+adamantyr Posted July 6, 2016 Author Share Posted July 6, 2016 The game is complete enough I was able to play the Warrior... I got all the way to level 3 before breaking out for some fixes. Specifically, the game was too easy. Once my warrior got a hold of a decent shield and accrued enough experience, monsters were just not able to hit him at all. I checked and my formula to calculate attack rolls for monsters just wasn't able to overcome the warrior's defense. Sure, they'd hit like 1 time out of 20, but they rarely got more than 4-5 attacks. It's weird because before I reduced the number of monsters per level, my first seed random dungeon was kicking the warrior's ass! Specifically, he had no weapons or armor for a long stretch of corridor he had to fight monster after monster through. It's a tricky thing, balancing, as I need to make sure all three classes are viable... in all honesty, by the time I'm done, the adventurer class is probably going to have the hardest time of it; the hybrid spellcaster/warrior role will be tricky to keep in balance. 6 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 7, 2016 Share Posted July 7, 2016 Awesome progress!! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted July 11, 2016 Author Share Posted July 11, 2016 We are getting close! Close enough that I have commissioned a print shop to print the manual cover. With the help of Owen and his son Buck, I've gotten a lot of good play-testing done over the last few days. (Thanks guys!) Per their request, I've added a save game feature. It probably would take 4-6 hours to complete a full game from beginning to end, so this is necessary so people can take a breather or even recover from a disastrous encounter. Before I make a general release available, I intend to beat the game with the two core classes (warrior and magic-user) to ensure that both can survive all the way to the end. (My main concern here is that the magic-user may end up too fragile to survive.) 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 12, 2016 Share Posted July 12, 2016 It has been a blast thus far. I have yet to beat the game, but I have reached the end of level 4. Very challenging and very well done! The SAVE feature is a game changer. Thanks for implementing that. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted July 17, 2016 Share Posted July 17, 2016 Nice can't wait to play Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted July 22, 2016 Author Share Posted July 22, 2016 Quick update, still play-testing. It's been a real trial to get the numbers just right! I want the game to be challenging but not impossible. At one point, both me and Owen were dying by level 3 because attrition was just too much. I've had little issues crop up that forced me to abandon saves which meant starting over a lot. I definitely want to win the game before I put it out there. I'm feeling a bit guilty because Aperture is actually NOT possible to win; the last level relied on some in game physics that got changed later. I don't want this game to have that problem! 5 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 5, 2016 Author Share Posted August 5, 2016 (edited) Okay, so work is keeping me SUPER busy and I just haven't had time to play the game properly... so I'm going to put my beta version up for download here so I can get some assistance. Just unpack all the zip files into the DSK1 folder of your emulator and let Extended BASIC auto-load it. Instructions are included in a text file in the ZIP. I haven't tested the full game on real iron but it should work there. I've mainly been playing the warrior class, so I haven't had much chance to test out magic user or adventurer. Nor have I reached level 5 and beyond, so I'm not sure if the final encounters will work. I highly advise saving your game at the start or end of any given level so you can restore it if needed. If you encounter a breaking bug, list the line and print out all the variable values and post here with the data so I can investigate and determine what happened. Wizard's Doom: WizardsDoom.zip Edited August 12, 2016 by adamantyr 2 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 5, 2016 Share Posted August 5, 2016 I have reached level 4 and died using Warrior. Didn't get far in Level 4. My experience has been nothing short of awesome. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 8, 2016 Author Share Posted August 8, 2016 Any feedback anyone? Always nice to hear something. Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted August 8, 2016 Share Posted August 8, 2016 I just got home from a short vacation, so I haven't had time to play yet. I'll have to jump on it this weekend. . . Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 11, 2016 Share Posted August 11, 2016 Played it some more last night... 2 hours, 3 floors, and a sad death. (Trap got my last few HP) Still loving the game, just want to beat it!!! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 12, 2016 Author Share Posted August 12, 2016 Yeah, I need to play again myself... I need to know the game is winnable! Quote Link to comment Share on other sites More sharing options...
