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Simon

New A-VCS-tec Screenshots

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Hi,

 

just to let you know that I'm still working on this project, I show two screenshots of the current version. The game will be 8kb. The music by Paul Slocum is complete now.

 

The introduction-sequence is complete now and looks like this:

78.jpg

 

The game-screen is much more colorful now (shading of sky and earth) and the game is playable. The spears fly smooth at different speeds, the collission detection works and "Next Level" and "Game Over" screens are included aswell.

79.jpg

 

I will continue the programming by designing the levels and implementing different objects. As there is still some space left, I'm currently thinking about converting another level of the C=64 version. We'll see.

 

Best regards,

 

Simon

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Hi Simon,

 

nice to see you've made progress!

 

I have a comment which IIRC I already expressed some time ago: would you consider using P0/P1 graphics for the enemies, so they'd look like persons instead of blocks?

You could use just one sprite and alternate the enemies on left and right, or use both P0 and P1 and have them slightly disaligned, so it's always only 1 enemy that will cross the player's sprite, avoiding flicker..

 

Just and idea :)

 

Great work anyway!

 

Greets,

Rasty.-

 

P.S. Presonally, I'd gladly take out the intro screen if it means one more level :)

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Wow Simon that is an awesome translation!!!

I might have asked before, But what are the chances of making sequels that include other screens from the original??

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I can only say the same, as all before me. It looks really nice. Great graphic for the Atari 2600. It looks great like the C64 Version I think. Never played it before you start your project. ut then I have try it and it was great. :)

 

Best wishes for your project, that all work great. :thumbsup:

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:thumbsup: :thumbsup: :thumbsup:

 

Looks great

Yup :!:

 

To quote Teddy Riley (sort of), "Yup, Yup" :!:

 

Look ma...no HMOVE lines :love: :love: :love:

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just chiming in to say 'AWESOME!' amazing what proper gradient use can do idn't it? :-) the kewl thing is that the 2600 vers. can EASILY out-color the c=64 version :-) (# colors on screen,)

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Looks awesome,

 

Any chance that some of the C64's audio track might make it into the 2600 version?

 

Aztec Challenge was one of the first 4 games that I had on my C64 (along with Dig Dug, Pole Position, and Hunchback)

 

Cheers

Olaf

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Hi,

 

thank you very much for all your reactions.

 

Any chance that some of the C64's audio track might make it into the 2600 version?

 

Yes. As mentioned above, the game-music of the C=64 version has already been converted by Paul Slocum and it sounds excellent. I asked him about creating the music, as he did very good 2600 tunes in the past (Mr. Roboto, Marble Craze, ...) and a conversion of Aztec Challenge without the music would not have been acceptable. :)

 

I will also publish a soundtrack-CD with six versions of the Aztec-Challenge music. The tracklist of the small-CD (21 minutes CD-R) looks like this:

 

1. Aztec Challenge (Main Theme) by Paul Norman

2. A-VCS-tec Challenge performed by Paul Slocum

3. Aztec Challenge performed by Press Play On Tape

4. Aztec Challenge performed by Peter Connelly

5. Aztec Challenge performed by Reyn Ouwehand

6. Aztec Challenge (live at Baxter’s Gallery, London) performed by Press Play On Tape

 

I already got the permissions of all the musicians to use their tunes for my project and I really like the sound of all the tracks.

 

Best regards,

 

Simon

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I wonder if master Paul could come up with a tool to convert .sid files to his atari 2600 format... that would be interesting :-)

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