MrBeefy #51 Posted February 14, 2019 (edited) Just like what everyone else is saying. Follow what you want. However, since you asked. I would say.... Adventure Resolve In that order. there. that's better.Glad we agree. Being a little less silly I do lile seeing new creations that aren't just arcade ports. BBCQ is easily the best game on the 7800 and the new Rikki and Vicki is there as well. Both are new games amd not ports nor an arcade game that has already been ported to the 2600. Now If the Adventure 3 was basically a reskin of Adventure that would change my vote. Edited February 14, 2019 by MrBeefy Quote Share this post Link to post Share on other sites
DracIsBack #52 Posted February 14, 2019 My vote is Rezolve Adventure Defender 1 Quote Share this post Link to post Share on other sites
Jinks #53 Posted February 14, 2019 Actually that rezolve game could be really cool with enough content... actually all 3 games I am excited for. 1 Quote Share this post Link to post Share on other sites
PacManPlus #54 Posted February 16 (edited) Just bumping this, as I've kind of picked it up again... Currently re-working the scrolling routine. The rules have been slightly changed: ; ADVENTURE III: THE RACE FOR THE CHALICE ; ; ONE OR TWO-PLAYER ADVENTURE GAME (IF ONE PLAYER, JUST DON'T USE THE SECOND CONTROLLER) ; ; OBJECT: ; - FIND THE THREE PIECES OF THE CHALICE AND PUT THEM TOGETHER ; - IF TWO PLAYER, YOU NEED TO FIND THEM FASTER THAN THE OTHER PLAYER ; ; RULES: ; - IF ONE PLAYER ENTERS A CASTLE AND FINDS A TOOL (I.E. KEY, AXE, BRIDGE) THAT ITEM IS NO LONGER ; AVAILABLE TO THE OTHER PLAYER IN THE SAME CASTLE (THE OTHER PLAYER WILL HAVE TO FIND ANOTHER ; CASTLE) ; - IF ONE PLAYER KILLS ANOTHER, (S)HE WILL ACQUIRE THAT PLAYER'S TOOLS AND THE KILLED PLAYER WILL ; HAVE TO FIND THEM AGAIN IN ANOTHER CASTLE (ASSUMING THEY HAVE ANY LIVES LEFT) ; - IF ONE PLAYER HAS A PIECE OR TWO OF THE CHALICE AND THE OTHER PLAYER HAS THE OTHER PIECE(S), ; AND NEITHER OF YOU CAN KILL THE OTHER, ; IT NOW BECOMES A COOPERATIVE GAME AND THE TWO PLAYERS HAVE TO FIND EACH OTHER (AND RUN INTO EACH OTHER) ; IN THE FINAL CASTLE TO PUT ALL OF THE PIECES TOGETHER AND WIN THE GAME AS A TEAM. ; - YORGLE, GRUNDLE, AND RHINDLE ARE BACK IN THE FINAL CASTLE, AND EACH ARE GUARDING A PIECE OF THE ; CHALICE ; - DEMONS GUARD TOOLS (KEY, AXE, BRIDGE) AND MUST BE HIT MULTIPLE TIMES WITH THE SWORD ; TO BE KILLED ; - RANDOM HINDERANCES: ; > BAT (EITHER ANNOYS YOU -IF YOU'RE NOT HOLDING ANYTHING- OR SWAPS OBJECTS IF YOU ARE... ; > TERMITE - NEED TO WORK ON THIS ONE ; > CRAWLING EYE (KILLS PLAYER ON CONTACT) ; > THE OTHER PLAYER (IF APPLICABLE) ; ; ENVIRONMENT: ; - OVERVIEW ; > CASTLES, STREAMS, FOREST, GATE (TO THE FINAL CASTLE) ; > DIFFERENT COLOR CASTLES CONTAIN DIFFERENT ITEMS (BLUE = BRIDGE, RED = AXE, YELLOW = KEY) ; > GREY MOUNTAINS ARE IMPASSABLE ; - INSIDE CASTLE ; > ALL PATHS ARE VISIBLE (TORCHES ON WALLS) ; > MOVEMENT SCROLLS SCREEN ; > IF PLAYER ENTERS SAME SCREEN AS EN ENEMY, THE ENEMY WILL GIVE CHASE ; NOTE: NEED TO FIGURE OUT A GOOD 'SMART' CHASE ALGORITHM WHERE THEY GO AROUND TO GET YOU ; > PLAYERS WILL 'SEE' EACH OTHER ON THEIR OWN SECTION OF THE SCREEN IF THEY ARE IN THE SAME ; SPACE AS THE OTHER ; ----------------------------------------------------------------------------------------------------------------- ; ; ENVIRONMENT SPECS: ; - OVERVIEW MAP SHARED BETWEEN PLAYERS, (20 X 6 TILES) ; - SEPARATE INSIDE MAPS PER PLAYER, DEPENDING ON CASTLE ENTERED ; > CASTLES ARE GOING TO BE A FIXED SIZE (POSSIBLY 16 X 16 ROOMS, NEED TO FIGURE THIS OUT) @Mods - Can we change the title of this thread to "Adventure III: The Race for the Chalice" please? Thank you Edited February 16 by PacManPlus 10 2 Quote Share this post Link to post Share on other sites
