Arenafoot Posted September 9, 2017 Share Posted September 9, 2017 The wall will appear right in the middle of the room sometimes and other times it will cut off the player from the enemy(s) and other times I've actually gotten stuck inside the wall when it appears. So this version is very much flawed on the AFP. :-( I might try and record some of the gameplay for you later tonight. Quote Link to comment Share on other sites More sharing options...
gauauu Posted September 10, 2017 Author Share Posted September 10, 2017 Shucks. Ok, I'll keep thinking on this. Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted September 10, 2017 Share Posted September 10, 2017 Shucks. Ok, I'll keep thinking on this. PM sent - video uploading currently............... Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted June 22, 2018 Share Posted June 22, 2018 Anguna is Live now: https://www.twitch.tv/zeropagehomebrew/ 2 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 5, 2018 Share Posted July 5, 2018 Here's Part 3 of 3 and the ending to ZeroPage Homebrew's full playthrough of Anguna from last night's Twitch Livestream! Amazing job on the game gauauu and thanks for dropping in on part 2 to chat! We enjoyed every minute playing it and highly recommend the game. Quote Link to comment Share on other sites More sharing options...
retrogoober Posted July 5, 2018 Share Posted July 5, 2018 Brilliant work! Thank you Quote Link to comment Share on other sites More sharing options...
lokidchser Posted July 5, 2018 Share Posted July 5, 2018 Has there been a resolution to the bugs when playing on the Flashback Portable? I would love to play this one Quote Link to comment Share on other sites More sharing options...
gauauu Posted July 5, 2018 Author Share Posted July 5, 2018 Not yet. I've been shooting fairly blind on those bugs, without owning a FP myself, so I eventually gave up on it for now. Maybe I'll return to debugging it at some point, but no promises :-/ 1 Quote Link to comment Share on other sites More sharing options...
lokidchser Posted July 5, 2018 Share Posted July 5, 2018 Not yet. I've been shooting fairly blind on those bugs, without owning a FP myself, so I eventually gave up on it for now. Maybe I'll return to debugging it at some point, but no promises :-/ If it would help, I can loan my FB to you to debug, thats how amped I am for this one Quote Link to comment Share on other sites More sharing options...
gauauu Posted July 5, 2018 Author Share Posted July 5, 2018 Here's Part 3 of 3 and the ending to ZeroPage Homebrew's full playthrough of Anguna from last night's Twitch Livestream! Amazing job on the game gauauu and thanks for dropping in on part 2 to chat! We enjoyed every minute playing it and highly recommend the game. Thanks for playing and showing the game! It was super fun to watch you guys map it all out. Probably the most thorough and careful I've seen anyone play it! 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 5, 2018 Share Posted July 5, 2018 Thank YOU for making this superb game! I have a terrible memory so I had to draw a super detailed map or else I'd get terribly lost, what a huge area the land of Anguna is! Great job gauauu! Thanks for playing and showing the game! It was super fun to watch you guys map it all out. Probably the most thorough and careful I've seen anyone play it! Quote Link to comment Share on other sites More sharing options...
gauauu Posted July 5, 2018 Author Share Posted July 5, 2018 If it would help, I can loan my FB to you to debug, thats how amped I am for this one Haha, thanks for the offer! The device is cheap enough that I should just bite the bullet and buy one, unless you happen to live in Central Illinois, then I'd take you up on the offer. Quote Link to comment Share on other sites More sharing options...
lokidchser Posted July 6, 2018 Share Posted July 6, 2018 Haha, thanks for the offer! The device is cheap enough that I should just bite the bullet and buy one, unless you happen to live in Central Illinois, then I'd take you up on the offer. Western PA, Quote Link to comment Share on other sites More sharing options...
gauauu Posted July 6, 2018 Author Share Posted July 6, 2018 Ok, I broke down and ordered a FP. We'll see what happens. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 6, 2018 Share Posted July 6, 2018 Not sure if I already mentioned this. Here's an extremely informal play around of Aguna 2600. Maybe good for observations of raw beginners interacting with your game https://youtu.be/B7yWXZ3otuw?t=686 1 Quote Link to comment Share on other sites More sharing options...
gauauu Posted July 10, 2018 Author Share Posted July 10, 2018 Has there been a resolution to the bugs when playing on the Flashback Portable? I would love to play this one Well, got my FP in the mail, and man, I'm not impressed with this thing. The HMOVE behavior is just plain wrong on it. I'm not sure there's going to be an easy fix with how inaccurate the emulation is. I was hoping an evening with the device would give me enough info to knock out a quick fix, but it looks like it would require a lot of rework. So I'm sorry to say, I probably won't have a fix soon. Quote Link to comment Share on other sites More sharing options...
gauauu Posted May 21, 2021 Author Share Posted May 21, 2021 Resurrecting this old thread to do a little bit of self-promotion: I've recently completed a NES port of Anguna. Instead of rewriting it as a completely new game, I wanted to see if I could take advantage of the shared 6502 CPU between the Atari and the NES, and keep most of the game logic code, replacing only the graphics and sound. I partially succeeded: much of the code was taken directly from the Atari game, but "just the graphics and sound" ended up being quite a bit of work! (Interestingly, the most challenging part was the glow of light in the dark rooms, which was really easy to program on the Atari, but took tons of time to get right on the NES!) We're getting ready to do a kickstarter to fund the cartridge release, so we'll see how it goes! 2 Quote Link to comment Share on other sites More sharing options...
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