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Super Pro Tennis Cart Defective?


Eric7100

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As part of my recent Intellivision homebrew sale, I sold a brand new, CIB copy of Super Pro Tennis on eBay. The CIB game was shipped exactly as it was received by David from IntelligentVision. I never even opened the flaps on the box. Today, I received the following message from the buyer on eBay:

 

"I received the game and just around to checking it and I can't get it to work. I've tried it on both my machines to no avail. I cleaned the contacts and that didn't even work as it usually does. I guess I will have to return it. Let me no how to proceed."

 

Besides the obvious answer of having the buyer return the game for a full refund, is there any other advice I can give him? Anything else that he can try? Can a brand new Intellivision homebrew cartridge simply be defective?

Edited by Eric7100
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As part of my recent Intellivision homebrew sale, I sold a brand new, CIB copy of Super Pro Tennis on eBay. The CIB game was shipped exactly as it was received by David from IntelligentVision. I never even opened the flaps on the box. Today, I received the following message from the buyer on eBay:

 

"I received the game and just around to checking it and I can't get it to work. I've tried it on both my machines to no avail. I cleaned the contacts and that didn't even work as it usually does. I guess I will have to return it. Let me no how to proceed."

 

Besides the obvious answer of having the buyer return the game for a full refund, is there any other advice I can give him? Anything else that he can try? Can a brand new Intellivision homebrew cartridge simply be defective?

No, cleaning the contacts is the best advise. Other than that, this is your sale, your game and problem.

 

Maybe testing your games before you sell them as new is a great idea as well.

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I get that it is my problem, but a brand new game shouldn't be faulty.

This falls directly under the category of "shit happens". I usually test all mine when they arrive and I have found a couple of homebrews that didn't work.

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It happened to me with a copy of Super NFL Football. So I sent an email to David and he kindly explain me how the game could be fixed. It appears that a very small amount of these boards need to have the Option J3 point to be closed.

 

One easy way to verify is to open the cartridge shell and take a look on the board. If you see something like the picture below (see the gap between the two little small squares) , that could be the reason why the game is not working.

 

Normally, the fix is to solder J3 point on the game board. The solder is just to close the connection with a drop of solder.

 

Yes, it worked with Super NFL but I believe your best bet is to ask to David just in case I’m wrong. He’s the expert for sure ;-)

 

Hope that helps!

post-35204-0-16689100-1470228539_thumb.jpg

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So... is it unreasonable for the homebrew developers to test all of their carts before shipping them out?

 

This is not a just question. Do you know if David did or did not test all of his carts before shipping?

 

I've spent the last 3 days trying to troubleshoot an issue on a $100K machine that is new, but has been sitting in the shipping crate for 3 years waiting to be sold to a customer.

 

It worked when it left the factory (3 years ago), but it ain't working now that I am trying to actually get it installed at a customer.

 

For all the discussions about "unopened CIB" collectors, you just never know if you have a working cart or not. You may have a pretty box, but that's it.

 

I really hope that comments made by BriceZ would correct the issue, but please contact David for confirmation.

 

Good luck.

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I never thought about manufacturing defects before with independent and homebrew games. I always keep the box from electronics I buy (especially from online orders) for a few weeks so I can return something whole in case there is a manufacturing defect.

 

I wonder what the defect rate is for cart manufacture? It must be suuuuuper low as I have never had a bad new cart come my way ever and the old stuff I buy has given me maybe 2 defectives which could be attributed to "anything". It would be expensive for cart makers to keep n-% on hand in case a failure-return is necessary...

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For all the discussions about "unopened CIB" collectors, you just never know if you have a working cart or not. You may have a pretty box, but that's it.

 

 

No kidding. While we think of bitrot as being a rare thing, it can and does happen. I suspect a few of the $1000 Spikers out there might well be paperweights - even when not sealed, some people are almost too scared to boot up a game that cost that much. It's part of the hobby. When I sell used stuff, I test every single cart to make sure it at least boots. But this thread did remind me - test all new homebrew as well.

 

I have no idea whatsoever if the newer boards are DOA more often than Mattel's, or if they fail earlier or at a higher rate. I don't know that we have enough out there to really make that kind of determination. I know for the pre-crash stuff, I see less than a 1% failure rate as of today.

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You should have just contacted me first instead of posting out here. I would have made an effort to take care of the issue. The best approach to resolving issues is usually to deal with the manufacturer.

 

 

It's Eric...he has to complain...and do nothing about it...

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When I was manufacturing games, I'd burn the circuit board and verify the burn....install the circuit board, screw them together and then apply the sticker.

 

I ALWAYS tested the cartridges again because sometimes the board would end upside down and not boot. Sometimes the board would not be programmed. Sometimes, we'd get a board that programmed but would not boot. Once, I even forgot to install a board into a shell.

 

All of these were caught before being placed in the box for wiping down and shrinkwrapping. You can never be too careful when making these things.

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