Games For Your Intellivision Posted April 4, 2016 Share Posted April 4, 2016 Each Mattel game for the Intellivision has a part number. For example, in the right upper corner of the back of the Star Strike box, there is a number 5161. I was wondering if these numbers follow any logic? Are they random? Could we determine what a new Space Network game number would have somehow? Is there any logic to them? If Mattel did a game today, what number do you think they would use? 1 Quote Link to comment Share on other sites More sharing options...
m-crew Posted April 4, 2016 Share Posted April 4, 2016 I have always wondered the same thing... Great Questions.... Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 4, 2016 Share Posted April 4, 2016 Seems like Steve should weigh in on this question Quote Link to comment Share on other sites More sharing options...
Rev Posted April 4, 2016 Share Posted April 4, 2016 Ive seen a list somewhere of part numbers. Ill try to find. Quote Link to comment Share on other sites More sharing options...
7800fan Posted April 5, 2016 Share Posted April 5, 2016 Probably used dart board method to assign numbers. Quote Link to comment Share on other sites More sharing options...
Rev Posted April 5, 2016 Share Posted April 5, 2016 http://www.intellivisionlives.com/bluesky/games/credits.shtml You could click on each game name and see them here. Maybe ill compile a list online. Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted April 5, 2016 Share Posted April 5, 2016 Maybe a few less clicks, but Steve has the numbers listed if you browse through each Network: http://www.intvfunhouse.com/mattel/ Quote Link to comment Share on other sites More sharing options...
+Gunoz Posted April 5, 2016 Share Posted April 5, 2016 I checked and I had the model numbers in my old spreadsheet I used to track my collection. I pulled the numbers out and uploaded them. It's got the original 125 plus Sears. http://gunoz.giannuzzi.com/intv_model_num.xlsx Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 5, 2016 Share Posted April 5, 2016 Some Mattel production numbers for unreleased games And the M-network games had production numbers mixed in there as well. You'd think that they would go in some chronological order from concept and project creation but it doesn't seem to. 3605 Arcade (possible Galaxian)4161 Magic Carousel (Intellivoice)4162 Space Shuttle (Intellivoice-enhanced)4163 Convoy4433 Thin Ice4463 Quest (Intellivoice)4469 Thunder Castle4535 Flintstone's Keyboard Fun (ECS)4537 Super NFL Football (ECS)4539 Game Factory (ECS)4542 Song Writer or Melody Maker (ECS)4544 Number Jumble4545 Music Tutor or Music Conductor (ECS)4547 BASIC Programmer (ECS)4551 Woody Woodpecker (Intellivoice)4552 Winter Olympics4601 Rocky & Bullwinkle4602 Yogi's Adventure4692 ADVANCED DUNGEONS & DRAGONS TOWER OF MYSTERY Cartridge4743 Illusions5302 Land Battle5393 Go for the Gold7742 Hover Force 3-D7744 Party Line7841 Masters of the Universe II7842 Flashlight7843 Pizza Time7844 Magic Carpet7845 Hydroplane Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 5, 2016 Share Posted April 5, 2016 Maybe Paul could ask Keith about this on a questions for Keith segment Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted April 5, 2016 Share Posted April 5, 2016 (edited) After you sort them here is the grouping Game Network Model #Auto Racing Sports 1113NHL Hockey Sports 1114Las Vegas Roulette Gaming 1118APBA Backgammon Strategy 1119Checkers Strategy 1120Draughts Strategy 1120Armor Battle Action 1121The Electric Company Word Fun Children's 1122Horse Racing Gaming 1123NASL Soccer Sports 1683Tennis Sports 1814PGA Golf Sports 1816US Ski Team Skiing Sports 1817Sea Battle Action 1818Boxing Sports 1819 NFL Football Sports 2610Las Vegas Poker & Blackjack Gaming 2611Space Battle Action 2612The Electric Company Math Fun Children's 2613Major League Baseball Sports 2614NBA Basketball Sports 2615 PBA Bowling Sports 3333Sub Hunt Action 3408AD&D Action 3410Motocross Sports 3411USCF Chess Strategy 3412Space Spartans Intellivoice 3416Astrosmash Space Action 3605Snafu Action 3758Space Armada Space Action 3759Triple Action Action 3760Bomb Squad Intellivoice 3883B-17 Bomber Intellivoice 3884 Buzz Bombers 1983 4436Mission X 1983 4437Loco-Motion 1983 4438Thunder Castle 1983 4469Mind Strike ECS 4531Scooby Doo's Maze Chase ECS 4533Mr. Basic Meets Bits 'N Bytes ECS 4536World Series Major League Baseball ECS 4537Melody Blaster ECS 4540The Jetson's Way With Words ECS 4543BurgerTime 1983 4549Kool-Aid Man 1983 4675Bump 'n' Jump 1983 4688Masters of the Universe: Power of He-Man 1983 4689 Space Hawk Space Action 5136Utopia Strategy 5149Star Strike Space Action 5161AD&D: Treasure of Tarmin 1983 5300Frog Bog Action 5301Royal Dealer Gaming 5303Reversi Strategy 5304NightStalker Action 5305Pinball Action 5356Shark! Shark! Action 5387TRON Deadly Discs Action 5391TRON Maze-A-Tron Action 5392TRON Solar Sailer Intellivoice 5393Lock 'N' Chase Action 5637Sharp Shot Action 5638Vectron Arcade 5788 Edited April 5, 2016 by SoulBuster Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted April 5, 2016 Share Posted April 5, 2016 I looked at things sorted by model number, too, and only a few generalizations seem to apply. These seem somewhat chronological, in that in a given "generation" (x000) older games tend to have lower numbers. e.g. in the 1000s, 2000s, 3000s, etc. I suspect that the number may have been assigned once the project was approved. Actual completion and