+Karl G #55 Posted February 16 I'm a big Adventure fan, and I'm really looking forward to seeing your take on it! 3 1 Quote Share this post Link to post Share on other sites
+Mitch #56 Posted February 16 The title has been updated. Mitch 2 1 Quote Share this post Link to post Share on other sites
PacManPlus #57 Posted February 16 (edited) Thanks guys What's funny about the way I've laid it out, is that if you're playing single player you basically have two lives: If you die as player one, you just need to pick up the other controller as player two, find the first (dead) player, and complete the game. Edited February 16 by PacManPlus 6 1 Quote Share this post Link to post Share on other sites
gambler172 #58 Posted February 16 7 hours ago, PacManPlus said: Thanks guys What's funny about the way I've laid it out, is that if you're playing single player you basically have two lives: If you die as player one, you just need to pick up the other controller as player two, find the first (dead) player, and complete the game. Hi Bob I am sure, A3 will be great.....cannot wait to see something 😉 2 1 Quote Share this post Link to post Share on other sites
lifemadesimple #59 Posted February 17 So stoked to hear an update, can't wait to see/hear more! 2 1 Quote Share this post Link to post Share on other sites
PacManPlus #60 Posted February 17 (edited) Thank you! Ok, So I've decided to *not* pack castle layout data, for two reasons: 1) I need the scrolling updates to happen as quickly as possible, and 2) I don't want to use up RAM as I'm trying to stick to stock configuration. Bonus Reason: It makes hacking levels that much easier The castle layouts will be in ROM, and the game will pick randomly from them (the same way Intellivision Cloudy Mountain does the overview maps). However *my* overview map *will* be randomly generated (with some rules as to not create unwinnable situations). The enemies/objects will be randomly placed within the castle once you enter. Edited February 17 by PacManPlus 13 Quote Share this post Link to post Share on other sites
Cousin Vinnie #61 Posted March 7 On 2/15/2022 at 8:08 PM, PacManPlus said: Just bumping this, as I've kind of picked it up again... Currently re-working the scrolling routine. The rules have been slightly changed: ; ADVENTURE III: THE RACE FOR THE CHALICE ; ; ONE OR TWO-PLAYER ADVENTURE GAME (IF ONE PLAYER, JUST DON'T USE THE SECOND CONTROLLER) ; ; OBJECT: ; - FIND THE THREE PIECES OF THE CHALICE AND PUT THEM TOGETHER ; - IF TWO PLAYER, YOU NEED TO FIND THEM FASTER THAN THE OTHER PLAYER ; ; RULES: ; - IF ONE PLAYER ENTERS A CASTLE AND FINDS A TOOL (I.E. KEY, AXE, BRIDGE) THAT ITEM IS NO LONGER ; AVAILABLE TO THE OTHER PLAYER IN THE SAME CASTLE (THE OTHER PLAYER WILL HAVE TO FIND ANOTHER ; CASTLE) ; - IF ONE PLAYER KILLS ANOTHER, (S)HE WILL ACQUIRE THAT PLAYER'S TOOLS AND THE KILLED PLAYER WILL ; HAVE TO FIND THEM AGAIN IN ANOTHER CASTLE (ASSUMING THEY HAVE ANY LIVES LEFT) ; - IF ONE PLAYER HAS A PIECE OR TWO OF THE CHALICE AND THE OTHER PLAYER HAS THE OTHER PIECE(S), ; AND NEITHER OF YOU CAN KILL THE OTHER, ; IT NOW BECOMES A COOPERATIVE GAME AND THE TWO PLAYERS HAVE TO FIND EACH OTHER (AND RUN INTO EACH OTHER) ; IN THE FINAL CASTLE TO PUT ALL OF THE PIECES TOGETHER AND WIN THE GAME AS A TEAM. ; - YORGLE, GRUNDLE, AND RHINDLE ARE BACK IN THE FINAL CASTLE, AND EACH ARE GUARDING A PIECE OF THE ; CHALICE ; - DEMONS GUARD TOOLS (KEY, AXE, BRIDGE) AND MUST BE