+InsaneMultitasker Posted August 12, 2016 Share Posted August 12, 2016 I need to know the game is winnable! I gave the game a quick try and may have a chance to actually play with it this weekend. Are we allowed to FCTN-4 the program to boost our stats on the fly? ;) 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 12, 2016 Author Share Posted August 12, 2016 I gave the game a quick try and may have a chance to actually play with it this weekend. Are we allowed to FCTN-4 the program to boost our stats on the fly? ;) Nope. Kind of defeats the purpose of play-testing doesn't it? 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 12, 2016 Author Share Posted August 12, 2016 (edited) And of course, the moment I start playing I find a game-crashing bug. To fix it in your local copies, copy and paste the following lines and re-save the main game file as WIZDOOM. 1170 T=90-LV*10 :: IF EC THEN 1110 ELSE GOSUB 2270 :: GOTO 1110 2295 FM,FI,CI=0 :: I=LEN(ER$):: ER$,EC$="" I also updated the ZIP file to have this fix. Edited August 12, 2016 by adamantyr 1 Quote Link to comment Share on other sites More sharing options...
FastRobPlus Posted August 12, 2016 Share Posted August 12, 2016 Loving the look of this game. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 15, 2016 Author Share Posted August 15, 2016 No feedback at all, anyone? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 15, 2016 Share Posted August 15, 2016 Started a game as a magic user the night before last. It did not go well. LOL!!! I should be able to post some screenshots tomorrow. Buck has been playing alot of Oregon Trail and SimCity2000 as part of his homeschooling, so his computer time has been used mostly for schooling this past week. Still have not beaten level 5 as any type of player... Those knights are bad dudes. Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted August 15, 2016 Share Posted August 15, 2016 This is incredible. To be able to code 3D mazes like this. And it's fun to boot. Nice job! Started as a fighter, lasted 4 fights. I need to RTFM. Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted August 15, 2016 Share Posted August 15, 2016 I was a Wizard. I died pretty quickly--but then again, that is par for the course for wizards. They need a lot of luck to survive long enough to have a chance at winning. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 15, 2016 Author Share Posted August 15, 2016 Oh yeah, you NEED to use your spells to survive as a magic-user. I haven't played as much with the numbers for spells so there's probably some calibration needed. (Longer duration, more potency, etc.) If you decide to do a magic-user, let me know if you think you need stronger spell effects or more potions or whatever to increase your chances of survival. I've already made some minor changes, greatly increasing the amount of health and magic restored by potions. I probably want the game to be "too easy" for me, the creator who knows EXACTLY how to play, to make sure it's not impossibly difficult for everyone else. 1 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted August 15, 2016 Share Posted August 15, 2016 The manual is short and sweet. It gives all details you need to survive and thrive. As a warrior, I do very well. I have not had much time to play as a mage, but I am getting to it. Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted August 17, 2016 Share Posted August 17, 2016 Oh didn't know a version had been released. Will play it later today gotta sleep now, terrible habit Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 17, 2016 Author Share Posted August 17, 2016 Technically this is a beta/playtest version. It's complete but I don't know if it can be won. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted August 18, 2016 Author Share Posted August 18, 2016 Okay, I fixed some major bugs with monsters approaching you from adjacent chambers. I'd re-written this code a bit ago to move all the chamber processing into viewing calculations, as I hated the noticeable "lag" every 30 seconds or so when it tried to figure out if a monster was nearby on the fly. Unfortunately, any major change like that has to be tested, and it turned out I had a ton of little bugs, and even mis-configured data causing it to look at the wrong chambers. No wonder it seemed like monsters weren't really moving towards me as much! But it's fixed now. As you go deeper, monsters will be more aggressive in moving towards you from adjacent chambers. Plus I gave healing and magic potions much more oomph than they had before, so hopefully your survivability will be greater! Please note: This is a beta version of the game. It is more or less complete and SHOULD be winnable but that has not been confirmed. I'd appreciate feedback on it! Zip file: WizardsDoomBeta.zip 2 Quote Link to comment Share on other sites More sharing options...
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