Savetz Posted August 20, 2016 Author Share Posted August 20, 2016 I'm adding some fun new info to the Jumpman Reverse Engineering Notes: Easy Does It (level 1) has unused custom level code at $2900 and $2a00, plus unused graphics at $2b00. Those graphics are duplicated in all 3 Mystery Maze levels. What did Glover have in mind? Robots I contains a copy of graphics (and maybe code?) from The Roost. So do Vampire and Invasion. Was a 5th prize being considered for Grand Puzzle II? There are unused graphics in Grand Puzzle I and III. 4 Quote Link to comment Share on other sites More sharing options...
playermissile Posted August 22, 2016 Share Posted August 22, 2016 Also floating around in a few places on disk are some raw assembly source. We know Randy Glover used an Apple ][ for development, but unfortunately all I could find are relatively common .BYTE pseudo-op commands so I'm not sure we could identify a compiler. 2 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted August 22, 2016 Share Posted August 22, 2016 Great work guys, much appreciated... Could the byte stuff just be old unused level data or does it look like direct code? 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted August 22, 2016 Share Posted August 22, 2016 (edited) Could the byte stuff just be old unused level data or does it look like direct code? It turns out that the bytes assemble to the level data in Builder (which is the level where that screenshot comes from), so it's quite possible that we're somehow seeing a snippet of Randy's actual assembly code. Edited August 22, 2016 by playermissile Quote Link to comment Share on other sites More sharing options...
Mr Robot Posted December 5, 2018 Share Posted December 5, 2018 (edited) Could we get xex's for all the new levels please? Alternatively.. Teach a man to fish... Edited December 5, 2018 by Mr Robot Quote Link to comment Share on other sites More sharing options...
Savetz Posted December 5, 2018 Author Share Posted December 5, 2018 Could we get xex's for all the new levels please? Alternatively.. Teach a man to fish... Although we've both been quiet on this front due to other commitments, Rob and I are still working on creating new levels. In fact, he is working hard on Omnivore 2, which will make creating custom levels easier. Once that happens we will get back to making new levels in earnest. (And continue to invite people to create their own.) We plan to release a new version of Jumpman with all new levels. No promises, but I'd like to see that happen in 2019. So — the answer to your request is: not yet. -Kevin 6 Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 4, 2019 Share Posted May 4, 2019 Just found this topic (again) and am totally excited about this announcement! I would be interested in a better and easier level editor - I made several levels for Jumpan UC (the very best Jumpman remake ever since done but unfortunately abandoned in a very useable beta stage - the author is known for never finishing his creations). I also have a collection of Jumpman UC games never released. There was one specific by a fan that is so extremely professional that it could have been sold as a new game back in the days: Collection Of Torture. Well designed level, even with new elements and new effects. If you would like to check this out I can share it. Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 4, 2019 Share Posted May 4, 2019 Yes, please share it. I was not aware of the Jumpman UC project. Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 4, 2019 Share Posted May 4, 2019 (edited) Here it is! I tried to find the author Sensei Le Roof for several years but did not succeed. https://mega.nz/#!bkIiVKhA!XIvfWh9QTGBAma2UQMskjDximJFwul7OPwWhjpJ9Vu0 Edited May 4, 2019 by cwscws Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 6, 2019 Share Posted May 6, 2019 Here it is! I tried to find the author Sensei Le Roof for several years but did not succeed. https://mega.nz/#!bkIiVKhA!XIvfWh9QTGBAma2UQMskjDximJFwul7OPwWhjpJ9Vu0 What program can run a .jgf file? My OS reports it as: Collection Of Torture.jgf: Composite Document File V2 Document, Cannot read section info Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 6, 2019 Share Posted May 6, 2019 Just download Jumpman UC and open it with it. A .jgf file is a Jumpman Game File. 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 6, 2019 Share Posted May 6, 2019 Ok, thanks. I thought that the mega.nz download was the complete game and didn't understand how to open it. The game engine/level editor is at: http://members.iinet.net.au/~cleathley/jumpman/index.html 1 Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 6, 2019 Share Posted May 6, 2019 Let me know what you think of it. I still hope that there will be any continuation or remake of Jumpman UC - it's just a fabulous piece of software! Hope dies last... 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 6, 2019 Share Posted May 6, 2019 There are a lot of creative levels in this collection, and the level editor is similar to what's available in Omnivore 2, although it uses a scripting language instead of machine code for its custom code. While Omnivore 2 won't have a scripting language (you'll have to write in 6502 assembly for custom actions), we hope to make a library of common subroutines available. There are also a lot that have more moving objects than would be possible on the Atari without software sprites. There's one with hailstones, bullets, AND bombs that fly around, like 20 things moving on screen at once Another has 8 moving platforms, ala Ride Around. The editor has a path-editing feature that would be nice to add to Omnivore 2, but given my time constraints won't be at the top of the priority list. 3 Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 6, 2019 Share Posted May 6, 2019 Therefore I hope that something like JUC will strike Windows, too... Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 8, 2019 Share Posted May 8, 2019 The best thing on Jumpman UC is that the author hit the nail right on he head with the physics. This Jumpman clone is so extremely exact that I can't even feel a difference! Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 9, 2019 Share Posted May 9, 2019 Its very good but its prone to rope fall off, falling down the side of the rope and double jumps off ropes.......Jumpman is one of my favourite games on the Atari, its gets played A LOT. That said UC does play very well and is a very nice follow on to a Jumpman fan. PS...Just incase, have a play of Jumpman Version 1 on the Atari if you have not already, its Randy actual 'beta' of Jumpman.... Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 9, 2019 Share Posted May 9, 2019 Nevertheless it's a shame that the author simply stopped development without giving other people the chance to continue where he stopped. Source was never released, the author does not reply - he is know to never finish projects... 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 10, 2019 Share Posted May 10, 2019 Yes it is a shame, at least as you say, he could release the source... Its still great fun and those were just tiny tiny niggles I noticed....If you want a joystick busting / throwing out the window game its Spelunker..Damn picky about movement...but I love it as well.. 1 Quote Link to comment Share on other sites More sharing options...
cwscws Posted May 10, 2019 Share Posted May 10, 2019 As far as I learned in my research, he is a weird guy. But we have to live with that. I hope the new Jumpman game/editor for Atari will be a new exciting adventure... Quote Link to comment Share on other sites More sharing options...
cwscws Posted July 11, 2019 Share Posted July 11, 2019 Anything new about Jumpman 2019? Quote Link to comment Share on other sites More sharing options...
playermissile Posted July 11, 2019 Share Posted July 11, 2019 Yes! I will have an alpha version of Omnivore 2 in the next few days. It has a built-in assembler, emulator and debugger to make levels with custom code easier to develop. 4 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted July 12, 2019 Share Posted July 12, 2019 Oh, sounds nice..... Now all I need is the time to play with it, does it come with free time Quote Link to comment Share on other sites More sharing options...
cwscws Posted July 14, 2019 Share Posted July 14, 2019 Great! And the announced new game? Quote Link to comment Share on other sites More sharing options...
playermissile Posted July 14, 2019 Share Posted July 14, 2019 5 hours ago, cwscws said: Great! And the announced new game? We'll be restarting the level design contest in earnest once I get some more testing done with Omnivore. I'm working to release an alpha of Omnivore 2 tonight. Quote Link to comment Share on other sites More sharing options...
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