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Breath Of Fire!

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I just started SNES "Breath Of Fire" on the WiiU virtual console.

 

It's the perfect RPG that I've been looking for! (I believe)

 

-Old school JRPG

-Obvious way to save your game

-Obvious early choices for advancement

-Grindy-level goodness

-Short, understandable prologue story (find all the keys!)

 

It feels like a Final Fantasy 1 or Phantasy Star 1.

I love the simple template of those early games. I'm hoping Breath Of Fire stays true to that format and doesn't get all weird on me all-of-a-sudden.

 

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I played Breath of Fire 3 on the PlayStation. I got stuck at a point where there is an action sequence that requires very precise timing. It is necessary to get past that point to progress in the game. This was very frustrating!

 

I play RPGs primarily because I do not like action games.

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I played Breath of Fire 3 on the PlayStation. I got stuck at a point where there is an action sequence that requires very precise timing. It is necessary to get past that point to progress in the game. This was very frustrating!

 

I play RPGs primarily because I do not like action games.

 

Hopefully #1 doesn't have that.

 

I stopped playing Final Fantasy V becasue it required me to have some EXACT class for one of my characters, and I thought "that makes no sense"

 

I recently got Xenoblade for the 3DS and it's too action oriented for me. I want my RPGs turn-based thank-you-very-much.

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I played Breath of Fire 3 on the PlayStation. I got stuck at a point where there is an action sequence that requires very precise timing. It is necessary to get past that point to progress in the game. This was very frustrating!

 

I play RPGs primarily because I do not like action games.

 

Only one I've played is 3. And started it up again recently. How far into the game is this action sequence? I've never beaten it, but I know I've gotten at least a little past the lighthouse part back in the day. My current play of it I am at the light house. (That big eyeball on a lizard thing wiped my party and I haven't picked it back up in a little while. Working on Tomb Raider for the Saturn... yeah... the Saturn... lol)

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How far into the game is this action sequence?

 

Honestly, I do not remember much about the plot; it has been many years since I played it.

 

The sequence involved chasing an NPC around town; presumably to question him. He was just a little bit faster than you, making him impossible to catch. There was probably some trick to it that I did not discover.

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I remember playing Breath of Fire quite a few years ago, it was enjoyable but the grinding ended up, well, grinding on me.

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I love the simple template of those early games. I'm hoping Breath Of Fire stays true to that format and doesn't get all weird on me all-of-a-sudden.

 

You've probably noticed by now that it basically stays like that until the final dungeon. There it will freak out a bit, as the entire dungeon will start spinning around at certain crossings ;)

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I love the idea of the original Breath of Fire and the execution tuned put well enough, but the last few times I played through I stopped at the last dungeon because it stopped being fun and jyst felt tedious. The aesthetics felt like a CPS1 game ported to SNES.

 

I bought Brrath of Fire II as soon as it came out and played it to death. I found every little secret and mapped out all of the character combinations and tried every variation of town. I always wabted battle backgrounds which reacted to the action, in particular the forest catching fire. It was shocking how well they pulled it off.

 

I got part way through Breath of Fire 3 when it came out and quit when I couldn't take any more. It wasn't BoF and it wasn't enjoyable.

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Hmmm. I never got into those as I was busy with the Lufia series then. Might have to revisit those.

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