+Adam+ Posted October 22, 2016 Share Posted October 22, 2016 (edited) Here are the results with points: http://www.abbuc.de/community/forum/viewtopic.php?f=3&p=74063#p74063 Thanks to all participants! Edited October 22, 2016 by +Adam+ 2 Quote Link to comment Share on other sites More sharing options...
emkay Posted October 22, 2016 Share Posted October 22, 2016 Well, I was aware, Dimo's Dungeon will make it Dye is a real surprise. The Monk needed more presentation. Popmilo should go to school by 8BitJunkie . But, what to say ? Gratulations to all participants 3 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 22, 2016 Share Posted October 22, 2016 Congratulations guys :thumbsup: May as well post the points here - 73 voters >>>Re: ABBUC Software Competition 2016contributionby Dietrich »Sa October 22, 2016, 21:53The AGM is over, and the software competition is considered after evaluating the 73 voting as follows:games. 1 Dimo's Dungeon, 587 points. 2 dye, 572 points. 3 The Monk, 429 points. 4 Skyscraper, 427 points. 5 Name this game, 407 points. 6 SpaceFortress Omega, 397 points. 7 1K ATASCII Blaster, 392 points. 8 Rain of Terror, 372 points. 9 Big Mess, 320 points10th Get up !, 313 pointsCongratulations to all the participants, especially our 8bitjunkie for the first and last place, and Someone for the remarkable game "dye" having a great game idea. This time, there were many good games again, thanks for that to the authors!Applications. 1 Bugbiter 240i Picture Converter / Viewer, 498 points. 2 Title Studio GR15, 355 points. 3 Atarikett, 308 points. 4 PMG Make Utility, 249 points. 5 Graphics 3 Planner, 244 pointsAgain congratulations to the participants. A comfortable-to-use image converter that works from Atari and BMPs can convert APAC2s / CIN and even with batch mode, I have not yet seen.Dietrich<<< 5 Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 22, 2016 Share Posted October 22, 2016 Congratz to all participants! Skyscraper download will be available in 10 minutes here: http://matosimi.websupport.sk/atari/2016/08/skyscraper/ 7 Quote Link to comment Share on other sites More sharing options...
+slx Posted October 22, 2016 Share Posted October 22, 2016 Dimo's Dungeon felt like the most professional entry although I found it a bit too easy to plunge to one's death. Dye finishing second is a bit of a surprise though the "packaging" is well done and the idea is good. The monk was impressive "mechanically" but after a bit of hacking about bushes I didn't know what to do. Skyscraper is a solid "sequel" to Gravity and one of those "just one more try" games. Name this game would profit from a bit of randomness and the ability to use the keyboard. Not being a walking game encyclopedia I had to guess my way through. Space Fortress Omega looks impressive. I probably didn't do it justice but I just don't like games where you can get crushed against a wall too much. 1K ATASCII blaster, also "just one more try" and very cleverly done using the character set bitmaps for obstacles. Rain of Terror imho would have deserved a better rank, it seems a bit hard but otherwise is a classical "one screen" game that might work on the VCS as well. Big Mess: interesting idea, but maybe a bit on the "slow" side. Get up I found a bit too hard although the "points by acceleration" idea is good. 5 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 23, 2016 Share Posted October 23, 2016 (edited) Dimo's Dungeon felt like the most professional entry although I found it a bit too easy to plunge to one's death. Dye finishing second is a bit of a surprise though the "packaging" is well done and the idea is good. The monk was impressive "mechanically" but after a bit of hacking about bushes I didn't know what to do. Skyscraper is a solid "sequel" to Gravity and one of those "just one more try" games. : Hello to all, thanks for voting and making this compo interesting ! Dimo's Dungeon is most professional looking when you consider all the effort Wolfgang put into it. It is imho most complete game and even better it's a community effort. Level editor is a great idea and we should make more of those. Dye is a surprise. And a good one. Didn't think a simple idea like filling colors would make such an interesting game. Levels, passwords, music all give it a nice feel. +1 from me for using 4x4 mode As Monk is my game I would like to thank to all who had patience to try more than hacking bushes I wish I had more time to finish it as game like it is is more like v0.3 then a full v1.0 ... Plan is for it to have full inventory and crafting system, more enemies, big boss at end etc... Stay tuned, development will continue during winter months and it will make more sense then now Have to check rest of entries when downloads become available... Till then I've already started on ideas for next year @Edit: forgot to attach atr for your Sunday fun, enjoy ! monk_1.3_plus_story_and_instructions.zip Edited October 23, 2016 by popmilo 11 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted October 23, 2016 Share Posted October 23, 2016 (edited) Congratulations fly out to everybody inside the A8 comunity. We all are spoiled with a lot of awesome new games and tools. My personal thanks goes to all the coders, musicans and gfx-artists, to the testers and level designers, to all the teams that made possible all those great A8-prods. Thank You!!! Cheers - Mario Edited October 23, 2016 by MARIO130XE 10 Quote Link to comment Share on other sites More sharing options...
