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Toki for the 7800 PAL / NTSC Edition Cartridge POLL

  

211 members have voted

  1. 1. Preferred Version of Toki

    • NTSC
      174
    • PAL
      37


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Will Also be puting this in the Atariage store?????????????????????

I don't know. Would be cool to see the likes of Toki, Klax, Sirius/Plutos, and other repros in there. CPUWIZ did the Sirius/Plutos runs. Maybe Albert wants to focus on selling legit homebrew rather than hacks or protos???

 

Probably posted in jest, but this bares repeating:

 

Albert is banned from the sale and will not get the ROM either. :ponder:

Poor Albert... :sad:

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I don't know. Would be cool to see the likes of Toki, Klax, Sirius/Plutos, and other repros in there. CPUWIZ did the Sirius/Plutos runs. Maybe Albert wants to focus on selling legit homebrew rather than hacks or protos???

 

Probably posted in jest, but this bares repeating:

Poor Albert... :sad:

 

Gotta think of branding. A "finished" product brings more respect than a "repro". Think about the good press 5200 Tempest has received because it was actually finished [and by the original programmer - Keithen Hayenga - to boot]. Now compare that to a "proto" that's say "missing" audio. Repros and unfinished protos are fine for us lot in the forums but that's not necessarily what you want greeting n00bs that stop by the Store portion of the site first. Now imagine if Klax was finished with POKEY audio from the arcade original. That would be something worth putting in the Store. However, there's a lot of factors there that could prevent that from happening besides getting the POKEY audio ported. First, there's the POKEY/HOKEY supply issue for those wanting such chips in the carts. For those that want to skip the chip embedded in the cart, then you have the fact that the XBoard isn't produced anymore and the XM isn't finished. Next, you have the rights holder. While the current [air quotes] Atari [end air quotes] is cool with AtariAge using the game's 7800 source code, that doesn't mean that the current IP holder to the original game is. That would be WB Games [owners of all of the former Atari Games Corp/Midway IP]. Ports of games belonging to other companies raise those types of issues.

 

What this hobby depends upon is either the good will exhibited by the likes of [air quotes] Atari [end air quotes] or indifference by the likes of Namco because they have a threshold that if it's not worth paying $500/hr for their attorneys to draft a Cease & Desist Letter, then they are just going to ignore it. What kills the hobby are fargin' iceholes like Nintendo going ape s*it over anything they perceive will bunch up Reggie's thong.

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Gotta think of branding. A "finished" product brings more respect than a "repro". Think about the good press 5200 Tempest has received because it was actually finished [and by the original programmer - Keithen Hayenga - to boot]. Now compare that to a "proto" that's say "missing" audio. Repros and unfinished protos are fine for us lot in the forums but that's not necessarily what you want greeting n00bs that stop by the Store portion of the site first. Now imagine if Klax was finished with POKEY audio from the arcade original. That would be something worth putting in the Store. However, there's a lot of factors there that could prevent that from happening besides getting the POKEY audio ported. First, there's the POKEY/HOKEY supply issue for those wanting such chips in the carts. For those that want to skip the chip embedded in the cart, then you have the fact that the XBoard isn't produced anymore and the XM isn't finished. Next, you have the rights holder. While the current [air quotes] Atari [end air quotes] is cool with AtariAge using the game's 7800 source code, that doesn't mean that the current IP holder to the original game is. That would be WB Games [owners of all of the former Atari Games Corp/Midway IP]. Ports of games belonging to other companies raise those types of issues.

All good points. Several homebrews are in fact lined up just waiting for Hokey chips. None of the "found protos" hold a candle to works of the likes of PacmanPlus for instance. Many found protos lack polish, but then again so do many of the games released and sold on the 7800. At least some of these games, we have no reason to believe they wouldn't have just gone into production as-is, except Atari were hemmoraging money and many finished projects were killed. The Traimels didn't give a flying f*** about quality. One of many reasons why Nintendo won in the end, unfair monopolistic business practices aside... ;-)

 

What this hobby depends upon is either the good will exhibited by the likes of [air quotes] Atari [end air quotes] or indifference by the likes of Namco because they have a threshold that if it's not worth paying $500/hr for their attorneys to draft a Cease & Desist Letter, then they are just going to ignore it. What kills the hobby are fargin' iceholes like Nintendo going ape s*it over anything they perceive will bunch up Reggie's thong.

R.I.P. Princess Rescue... :_(

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At least some of these games, we have no reason to believe they wouldn't have just gone into production as-is, except Atari were hemmoraging money and many finished projects were killed. The Traimels didn't give a flying f*** about quality. One of many reasons why Nintendo won in the end, unfair monopolistic business practices aside... ;-)

 

 

Well, in fairness, Commando was done during Atari Corp's days; it wasn't a leftover from Atari Inc/GCC. John Skruch was especially proud of that release and it appears Sculptured Software went out of their way with that one too.

 

But yes, had every single Atari Corp era 7800 title had been done as well as Commando, Atari would've been a much closer 2nd Place competitor to Ninjaendo back then. Better sprites and POKEY audio on Double Dragon would've helped immensely although that's ultimately Activision's fault [not that Atari couldn't have "assisted" with that title though considering how important it was to have that game on the various platforms then].

 

Toki looks to be on the same quality level as Commando…well, if it had POKEY audio, of course...

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well, if it had POKEY audio, of course...

 

Next person that says anything about Toki POKEY, will be banned from the sale, just like Albert.

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Toki looks to be on the same quality level as Commando…well, if it had POKEY audio, of course...

Toki is infinitely better than Commando, audio issues aside.

 

EDIT: I'm not saying Commando is a bad game by any means, just that I find platformers more enjoyable.

 

 

Next person that says anything about Toki POKEY, will be banned from the sale, just like Albert.

Toki-1.pnghqdefault.jpg

:grin:

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Well, judging by Super Star Wars and the SNES port of Mortal Kombat II, I have to say, I don't think I've ever seen *crap* from Sculptured.

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Well, judging by Super Star Wars and the SNES port of Mortal Kombat II, I have to say, I don't think I've ever seen *crap* from Sculptured.

 

Their XEGS work wasn't so great.

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I need to get back into Retro goodness, thanks Le Geek for pointing this out. If its not too late I'm in for an NTSC version.

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I need to get back into Retro goodness, thanks Le Geek for pointing this out. If its not too late I'm in for an NTSC version.

 

Holy crap, welcome back Eric.

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Did they do XE Commando and Crossbow? I thought they were pretty good.

 

Yes, and the XE versions of Choplifter, Mario Bros., Dark Chambers and a few others for Mastertronic and U.S. Gold. I think most of those 8-bit games were above average. Especially Ninja.

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I love the XE Mario Bros. and Commando. My first "retro" Atari projects were making 1mbit Atarimax compatible versions of these two games. Also did XE Battlezone.

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