Simon #1 Posted April 24, 2003 Hi, just to let you know that I'm still working on this project, I show two screenshots of the current version. The game will be 8kb. The music by Paul Slocum is complete now. The introduction-sequence is complete now and looks like this: The game-screen is much more colorful now (shading of sky and earth) and the game is playable. The spears fly smooth at different speeds, the collission detection works and "Next Level" and "Game Over" screens are included aswell. I will continue the programming by designing the levels and implementing different objects. As there is still some space left, I'm currently thinking about converting another level of the C=64 version. We'll see. Best regards, Simon Quote Share this post Link to post Share on other sites
rasty #2 Posted April 24, 2003 Hi Simon, nice to see you've made progress! I have a comment which IIRC I already expressed some time ago: would you consider using P0/P1 graphics for the enemies, so they'd look like persons instead of blocks? You could use just one sprite and alternate the enemies on left and right, or use both P0 and P1 and have them slightly disaligned, so it's always only 1 enemy that will cross the player's sprite, avoiding flicker.. Just and idea Great work anyway! Greets, Rasty.- P.S. Presonally, I'd gladly take out the intro screen if it means one more level Quote Share this post Link to post Share on other sites
Cybergoth #3 Posted April 24, 2003 Hi there! :thumbsup: Looks great! Greetings, Manuel Quote Share this post Link to post Share on other sites
moycon #4 Posted April 24, 2003 Wow Simon that is an awesome translation!!! I might have asked before, But what are the chances of making sequels that include other screens from the original?? Quote Share this post Link to post Share on other sites
Thomas Jentzsch #5 Posted April 24, 2003 :thumbsup: Looks great Yup Quote Share this post Link to post Share on other sites
san-d-2000 #6 Posted April 24, 2003 Yes, realy looks great, love the large colourfull graphics :thumbsup: Quote Share this post Link to post Share on other sites
MattyXB #7 Posted April 24, 2003 I can only say the same, as all before me. It looks really nice. Great graphic for the Atari 2600. It looks great like the C64 Version I think. Never played it before you start your project. ut then I have try it and it was great. Best wishes for your project, that all work great. Quote Share this post Link to post Share on other sites
DEBRO #8 Posted April 24, 2003 :thumbsup: Looks great Yup To quote Teddy Riley (sort of), "Yup, Yup" Look ma...no HMOVE lines Quote Share this post Link to post Share on other sites
Osmeroid #9 Posted April 24, 2003 That really is superb Simon, it looks SO much like the C64 version, very nice job sir! Quote Share this post Link to post Share on other sites
Godzilla #10 Posted April 24, 2003 just chiming in to say 'AWESOME!' amazing what proper gradient use can do idn't it? :-) the kewl thing is that the 2600 vers. can EASILY out-color the c=64 version :-) (# colors on screen,) Quote Share this post Link to post Share on other sites
Myrmidon #11 Posted April 25, 2003 Looks awesome, Any chance that some of the C64's audio track might make it into the 2600 version? Aztec Challenge was one of the first 4 games that I had on my C64 (along with Dig Dug, Pole Position, and Hunchback) Cheers Olaf Quote Share this post Link to post Share on other sites
Simon #12 Posted April 25, 2003 Hi, thank you very much for all your reactions. Any chance that some of the C64's audio track might make it into the 2600 version? Yes. As mentioned above, the game-music of the C=64 version has already been converted by Paul Slocum and it sounds excellent. I asked him about creating the music, as he did very good 2600 tunes in the past (Mr. Roboto, Marble Craze, ...) and a conversion of Aztec Challenge without the music would not have been acceptable. I will also publish a soundtrack-CD with six versions of the Aztec-Challenge music. The tracklist of the small-CD (21 minutes CD-R) looks like this: 1. Aztec Challenge (Main Theme) by Paul Norman 2. A-VCS-tec Challenge performed by Paul Slocum 3. Aztec Challenge performed by Press Play On Tape 4. Aztec Challenge performed by Peter Connelly 5. Aztec Challenge performed by Reyn Ouwehand 6. Aztec Challenge (live at Baxter’s Gallery, London) performed by Press Play On Tape I already got the permissions of all the musicians to use their tunes for my project and I really like the sound of all the tracks. Best regards, Simon Quote Share this post Link to post Share on other sites
Godzilla #13 Posted April 25, 2003 I wonder if master Paul could come up with a tool to convert .sid files to his atari 2600 format... that would be interesting :-) Quote Share this post Link to post Share on other sites