+slx Posted October 23, 2016 Share Posted October 23, 2016 Missed that in my late night post: A big thank you to all who spent countless hours on giving us new software 25 years after the last 8-Bits were made! We are indeed spoiled. And to think that the contest is less than half of what was published or improved this year! ABBUC magazine ran a multi-page article listing new games and updates. Gesendet von iPhone mit Tapatalk 5 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 23, 2016 Share Posted October 23, 2016 (edited) Mario, all the level designers and I say thank you for your votes and your interest in our game Dimo's Quest: The Dungeon!You make our hearts sing :-)Find the download here: http://atariage.com/forums/topic/255315-abbuc-swc-2016-dimos-quest-the-dungeon/page-2 Edited October 23, 2016 by 8Bitjunkie 5 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 23, 2016 Share Posted October 23, 2016 Dimo's Dungeon is most professional looking when you consider all the effort Wolfgang put into it. It is imho most complete game and even better it's a community effort. Level editor is a great idea and we should make more of those. Thank you very much, but who is Wolfgang? 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 23, 2016 Share Posted October 23, 2016 Thank you very much, but who is Wolfgang? LoL.... Was early in the morning, didn't have enough coffee in me, thought about Abbuc, "aha german guy who made previous Dimo, hhmmmm what was that german name ? Wolfgang! Yeah that's it..." Well my guess Wolfgang put some effort in Abbuc so thanks to him and Thomas also ps What's next ? Don't make us wait two years again 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted October 23, 2016 Share Posted October 23, 2016 ps What's next ? Don't make us wait two years again Dimo 3D : Wrath of Kayem ... 4 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 23, 2016 Share Posted October 23, 2016 (edited) ps What's next ? Don't make us wait two years again Next? This: 1) Dimo's Quest: The five kingdoms - 16 MB cart version with 50 new levels (and all old ones, too), new intro sequences (Dimo's home with the royal fairy and the castle of king greenfoot) and 5 cutscenes, all with professional voice artists (several minutes of digitized speech in total) and a title track with singer voice... => Next spring (I hope) 2) a vertical shooter game with (you guess) lots of colors, lots of enemies and a story line as well. And, of course, our brave hero Dimo is the pilot, fighting against the evil empire of KAYEM... 3) There is a level disk planned for Dimo's Dungeon from Markus (Proc Atari) so stay tuned... Edited October 23, 2016 by 8Bitjunkie 7 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 23, 2016 Share Posted October 23, 2016 Dimo 3D : Wrath of Kayem ... First the ISOMETRIC version 3 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 23, 2016 Share Posted October 23, 2016 2) a vertical shooter game with (you guess) lots of colors, lots of enemies and a story line as well. And, of course, our brave hero Dimo is the pilot, fighting against the evil empire of KAYEM... That sounds great ! Quote Link to comment Share on other sites More sharing options...
