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Eric7100

Sometimes, this is not a "community"...

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Jason raised a good point. Who's going to create the game labels?

 

I nominate Rev. :)

Edited by Eric7100
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Jason raised a good point. Who's going to create the game labels?

 

I nominate Rev.

 

 

If you convince Intvdave.

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Hatman, the final draft of your SP Baseball box looks great! I want one of those, and a label as well. :)

Edited by Eric7100

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"Tell your wife she is wrong". This thread, and the one that inspired it, are comedy gold.

 

Reminds me of an uncle I have. He full-well knows that the word "nigger" is offensive to a great many people. And has been for many decades now. Intellectually, he understands why it's offensive and hurtful. And yet - he uses it regularly. The reasons why have all been articulated in these threads:

 

"It's just my opinion"

"People need to grow thicker skins"

"The world doesn't come with filters"

"Being offended doesn't make you right"

"Your reaction says more about you than it does about me"

 

And my all-tme favourite: "It's just how I was raised". Like he's an unthinking machine, incapable of ever learning something new, even after DECADES of getting in trouble for it. He's nearly lost his job because of his "honest opinions", and yet he STILL can't understand that perhaps if EVERYONE ELSE THINKS YOU'RE WRONG, you might just be.

 

Comedy gold.

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Here's another perspective from my experience making product for game systems, well Colecovision and Intellivision. It takes a lot of time and effort to make a game. I have to program, draw the graphics, make sound effect, and budgeting around restricted ROM space. I recently learned how to make a bankswitch cartridge for the Colecovision and that took me awhile to figure out. I want the game to be the best as possible. I constantly worry what other people thought of my games. I think of the worse possible scenarios, like there may be a massive careless bugs I missed, people complain about how hard the game is, or people don't play them at all. The feeling I get once I hand over the ROM files is pretty weird since you just got out of a wild ride. PONG/Computer Space, Flappe Byrd, and Spunky's Super Car! may look simple, but there's a lot of work I did under the hood to get those games working on the Colecovision. I'm now worried Mad Bomber due to me multiplexing and the collusion detecting not working right because I did to much in one frame.

 

I just think you should relax and try to understand other people perspective. I can imagine what the publishers does behind the scene. They have to buy boxes, glue boxes together, print manual, burn ROM to the cartridge, put together cartridges, get more cartridges, buying more screws for the cartridges, ship them out, buy more shipping boxes and etc. I do try my best to be nice and polite as I can with them.

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Here's another perspective from my experience making product for game systems, well Colecovision and Intellivision. It takes a lot of time and effort to make a game. I have to program, draw the graphics, make sound effect, and budgeting around restricted ROM space. I recently learned how to make a bankswitch cartridge for the Colecovision and that took me awhile to figure out. I want the game to be the best as possible. I constantly worry what other people thought of my games. I think of the worse possible scenarios, like there may be a massive careless bugs I missed, people complain about how hard the game is, or people don't play them at all. The feeling I get once I hand over the ROM files is pretty weird since you just got out of a wild ride. PONG/Computer Space, Flappe Byrd, and Spunky's Super Car! may look simple, but there's a lot of work I did under the hood to get those games working on the Colecovision. I'm now worried Mad Bomber due to me multiplexing and the collusion detecting not working right because I did to much in one frame.

 

I just think you should relax and try to understand other people perspective. I can imagine what the publishers does behind the scene. They have to buy boxes, glue boxes together, print manual, burn ROM to the cartridge, put together cartridges, get more cartridges, buying more screws for the cartridges, ship them out, buy more shipping boxes and etc. I do try my best to be nice and polite as I can with them.

 

I hope you know that there is ALREADY a very advanced cartridge for Intellivision (JLP) that does bank switching, has a ton of RAM and flash RAM and hardware math routines.

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I hope you know that there is ALREADY a very advanced cartridge for Intellivision (JLP) that does bank switching, has a ton of RAM and flash RAM and hardware math routines.

Yup, I'm aware of it.

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I hope you know that there is ALREADY a very advanced cartridge for Intellivision (JLP) that does bank switching, has a ton of RAM and flash RAM and hardware math routines.

 

 

For obvious reasons, that board is not available for all publishers and the games that they wish to release.

 

Not complaining. Just stating fact. :P

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For obvious reasons, that board is not available for all publishers and the games that they wish to release.

 

Not complaining. Just stating fact. :P

 

Right. LTO won't put Ms. Pac Man on it, Keith's games or hacks of Keith's games.

 

However, anyone building a new game that wants to use flash ram, extra ram and math routines has it available.

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Right. LTO won't put Ms. Pac Man on it, Keith's games or hacks of Keith's games.

 

However, anyone building a new game that wants to use flash ram, extra ram and math routines has it available.

I understand that there is also a matter of price and scale.

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I understand that there is also a matter of price and scale.

 

The price of JLP carts are very competitive with other cartridges available. LTO does adjust their price to scale but you don't have to buy THAT many boards to get the best price.

 

JLP cartridges INCLUDE a shell and screws. At low volumes JLP comes in $3 higher when you factor in shells than a competing board that doesn't do bank switching or flash ram. . At higher volumes it would come in $2 CHEAPER when you factor in shells.

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Right. LTO won't put Ms. Pac Man on it, Keith's games or hacks of Keith's games.

 

However, anyone building a new game that wants to use flash ram, extra ram and math routines has it available.

Maybe they are okay putting Konami games (new conversions) on it? Edited by mr_me

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Right. LTO won't put Ms. Pac Man on it, Keith's games or hacks of Keith's games.

 

However, anyone building a new game that wants to use flash ram, extra ram and math routines has it available.

Then don't be surprised when someone decides to do something not supported and takes matters into their own hands. Again, I don't have any insider info and I try to not to get involved some of the history of this hobby but all I see is one more option to allow me to release something.

I have two large games in progress that require ram and flash saving, at some point they will be released.

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