Tempest Posted May 10, 2016 Share Posted May 10, 2016 I figured out the problem... I was performing the jump onto the rope and then not moving the joystick. It looks like you have to move right onto the rope once you land on it or you fall. Yeah if you just grab the edge of a rope or platform, Jumpman will try to 'stand up' and will be on nothing and fall. I think it happens when his arm barely grabs the edge. It happens all the time. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted May 10, 2016 Share Posted May 10, 2016 We need a construction set! As soon as Kevin drops the document, I'll start writing code that outputs the needed bytes, and build from that. -Thom 2 Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 11, 2016 Share Posted May 11, 2016 Teased this on the ol' twitterverse. Still debugging, but should be out this week: 7 Quote Link to comment Share on other sites More sharing options...
Savetz Posted May 12, 2016 Author Share Posted May 12, 2016 Here it is! Rob and I interviewed Randy Glover, creator of Jumpman. It was his first Atari game. It earned him $250,000 in royalties. http://ataripodcast.libsyn.com/antic-interview-171-randy-glover-jumpman 7 Quote Link to comment Share on other sites More sharing options...
Bryan Posted May 12, 2016 Share Posted May 12, 2016 I posted this in the interview thread, but it's more relevant here: Knowing that the Jumpman is made of 2 Players, it should be possible to make the 3-color sprite from the C64 version with a DLI. During the lines occupied by Jumpman, you could use both Players, changing colors as necessary then turn the 2nd sprite black and reset the collision registers right at the feet. 1 Quote Link to comment Share on other sites More sharing options...
cornchip Posted May 14, 2016 Share Posted May 14, 2016 Watching with interest. 1 Quote Link to comment Share on other sites More sharing options...
Yautja Posted May 15, 2016 Share Posted May 15, 2016 Teased this on the ol' twitterverse. Still debugging, but should be out this week: Any news so far? 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 15, 2016 Share Posted May 15, 2016 Any news so far? I had a crazy debugging problem that took me 2 days to figure out, but finally got it. (Short version: I forgot to remove some PLA instructions which wrapped the stack causing VBIs to fail.) I'll post it tomorrow after I do the last bit of testing. 2 Quote Link to comment Share on other sites More sharing options...
playermissile Posted May 15, 2016 Share Posted May 15, 2016 So I don't clutter up the level building thread, I started a new thread for my Jumpman code hacking. This first version adds the new menu to practice any level. 1 Quote Link to comment Share on other sites More sharing options...
Rev Posted May 17, 2016 Share Posted May 17, 2016 Great stuff. Love me some jumpman. :-) 1 Quote Link to comment Share on other sites More sharing options...
Savetz Posted June 11, 2016 Author Share Posted June 11, 2016 Beam Me Down is my second Jumpman level, and my first with custom code. Creating this level by hand in the hex editor took me about eight hours. But Rob has something amazing in the works that would knock it down to 20 minutes. You'll all be invited to the level creation party soon. -Kevin Jumpman_BeamMeDown.atr 10 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 12, 2016 Share Posted June 12, 2016 Ha ha Kevin, nice level, I of course fell for the trap by being started on the top line Keep them coming.... Quote Link to comment Share on other sites More sharing options...
