+KaeruYojimbo #1 Posted October 16, 2016 Ms. Galactopus sat at home, waiting for her husband to return from earth with food for their children (and by food I mean delicious humans). Earth is very far from Galactopia, and they have A LOT of children, so she knew the wait would be long. But this has been too long. Something happened to her husband on earth, and now she's going there to find out what. Given our history with Galactopuses, we aren't going to let another one just casually stroll into our atmosphere. We've built a defense shield around the entire planet and stationed a squadron of our best fighter pilots around the perimeter. As one of those pilots, your mission is to drive Ms. Galactopus away from earth with you laser blasts. Keep an eye on her babies. They can't hurt your ship, but they weaken the defense shield if they collide with it. Shield strength is indicated by the color of the shield (darker = stronger). If a baby breaks through, it's GAME OVER! April 7 2019: Posted the FINAL version of the game (barring any bugs that need to be fixed). Controls: Use the left joystick to move your ship left and right. Press the button to fire a laser blast. Left Difficulty B: Pressing the button resets your shot. Left Difficulty A: You must wait for your shot to clear the screen before firing again. Right Difficulty B: Your shot can destroy a baby even if it is overlapping your ship. Right Difficulty A: Shots only harm babies if they are higher than your ship. Color/BW: Pauses game. msgalactopus20190111.bin msgalactopus-FINAL.bin msgalactopus-FIX2.bin 11 1 Quote Share this post Link to post Share on other sites
neotokeo2001 #2 Posted October 16, 2016 (edited) Very cool!! Ms. Galactopus looks great!! Edited October 16, 2016 by neotokeo2001 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #3 Posted November 1, 2016 A few little updates. Added some sound, scoring and end of level bonuses. With each new level, Ms. Galactopus starts a little closer to the player but other than that it doesn't get any harder yet. msgalactopus20161031.bin 1 Quote Share this post Link to post Share on other sites
chavert #4 Posted November 4, 2016 Hey, good game. It's pretty cool Quote Share this post Link to post Share on other sites
+KaeruYojimbo #5 Posted November 6, 2016 Thanks! Glad people are liking it! Here's the latest version. msgalactopus20161106.bin 3 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #6 Posted May 26, 2017 It's been a few months, but I'm back to work on Ms. Galactopus. Most of the changes since the last post are under the hood, but I did add a death scene for Ms. G and fixed the animation of the babies. Hopefully I'll be able to focus on the game again and keep updating regularly. msgalactopus20170526.bin 4 Quote Share this post Link to post Share on other sites
fluxit #7 Posted May 26, 2017 It's already a very cool game. My only disappointment is that the babies are unaffected if you hit them while they are still moving with the Ms. Quote Share this post Link to post Share on other sites
+KaeruYojimbo #8 Posted May 28, 2017 I thought that the game would be too easy if you could blast the babies any time, but it doesn't seem to make much difference. Try it out and let me know what you think. msgalactopus20170526b.bin 1 Quote Share this post Link to post Share on other sites
StanJr #9 Posted May 28, 2017 i think I like the babies acting as a shield until they drop. Increases the challenge dramatically for me. Otherwise, this quickly becomes a mindless shooter. Quote Share this post Link to post Share on other sites
+KaeruYojimbo #10 Posted May 30, 2017 I guess it depends on how you want to play. You can just blast away, but if you want a good score, you need to focus on Ms. G. Each level has a set number of babies worth 15 points each. If you kill all of them, you get a bonus of 25 points per level of shield remaining. But, if you kill Ms. G, your bonus is 25 x the number of babies left x the level of shield left and you replenish a level of shield of you have less than the max. So it still pays to go after Ms. G rather than the babies. It might even be a little harder this way since it's possible to accidentally take out a baby still at the top of the screen and cost yourself bonus points. 1 Quote Share this post Link to post Share on other sites
Andromeda Stardust #11 Posted July 21, 2017 This looks awesome, thanks for sharing! Quote Share this post Link to post Share on other sites
WizardBone #12 Posted July 21, 2017 nice one! keep going. Quote Share this post Link to post Share on other sites
maiki #13 Posted July 21, 2017 Is this a new game or just a graphical update of Galactopus? That is a great game indeed. 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #14 Posted July 21, 2017 The gameplay is different. I mean, it's still a vertical shooter with a giant space octopus at the top of the screen, but other than that it's different. I haven't had as much time to work on it as I would like, but I have every intention of finishing it at some point. Quote Share this post Link to post Share on other sites
Andromeda Stardust #15 Posted July 21, 2017 I downloaded both May 25th ROMs, gonna put them on my Harmony later. Quote Share this post Link to post Share on other sites
