Place Logo Here #1 Posted July 17, 2016 Hyperchase is awesome, but the--um--hypersensivity of the controls can be irritating and I am not crazy about stuttering animation of the other cars (which often results in a car instantaneously crossing a large gap to crash into me). Two thoughts for potential hacks: 1: Could a spinner hack be done? The one for Pole Position is a joy to play with the Atari driving controller. 2: What about a no-car "scenic drive" hack? I am surely not the only person who plays primarily for that awesome scenery. Maybe even an "infinite" version where you can go as long as you want and the different sections (tunnel, desert, etc.) appear at random. Maybe even some new landscapes (overpasses, oceanside, city). Just some thoughts. Quote Share this post Link to post Share on other sites
Place Logo Here #2 Posted July 18, 2016 The more I think about this, I would like to try doing these hacks on my own. I figure reverse-engineering something would be a great intro to programming for the Vectrex. Where would I find source code for Vectrex programs? I assume those who have done hacks for the original games must have access to the source, as I cannot imagine anyone editing machine code. Quote Share this post Link to post Share on other sites
vectrexroli #3 Posted July 18, 2016 You don´t need to hack the Hyperchase code, you can use a modded Atari paddle controller: http://www.playvectrex.com/vectech/apaddle/apaddle_f.htm There was even a controller available for that game made by George from Furry Unlimited, it was called "Overdrive Controller" which you can see in this vieo here: Quote Share this post Link to post Share on other sites
Place Logo Here #4 Posted July 18, 2016 You don´t need to hack the Hyperchase code, you can use a modded Atari paddle controller: http://www.playvectrex.com/vectech/apaddle/apaddle_f.htm There was even a controller available for that game made by George from Furry Unlimited, it was called "Overdrive Controller" Thank you for that info. I was only aware of hacks of select games to enable driving controller support and was oblivious to the paddle hack and the overdrive controller. And, slightly off-topic, I love your video series. All that said, even if Hyperchase doesn't need to be hacked for controller support, I would still like to reverse-engineer one of the original games so I can get a feel for programming for the system. Back to a question from my first post: how have others been making hacks for those games? If it was by modding the original assembler code, where would I find that? 1 Quote Share this post Link to post Share on other sites
SiLic0ne t0aD #5 Posted July 19, 2016 I recommend joining the Vector Gaming Forums, and check out the Vectrex/Vectrex Programming section. That ought to get you started in the right direction. http://vectorgaming.proboards.com/board/20/vectrex Quote Share this post Link to post Share on other sites
50TBRD #6 Posted July 22, 2016 I use a modified paddle controller or modified steering wheel for Hyperchase and games like Parcel Panic. The fine movements are much better, especially near the center. Quote Share this post Link to post Share on other sites
Place Logo Here #7 Posted July 22, 2016 I use a modified paddle controller or modified steering wheel for Hyperchase and games like Parcel Panic. Thanks for the heads-up. What is Parcel Panic? Have not heard of that game before. As for programming resources, I only have Macs. Anybody know of a Vectrex 6809 assembler for OSX? Quote Share this post Link to post Share on other sites
vectrexroli #8 Posted July 22, 2016 Thanks for the heads-up. What is Parcel Panic? Have not heard of that game before. As for programming resources, I only have Macs. Anybody know of a Vectrex 6809 assembler for OSX? You can see Parcel Panic around 13:20 in this video here: Quote Share this post Link to post Share on other sites