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Mattel Model Numbers


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Each Mattel game for the Intellivision has a part number. For example, in the right upper corner of the back of the Star Strike box, there is a number 5161.

 

I was wondering if these numbers follow any logic? Are they random? Could we determine what a new Space Network game number would have somehow? Is there any logic to them? If Mattel did a game today, what number do you think they would use?

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Some Mattel production numbers for unreleased games And the M-network games had production numbers mixed in there as well. You'd think that they would go in some chronological order from concept and project creation but it doesn't seem to.

 

3605 Arcade (possible Galaxian)
4161 Magic Carousel (Intellivoice)
4162 Space Shuttle (Intellivoice-enhanced)
4163 Convoy
4433 Thin Ice
4463 Quest (Intellivoice)
4469 Thunder Castle
4535 Flintstone's Keyboard Fun (ECS)
4537 Super NFL Football (ECS)
4539 Game Factory (ECS)
4542 Song Writer or Melody Maker (ECS)
4544 Number Jumble
4545 Music Tutor or Music Conductor (ECS)
4547 BASIC Programmer (ECS)
4551 Woody Woodpecker (Intellivoice)
4552 Winter Olympics
4601 Rocky & Bullwinkle
4602 Yogi's Adventure
4692 ADVANCED DUNGEONS & DRAGONS TOWER OF MYSTERY Cartridge
4743 Illusions
5302 Land Battle
5393 Go for the Gold
7742 Hover Force 3-D
7744 Party Line
7841 Masters of the Universe II
7842 Flashlight
7843 Pizza Time
7844 Magic Carpet
7845 Hydroplane

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After you sort them here is the grouping

 

 

Game Network Model #
Auto Racing Sports 1113
NHL Hockey Sports 1114
Las Vegas Roulette Gaming 1118
APBA Backgammon Strategy 1119
Checkers Strategy 1120
Draughts Strategy 1120
Armor Battle Action 1121
The Electric Company Word Fun Children's 1122
Horse Racing Gaming 1123
NASL Soccer Sports 1683
Tennis Sports 1814
PGA Golf Sports 1816
US Ski Team Skiing Sports 1817
Sea Battle Action 1818
Boxing Sports 1819

NFL Football Sports 2610
Las Vegas Poker & Blackjack Gaming 2611
Space Battle Action 2612
The Electric Company Math Fun Children's 2613
Major League Baseball Sports 2614
NBA Basketball Sports 2615

PBA Bowling Sports 3333
Sub Hunt Action 3408
AD&D Action 3410
Motocross Sports 3411
USCF Chess Strategy 3412
Space Spartans Intellivoice 3416
Astrosmash Space Action 3605
Snafu Action 3758
Space Armada Space Action 3759
Triple Action Action 3760
Bomb Squad Intellivoice 3883
B-17 Bomber Intellivoice 3884

Buzz Bombers 1983 4436
Mission X 1983 4437
Loco-Motion 1983 4438
Thunder Castle 1983 4469
Mind Strike ECS 4531
Scooby Doo's Maze Chase ECS 4533
Mr. Basic Meets Bits 'N Bytes ECS 4536
World Series Major League Baseball ECS 4537
Melody Blaster ECS 4540
The Jetson's Way With Words ECS 4543
BurgerTime 1983 4549
Kool-Aid Man 1983 4675
Bump 'n' Jump 1983 4688
Masters of the Universe: Power of He-Man 1983 4689

Space Hawk Space Action 5136
Utopia Strategy 5149
Star Strike Space Action 5161
AD&D: Treasure of Tarmin 1983 5300
Frog Bog Action 5301
Royal Dealer Gaming 5303
Reversi Strategy 5304
NightStalker Action 5305
Pinball Action 5356
Shark! Shark! Action 5387
TRON Deadly Discs Action 5391
TRON Maze-A-Tron Action 5392
TRON Solar Sailer Intellivoice 5393
Lock 'N' Chase Action 5637
Sharp Shot Action 5638
Vectron Arcade 5788

Edited by SoulBuster
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I looked at things sorted by model number, too, and only a few generalizations seem to apply.

