Turbo Laser Lynx Posted September 1, 2016 Share Posted September 1, 2016 (edited) Hi, I've been tinkering with the shaken code/cart the last couple of nights trying to get a grasp of Lynx coding again. I managed removing some stuff from the intro in hopes of removing most stuff from shaken and then have an empty cart-game-template. I switched out a few images and a couple seemed to be working nice and a couple of them had weird results, but I can't really see anything wrong with the make files or palettes or anything. Could it be I have some settings wrong in gimp when saving pcx files (I used indexed mode) or that gimp has gotten too modern? Does anyone have a clue? Any help appreciated. As you can see the rainbow islands image and corsair is working fine, but the intro sprite and the warehouse bg are messed up. I don't see any stretching of the sprites in the code either. shaken-smod3.zip Edited September 1, 2016 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
pixelperfect Posted September 1, 2016 Share Posted September 1, 2016 (edited) Just a heads up, there's a Hello World template app in the zip pack on the first tutorial post. (http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=465301) Edited September 1, 2016 by pixelperfect Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted September 1, 2016 Author Share Posted September 1, 2016 (edited) Thanks, but I know all the basic stuff, I just want to create an "empty" game/cart template from Karris and/or Ninjabbas stuff for creating games "easily". PegSolitaire is built upon a template of Karri and is a good, easy to understand template in it self but I'm having trouble with the images both on that one and this. Learning about makefiles properly and trying to understand switching/loading stuff from ram is the biggest nuts to crack for me at the moment, and the pcx conversion to Lynx format. I still remember how to use the "old"CC65 and would be able to do small games with that fast, but I want to learn to use the newest stuff with all the improvements. Edited September 1, 2016 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
OldAtAtari Posted February 4, 2021 Share Posted February 4, 2021 On 9/1/2016 at 7:17 AM, Turbo Laser Lynx said: Hi, I've been tinkering with the shaken code/cart the last couple of nights trying to get a grasp of Lynx coding again. I managed removing some stuff from the intro in hopes of removing most stuff from shaken and then have an empty cart-game-template. I switched out a few images and a couple seemed to be working nice and a couple of them had weird results, but I can't really see anything wrong with the make files or palettes or anything. Could it be I have some settings wrong in gimp when saving pcx files (I used indexed mode) or that gimp has gotten too modern? Does anyone have a clue? Any help appreciated. As you can see the rainbow islands image and corsair is working fine, but the intro sprite and the warehouse bg are messed up. I don't see any stretching of the sprites in the code either. shaken-smod3.zip 532.47 kB · 95 downloads Hello, Turbo Laser Lynx! You started this topic several years ago. Do you remember the solution? I'm getting the same sort of corrupt sprite that you got back then. I actually got this back when I was doing my first Lynx programming, and I solved it, but now I can't remember what the answer was. This is just supposed to be a white cloud on a blue background. But it's introducing a lot of colors, not to mention giving it a very odd shape. Thanks! Quote Link to comment Share on other sites More sharing options...
OldAtAtari Posted February 4, 2021 Share Posted February 4, 2021 1 hour ago, OldAtAtari said: Hello, Turbo Laser Lynx! You started this topic several years ago. Do you remember the solution? I'm getting the same sort of corrupt sprite that you got back then. I actually got this back when I was doing my first Lynx programming, and I solved it, but now I can't remember what the answer was. This is just supposed to be a white cloud on a blue background. But it's introducing a lot of colors, not to mention giving it a very odd shape. Thanks! I found the answer in an old post by Karri! I have a 2-color sprite, and that means I need to set my game code to define it as BPP_1. Works like a charm! 1 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted February 4, 2021 Author Share Posted February 4, 2021 Yup, it's indeed the color depth. I've had "mystery issues" with this a few times before remembering the cause again. 1 Quote Link to comment Share on other sites More sharing options...
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