release varied, of course. The interesting ones are the oldest games, and my supposition there is that we had 2609 as the model number for our favorite console, and the earliest games: NFL Football: 2610 Las Vegas Poker & Blackjack: 2611 Space Battle: 2612 Math Fun: 2613 Major League Baseball: 2614 NBA Basketball: 2615 But of course this falls apart when you look at the other "oldies" (full color manuals): Las Vegas Roulette: 1118 ABPA Backgammon: 1119 Checkers:1120 Armor Battle: 1121 Maybe Auto Racing snuck in at 1113 because they assumed they'd get the Hot Wheels license and it was the first one? But Hockey, Word Fun, Horse Racing, Sea Battle, Soccer, Tennis, Golf, Skiing, Boxing - these all came along a bit later. Many of these were on the earliest boxes from Sylvania and Mattel (w/ the NFL pack-in pictured), but who can say? The Keyboard Component comes in at 1149. Of course there may have been some other pattern encoding internally relevant information -- or it could have been completely arbitrary! Sounds like a great question if / when Intellivisionaries can track down some of the wider community outside the R&D organization. 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 5, 2016 Share Posted April 5, 2016 Maybe like this 2000s then 1000s (1978 & 1979) then 3000s and 5000s (1980 & 1981) then 4000s (1982) then 7000s (1983) Maybe they had preprinted project books and a couple of managers. Each one grabbed a book. The guy with the 6000s must have been laid-off first. And keep in mind that the start of a game project, and the start of programming, and then release to manufacturing can have varied timelines. Quote Link to comment Share on other sites More sharing options...
+SoulBuster Posted April 5, 2016 Share Posted April 5, 2016 What does the Intellivision 2 model number begin with? I wonder if processor version plays into it. Which may answer why some of the older one with the low beginning numbers could possibly be related to a prototype unreleased processor model number? Quote Link to comment Share on other sites More sharing options...
+intvsteve Posted April 5, 2016 Share Posted April 5, 2016 Intellivision II model number was 5872. ECS was 4182. AFAIK the CPU was always some variant of the GI 1610, but who knows about the motherboards, etc. The world may never know if there ever was a method to the madness. Quote Link to comment Share on other sites More sharing options...
freewheel Posted April 6, 2016 Share Posted April 6, 2016 I think I'm going to assign weird and seemingly meaningful numbers to every homebrew that I create, just to trigger this sort of discussion in 30 years. 3 Quote Link to comment Share on other sites More sharing options...
Rev Posted April 6, 2016 Share Posted April 6, 2016 I took the liberty of starting a model number database. Thanks for the info in this thread guys. Ill eventually add all consoles, accessories and 3rd party games too. INTELLIVISION MODEL NUMBER DATABASE http://intellivisionrevolution.com/intellivision-model-number-database 3 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted April 6, 2016 Share Posted April 6, 2016 (edited) Maybe like this 2000s then 1000s (1978 & 1979) then 3000s and 5000s (1980 & 1981) then 4000s (1982) then 7000s (1983) Maybe they had preprinted project books and a couple of managers. Each one grabbed a book. The guy with the 6000s must have been laid-off first. And keep in mind that the start of a game project, and the start of programming, and then release to manufacturing can have varied timelines. Here's a crazy idea: Has anybody tried to correlate these with contemporary Barbies and other toys, just in case the product numbers were global to Mattel as opposed to the Intellivision product line? I guess looking up an old Sears Winter/Christmas catalog would help. -dZ. Edited April 6, 2016 by DZ-Jay 1 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 6, 2016 Share Posted April 6, 2016 Here's a crazy idea: Has anybody tried to correlate these with contemporary Barbies and other toys, just in case the product numbers were global to Mattel as opposed to the Intellivision product line? I guess looking up an old Sears Winter/Christmas catalog would help. -dZ. Good idea! This would actually be quite easy for Rev as he has a mint CIB Barbies collection. Jokes aside, I've got to think that the games had their own numbering system but you never know Quote Link to comment Share on other sites More sharing options...
Intymike Posted April 6, 2016 Share Posted April 6, 2016 Good idea! This would actually be quite easy for Rev as he has a mint CIB Barbies collection. Codename Smithers Quote Link to comment Share on other sites More sharing options...
mr_me Posted April 6, 2016 Share Posted April 6, 2016 Here's a crazy idea: Has anybody tried to correlate these with contemporary Barbies and other toys, just in case the product numbers were global to Mattel as opposed to the Intellivision product line? I guess looking up an old Sears Winter/Christmas catalog would help. -dZ. Could be. Here's some Hot Wheels part numbers from 1980 and 1975. Someone just needs to find a conflicting part number. Hot wheels used #7600s for 1975 products and Intellivision used #7700s for 1984 products. Both used #2000s for 1980 products http://www.plaidstallions.com/mattel/heroes.html http://www.plaidstallions.com/mattel/75hw.html 1 Quote Link to comment Share on other sites More sharing options...
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