 

These seem somewhat chronological, in that in a given "generation" (x000) older games tend to have lower numbers. e.g. in the 1000s, 2000s, 3000s, etc. I suspect that the number may have been assigned once the project was approved. Actual completion and release varied, of course.

 

The interesting ones are the oldest games, and my supposition there is that we had 2609 as the model number for our favorite console, and the earliest games:

NFL Football: 2610

Las Vegas Poker & Blackjack: 2611

Space Battle: 2612

Math Fun: 2613

Major League Baseball: 2614

NBA Basketball: 2615

 

But of course this falls apart when you look at the other "oldies" (full color manuals):

Las Vegas Roulette: 1118

ABPA Backgammon: 1119

Checkers:1120

Armor Battle: 1121

 

Maybe Auto Racing snuck in at 1113 because they assumed they'd get the Hot Wheels license and it was the first one? But Hockey, Word Fun, Horse Racing, Sea Battle, Soccer, Tennis, Golf, Skiing, Boxing - these all came along a bit later. Many of these were on the earliest boxes from Sylvania and Mattel (w/ the NFL pack-in pictured), but who can say?

 

The Keyboard Component comes in at 1149.

 

Of course there may have been some other pattern encoding internally relevant information -- or it could have been completely arbitrary!

 

Sounds like a great question if / when Intellivisionaries can track down some of the wider community outside the R&D organization.

 

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Maybe like this

 

2000s then 1000s (1978 & 1979)

then 3000s and 5000s (1980 & 1981)

then 4000s (1982)

then 7000s (1983)

 

Maybe they had preprinted project books and a couple of managers. Each one grabbed a book. The guy with the 6000s must have been laid-off first. And keep in mind that the start of a game project, and the start of programming, and then release to manufacturing can have varied timelines.

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What does the Intellivision 2 model number begin with? I wonder if processor version plays into it. Which may answer why some of the older one with the low beginning numbers could possibly be related to a prototype unreleased processor model number?

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Maybe like this

 

2000s then 1000s (1978 & 1979)

then 3000s and 5000s (1980 & 1981)

then 4000s (1982)

then 7000s (1983)

 

Maybe they had preprinted project books and a couple of managers. Each one grabbed a book. The guy with the 6000s must have been laid-off first. And keep in mind that the start of a game project, and the start of programming, and then release to manufacturing can have varied timelines.

 

Here's a crazy idea: Has anybody tried to correlate these with contemporary Barbies and other toys, just in case the product numbers were global to Mattel as opposed to the Intellivision product line?

 

I guess looking up an old Sears Winter/Christmas catalog would help. :)

 

-dZ.

Edited by DZ-Jay
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Here's a crazy idea: Has anybody tried to correlate these with contemporary Barbies and other toys, just in case the product numbers were global to Mattel as opposed to the Intellivision product line?

 

I guess looking up an old Sears Winter/Christmas catalog would help. :)

 

-dZ.

Good idea! This would actually be quite easy for Rev as he has a mint CIB Barbies collection. :) Jokes aside, I've got to think that the games had their own numbering system but you never know

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Here's a crazy idea: Has anybody tried to correlate these with contemporary Barbies and other toys, just in case the product numbers were global to Mattel as opposed to the Intellivision product line?

 

I guess looking up an old Sears Winter/Christmas catalog would help. :)

 

-dZ.

Could be. Here's some Hot Wheels part numbers from 1980 and 1975. Someone just needs to find a conflicting part number.

Hot wheels used #7600s for 1975 products and Intellivision used #7700s for 1984 products. Both used #2000s for 1980 products

 

http://www.plaidstallions.com/mattel/heroes.html

http://www.plaidstallions.com/mattel/75hw.html

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