to post Share on other sites
+intellivotion #56 Posted June 6, 2016 put it on cart asap! Quote Share this post Link to post Share on other sites
First Spear #57 Posted June 6, 2016 Very well done! I just overlayed an 8x8 grid over the lines to see how you did the graphics, ingenious! Time for an update! The game development is going well, all the map (rooms) are implemented The player can go up and down ladders, and can jump, also falls. Since we recently aquired the name/logo for Exidy , we're going to release Sacred Tribe under Exidy We should be all good for a 2016 release! Again, thanks everyone for your support, it's well appreciated! Here's a sneak peek (Click on the image) J-F Quote Share this post Link to post Share on other sites
retroillucid #58 Posted June 6, 2016 Very well done! I just overlayed an 8x8 grid over the lines to see how you did the graphics, ingenious! Thank you The design took me about 6 months to be completed (there's about 110 different screens) Not easy to put as much details as you want with INtv graphics limitations That's mainly why I used alot of black, so I can put as much details as I could Besides, I also wanted the game to be kind of "dark" / "spooky" 5 Quote Share this post Link to post Share on other sites
+Special Teams #59 Posted June 7, 2016 Is there another Sydney Hunter INTY game in development, Sydney Hunter and The Lost Soul, or did the title change? Quote Share this post Link to post Share on other sites
retroillucid #60 Posted June 7, 2016 Is there another Sydney Hunter INTY game in development, Sydney Hunter and The Lost Soul, or did the title change? Sydney Hunter & The Lost Soul is now Sacred Tribe Although, I'm planning to port Sydney Hunter & The Caverns of Death to Intellivision 3 Quote Share this post Link to post Share on other sites
Intymike #61 Posted June 7, 2016 Sydney Hunter & The Lost Soul is now Sacred Tribe Although, I'm planning to port Sydney Hunter & The Caverns of Death to Intellivision The SNES game? Quote Share this post Link to post Share on other sites
retroillucid #62 Posted June 7, 2016 The SNES game? Yes and no The SNES version is the 16bit version of Caverns of Death So of course, the INtv version is going to be 8bit Quote Share this post Link to post Share on other sites
+SoulBuster #63 Posted June 7, 2016 The Intellivision has a 16-bit processor. 4 Quote Share this post Link to post Share on other sites
retroillucid #64 Posted June 7, 2016 The Intellivision has a 16-bit processor. I was refferering to the graphics Quote Share this post Link to post Share on other sites
+cmart604 #65 Posted June 7, 2016 Sydney Hunter & The Lost Soul is now Sacred Tribe Although, I'm planning to port Sydney Hunter & The Caverns of Death to Intellivision Excellent! Quote Share this post Link to post Share on other sites
DZ-Jay #66 Posted June 7, 2016 The Intellivision has a 16-bit processor. I was refferering to the graphics 16-bit processor + 8-bit graphics + 4-bit colour = 28-bitness! Intellivision wins! 3 Quote Share this post Link to post Share on other sites
fdr4prez #67 Posted June 8, 2016 16-bit processor + 8-bit graphics + 4-bit colour = 28-bitness! Intellivision wins! Do you add them, or multiply them? 16*8*4=512 of bit-o-licious goodness Quote Share this post Link to post Share on other sites
nanochess #68 Posted July 29, 2016 Slow on this one because of Real Life but finally checked that all screens in Sydney Hunter can be walked. Quote Share this post Link to post Share on other sites
+cmart604 #69 Posted July 29, 2016 Slow on this one because of Real Life but finally checked that all screens in Sydney Hunter can be walked. Can't wait to see how it's looking. 1 Quote Share this post Link to post Share on other sites
m-crew #70 Posted July 29, 2016 Can't wait to see how it's looking. me too, an update would be greatly appreciated. 1 Quote Share this post Link to post Share on other sites
retroillucid #71 Posted July 30, 2016 Yeah, we've some delay in the development, but what is already done is done right The game is already looking promising, thanks to nanochess who's doing a fantastic job I will soon post the box art I think you guys are going to like it, all painted by hands 5 Quote Share this post Link to post Share on other sites
nanochess #72 Posted July 30, 2016 Yeah, we've some delay in the development, but what is already done is done right The game is already looking promising, thanks to nanochess who's doing a fantastic job I will soon post the box art I think you guys are going to like it, all painted by hands Don't worry J-F, at this point people knows why I've been so slow. Never stalled a project for so long, but the wait will worth it 6 Quote Share this post Link to post Share on other sites
Kiwi #73 Posted July 30, 2016 Don't worry J-F, at this point people knows why I've been so slow. Never stalled a project for so long, but the wait will worth it I always stall on a project -_-. It's a habit I want to break. So many incomplete projects I did through out the ages. Most haven't seen by another human being. My crazy mind have to settle down and then focus on the project. And yes, the wait is definitely worth it! I will add your game to my collection and play it on the Intellivision. I think I got almost all of your released game minus the Atari 2600 version of Space Raid, which I have the Intellivision version. 2 Quote Share this post Link to post Share on other sites
nanochess #74 Posted July 30, 2016 I always stall on a project -_-. It's a habit I want to break. So many incomplete projects I did through out the ages. Most haven't seen by another human being. My crazy mind have to settle down and then focus on the project. And yes, the wait is definitely worth it! I will add your game to my collection and play it on the Intellivision. I think I got almost all of your released game minus the Atari 2600 version of Space Raid, which I have the Intellivision version. Whoa! a hard core fan! Quote Share this post Link to post Share on other sites
nanochess #75 Posted August 13, 2016 And here are some terrible ways to die while chasing diamonds (click to animate) 14 Quote Share this post Link to post Share on other sites