HIT MULTIPLE TIMES WITH THE SWORD ; TO BE KILLED ; - RANDOM HINDERANCES: ; > BAT (EITHER ANNOYS YOU -IF YOU'RE NOT HOLDING ANYTHING- OR SWAPS OBJECTS IF YOU ARE... ; > TERMITE - NEED TO WORK ON THIS ONE ; > CRAWLING EYE (KILLS PLAYER ON CONTACT) ; > THE OTHER PLAYER (IF APPLICABLE) ; ; ENVIRONMENT: ; - OVERVIEW ; > CASTLES, STREAMS, FOREST, GATE (TO THE FINAL CASTLE) ; > DIFFERENT COLOR CASTLES CONTAIN DIFFERENT ITEMS (BLUE = BRIDGE, RED = AXE, YELLOW = KEY) ; > GREY MOUNTAINS ARE IMPASSABLE ; - INSIDE CASTLE ; > ALL PATHS ARE VISIBLE (TORCHES ON WALLS) ; > MOVEMENT SCROLLS SCREEN ; > IF PLAYER ENTERS SAME SCREEN AS EN ENEMY, THE ENEMY WILL GIVE CHASE ; NOTE: NEED TO FIGURE OUT A GOOD 'SMART' CHASE ALGORITHM WHERE THEY GO AROUND TO GET YOU ; > PLAYERS WILL 'SEE' EACH OTHER ON THEIR OWN SECTION OF THE SCREEN IF THEY ARE IN THE SAME ; SPACE AS THE OTHER ; ----------------------------------------------------------------------------------------------------------------- ; ; ENVIRONMENT SPECS: ; - OVERVIEW MAP SHARED BETWEEN PLAYERS, (20 X 6 TILES) ; - SEPARATE INSIDE MAPS PER PLAYER, DEPENDING ON CASTLE ENTERED ; > CASTLES ARE GOING TO BE A FIXED SIZE (POSSIBLY 16 X 16 ROOMS, NEED TO FIGURE THIS OUT) @Mods - Can we change the title of this thread to "Adventure III: The Race for the Chalice" please? Thank you Dude... bring it, boss 2 Quote Share this post Link to post Share on other sites
nadir #62 Posted March 8 This would be so cool. Original Adventure on my 2600 (tons of fun), Adventure II XE on my 600XL (took it to a whole 'nother level), and then another awesome addition of Adventure III for 7800! 4 Quote Share this post Link to post Share on other sites
PacManPlus #63 Posted March 8 Thank you. Once I start to feel better I will continue work on this. 10 Quote Share this post Link to post Share on other sites
Jinks #64 Posted March 8 11 minutes ago, PacManPlus said: Thank you. Once I start to feel better I will continue work on this. Every 7800 fan is 100% behind you! 👍🏻 1 1 Quote Share this post Link to post Share on other sites
Cousin Vinnie #65 Posted March 9 1 hour ago, nadir said: This would be so cool. Original Adventure on my 2600 (tons of fun), Adventure II XE on my 600XL (took it to a whole 'nother level), and then another awesome addition of Adventure III for 7800! That's why this is the perfect Bob project- to complete the trilogy! 3 1 Quote Share this post Link to post Share on other sites
+Pac-Lander #66 Posted March 9 29 minutes ago, Cousin Vinnie said: That's why this is the perfect Bob project- to complete the trilogy! Couldn't agree more!!! 🤘 1 1 Quote Share this post Link to post Share on other sites
PacManPlus #67 Posted March 15 I think one of the things I'm going to add is the ability for the sword to 'break'. Of course, when fighting a dragon / monster I'll have to push them backward with each hit so it's fair once you see the sword has broken, you can run. 2 Quote Share this post Link to post Share on other sites
+FujiSkunk #68 Posted March 15 Adventure on the 2600... Adventure II on the 5200 (and sort-of the 2600 but meh)... It's only fitting that Adventure III be on the 7800. So, who's planning Adventure IV for the Jaguar? 2 2 Quote Share this post Link to post Share on other sites
PacManPlus #69 Posted March 18 So I'm finding some parallels between this and Defender that I'm working on: they both will have things happening off-screen (when the player is in a castle), so hopefully when I get a way of working on this that I'm happy with, I can use it for both games. 6 Quote Share this post Link to post Share on other sites