Andromeda Stardust #16 Posted July 24, 2017 I tried the "b" ROM the other night. It was quite a fun game until I let one of the baby octopi hit the ground while I was shooting the mom. It froze when the baby hit the ground. I'll play it some more and if it happens again, I'll take a pic of the screen. So far it's a really fun title and I like shooting the babies. Quote Share this post Link to post Share on other sites
+KaeruYojimbo #17 Posted July 24, 2017 It was quite a fun game until I let one of the baby octopi hit the ground while I was shooting the mom. It froze when the baby hit the ground. I'll play it some more and if it happens again, I'll take a pic of the screen. The game freezes when a baby makes it past and there's no shield left, so that's probably what happened. I'll add a lot of flashing colors to the next update as a stand in until I do a real game over sequence. Quote Share this post Link to post Share on other sites
StanJr #18 Posted July 25, 2017 I'll add a lot of flashing colors to the next update as a stand in until I do a real game over sequence. That's the only thing this game is missing. I couldn't put my finger on it, but now that you've said it, that is EXACTLY what it needs. Quote Share this post Link to post Share on other sites
Andromeda Stardust #19 Posted July 25, 2017 The game freezes when a baby makes it past and there's no shield left, so that's probably what happened. I'll add a lot of flashing colors to the next update as a stand in until I do a real game over sequence.The freeze is a bit of a pain playing on Harmony since all joystick and console inputs are frozen, I gotta power off the Atari and find the ROM again in the menu. But I understand you plan to implement a Game Over to fix this. Another suggestion, since the bullets travel so slowly and there's only one onscreen at a time, sometimes I gotta shoot that baby NOW before it hits bottom. Perhaps a reset function on the one bullet would help, ie pressing fire again resets the location of the bullet to the end of your gun. I seen some Atari games that do this, and once you tame the urge to button mash, it can be quite resourceful to fire a second bullet once you are sure the first will miss it's target. Having one bullet onscreen at a time makes firing very strategic in this game, but perhaps a difficulty switch could decide whether to reset the bullet or wait it out. This gameplay is quite clever and solid as is. Another addend that would make this game more awesome: paaaddlessss! Quote Share this post Link to post Share on other sites
+KaeruYojimbo #20 Posted July 25, 2017 (edited) Another suggestion, since the bullets travel so slowly and there's only one onscreen at a time, sometimes I gotta shoot that baby NOW before it hits bottom. Perhaps a reset function on the one bullet would help, ie pressing fire again resets the location of the bullet to the end of your gun. I seen some Atari games that do this, and once you tame the urge to button mash, it can be quite resourceful to fire a second bullet once you are sure the first will miss it's target. Having one bullet onscreen at a time makes firing very strategic in this game, but perhaps a difficulty switch could decide whether to reset the bullet or wait it out. I considered resetting missiles (I've always called them Gorf missiles. I don't know if Gorf was the first game to use them, but it's the game I associate most with them.) but decided against it. I like the idea of making it an option with the difficulty switch though. paaaddlessss! The batari basic multisprite kernel doesn't have support for paddles, so even if I wanted to include paddle control I couldn't. I know people go apesh*t over paddles for side-to-side shooters, but I think it upsets the gameplay balance too much unless it's something like Astrosmash or maybe Spider Fighter. Edited July 25, 2017 by KaeruYojimbo 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #21 Posted July 25, 2017 A couple of little additions. First, the reset switch restarts the game after it freezes. Second, the right difficulty switch now gives you resetting missiles in B, non-resetting in A. msgalactopus20170725.bin 1 Quote Share this post Link to post Share on other sites
Andromeda Stardust #22 Posted July 25, 2017 A couple of little additions. First, the reset switch restarts the game after it freezes. Second, the right difficulty switch now gives you resetting missiles in B, non-resetting in A. Awesome! Quote Share this post Link to post Share on other sites
+KaeruYojimbo #23 Posted August 10, 2017 (edited) Added a couple of sounds, but the main update here is that starting with wave 7 whenever you shoot a baby still traveling with Ms. G it gets another hit point (up to 4). msgalactopus20170810.bin Edited August 10, 2017 by KaeruYojimbo 3 Quote Share this post Link to post Share on other sites
+Swami #24 Posted September 18, 2017 Great game! I had said this about Galactopus the First in a recent review, but I think it would be awesome towards the end if one should have to face off against multiple galactopuses. Like either Ms. Galactopus and her sister or Mr and Mrs Galactopus, reunited. 1 Quote Share this post Link to post Share on other sites
+KaeruYojimbo #25 Posted September 22, 2017 Now with Bonus Stage! Crappy, half finished bonus stage that needs a lot of work, but still a bonus stage! msgalactopus20170922.bin 1 Quote Share this post Link to post Share on other sites