+Philsan Posted October 23, 2016 Share Posted October 23, 2016 BTW, kudos to Get Up! authors too. I like titlescreen tune very much! 1 Quote Link to comment Share on other sites More sharing options...
Mathy Posted October 23, 2016 Share Posted October 23, 2016 Hello Vladimir Well my guess Wolfgang put some effort in Abbuc so thanks to him and Thomas also You may or may not know this, but Wolfgang is our president and has been since the beginning. He's one of the founders of the ABBUC and he's the foundation it was built on. Without him, ABBUC would never have become what it is now. We all fear the day he's gonna say: "I'm to old for this shit, I'm stepping down". His are pretty big shoes to fill. So yes, Wolfgang did put "some" effort into the ABBUC. Sincerely Mathy 6 Quote Link to comment Share on other sites More sharing options...
Sikor Posted October 23, 2016 Share Posted October 23, 2016 Gr 3 planner with manual - Abbuc version. gr3_planner.xexinstrukcja.txt 10 Quote Link to comment Share on other sites More sharing options...
+slx Posted October 23, 2016 Share Posted October 23, 2016 As Monk is my game I would like to thank to all who had patience to try more than hacking bushes I wish I had more time to finish it as game like it is is more like v0.3 then a full v1.0 ... Plan is for it to have full inventory and crafting system, more enemies, big boss at end etc... Stay tuned, development will continue during winter months and it will make more sense then now I mostly watched my Minecraft versed kids try Monk and only hacked a tiny little bit myself The huge map and smooth movement are great already, so looking forward to V1.0 !!! 1 Quote Link to comment Share on other sites More sharing options...
Yautja Posted October 24, 2016 Share Posted October 24, 2016 (edited) What about Space Fortress Omega, Get Up! and Big Mess? Will they also be released for free? As 1K ATARI Blaster seems to be commercial only... - Y - Edited October 24, 2016 by Yautja 1 Quote Link to comment Share on other sites More sharing options...
freetz Posted October 24, 2016 Share Posted October 24, 2016 As promised, 1K ATASCII Blaster's source code will be released on my website after the contest. Just give me a few days - or get your limited cassette version for the real feel ... 2 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted October 24, 2016 Share Posted October 24, 2016 What about Space Fortress Omega, Get Up! and Big Mess? Will they also be released for free? As 1K ATARI Blaster seems to be commercial only... - Y - Find GetUp! (and some behind the scenes material) here: http://atariage.com/forums/topic/258335-abbuc-swc-2016-getup/ 2 Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 24, 2016 Share Posted October 24, 2016 I mostly watched my Minecraft versed kids try Monk and only hacked a tiny little bit myself The huge map and smooth movement are great already, so looking forward to V1.0 !!! My goal was to achieve that good gameplay that minecraft gives. Considering I had around day or two to balance parameters of the game, it turned out ok I guess... Game just begs for good inventory, more resources and tougher enemies. Talking about big map, plan is to make it smaller and make additional underground levels instead. We'll see, stay tuned. 2 Quote Link to comment Share on other sites More sharing options...
freetz Posted October 24, 2016 Share Posted October 24, 2016 (edited) 1K ATASCII Blaster's source code is now available online at http://www.phobotron.de/1KAtasciiBlaster.html (scroll down to the "Expand!" section) - enjoy! Edited October 24, 2016 by freetz 9 Quote Link to comment Share on other sites More sharing options...
bugbiter Posted October 25, 2016 Share Posted October 25, 2016 (edited) Thank you all for putting Bugbiter 240i converter 1st place for applications! I've put a lot of effort into it to make the program foolproof and intuitive and I hope you'll enjoy your Atari showing your latest holiday snaps in full color as much as I do. It's been a great competition with awesome games and apps. I'm still struggling with Dye's _BOB..... Edited October 25, 2016 by bugbiter 5 Quote Link to comment Share on other sites More sharing options...
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