Savetz Posted June 18, 2016 Author Share Posted June 18, 2016 Here are a couple new levels to get you through the day. Just experimenting with possibilities. boxes.atr trip.atr 8 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 19, 2016 Share Posted June 19, 2016 The slopes are very interesting, it just gets a little touchy because ol' Hotfoot wants to run right off the girders.... -Thom 1 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 23, 2016 Share Posted June 23, 2016 (edited) There's a C64 guy doing an editor and screens, he's asked me to contact Kevin and Rob (which I've done) in the idea of exchanging / collaboration. He's done a new level for the C64 one which I've compiled in to a working disk for the C64, its a really nice level... Remember, the included zip file is for the C64 so needs an emulator like Vice or my personal fave, Hoxs64 to run it (or a real c64) It will NOT work on the Atari, to see the new level choose beginner, it will load what would normally be Easy Does It but it will be the new Skull level.. Here's a link to the project, could be a nice partnership despite the obvious version differences, the C64 editor looks very nice, can't wait to see Robs Atari version.. http://www.lemon64.com/forum/viewtopic.php?t=61025 Jumpman with new 1st level.zip Edited June 23, 2016 by Mclaneinc 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 23, 2016 Share Posted June 23, 2016 Got the following error when jumping on the ball in the middle of the screen, on the "Trip" level: 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 23, 2016 Share Posted June 23, 2016 Interesting development, Mclaneinc! It would make a lot of sense to have one "jumpman community", rather than having isolated groups of jumpman hackers creating incompatible editors. If both sides here can hammer out a neutral file format for passing levels (and even level sets?) around, it would set things off in the right direction. Once you have that, Atari and C64 can have their own dedicated utilities for embedding the levels in the game. With new levels available, I have no doubt you'll see other platforms with Jumpman, like Apple II, hop on board with their own embedding programs. You might even eventually see modern Jumpman engines that read in the format natively. (and emulate any embedded 6502 code) 1 Quote Link to comment Share on other sites More sharing options...
playermissile Posted June 23, 2016 Share Posted June 23, 2016 Here's a link to the project, could be a nice partnership despite the obvious version differences, the C64 editor looks very nice, can't wait to see Robs Atari version.. Challenge accepted. How about a fully cross-platform, GUI-based (point and click) editor. Kevin's been testing it, I'll release it for wider beta soon. 5 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 23, 2016 Share Posted June 23, 2016 Looks good Rob, I'll deffo have a play when you do the beta release..... The skull level on that C64 disk I posted is really nice, hoping as mentioned by RevEng that a community of sorts can be made,, Paul.. Quote Link to comment Share on other sites More sharing options...
playermissile Posted June 23, 2016 Share Posted June 23, 2016 Got the following error when jumping on the ball in the middle of the screen, on the "Trip" level: Kevin was using an older version of the level editor where I was off-by-one on some calculations. There are some limitations on placement, but the editor will show you where you're allowed to put things and where you can't. I'm really excited to share the editor, and this C64 news makes me want to push my timeline up. I'm working as fast as I can. 3 Quote Link to comment Share on other sites More sharing options...
Savetz Posted June 25, 2016 Author Share Posted June 25, 2016 Beam Me Down is my second Jumpman level, and my first with custom code. Randy Glover tried Beam Me Down and said "It’s a perfect Jumpman style level with navigation and puzzle elements." Squeeee! Here's a new one, Fadeaway. I'm really happy with this one. Jumpman_Fadeaway.atr —Kevin 4 Quote Link to comment Share on other sites More sharing options...
playermissile Posted June 25, 2016 Share Posted June 25, 2016 There's a C64 guy doing an editor and screens, he's asked me to contact Kevin and Rob (which I've done) in the idea of exchanging / collaboration. Just to update everybody, thanks to Mclaneinc we are in contact with the author of the C64 editor and are seeing how we can share info. 3 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted June 28, 2016 Share Posted June 28, 2016 (edited) Hey Kevin, love that level, hits the Jumpman vibe spot on... Just played it after I woke up this morning, perfect birthday present there Seriously, love it.. PM coming to ask you a few questions regarding Jumpman... Edited June 28, 2016 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted July 1, 2016 Share Posted July 1, 2016 Here it is! Rob and I interviewed Randy Glover, creator of Jumpman. It was his first Atari game. It earned him $250,000 in royalties. http://ataripodcast.libsyn.com/antic-interview-171-randy-glover-jumpman This is a great listen and this is a nice project all round :thumbsup: Quote Link to comment Share on other sites More sharing options...
tschak909 Posted July 16, 2016 Share Posted July 16, 2016 New Jumpman level! Minty Goodness! Video here: -Thom Minty Goodness.atr 2 Quote Link to comment Share on other sites More sharing options...
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