rensoup #726 Posted December 2, 2020 6 hours ago, ivop said: Okay, it can't be done without patching the 16-bit note table a bit further. It only has bass sounds, so you can't do a lead with it. There are not enough octaves, too. We need a better tracker LOL OpenMPT might perhaps be a good starting point... too bad I only use C# these days 😏 Quote Share this post Link to post Share on other sites
EnderDude #727 Posted December 3, 2020 I've decided to make a cover of Stage 1 of Bionic Commando by Tim Follin using emkay's synth techniques. I think it turned out nicely: 1 Quote Share this post Link to post Share on other sites
emkay #728 Posted December 3, 2020 14 minutes ago, EnderDude said: I've decided to make a cover of Stage 1 of Bionic Commando by Tim Follin using emkay's synth techniques. I think it turned out nicely: 90% great There are some sounds in the main lead jumping out of the speakers about 0:25 and 0:33 . The String Orchestra from 0:19 to 0:23 is somewhat unexpected well sounding by the two pokeys. Is it playing at double speed? From 0:39 it gets unique. The modulation noise is well. Quote Share this post Link to post Share on other sites
EnderDude #729 Posted December 3, 2020 (edited) Ah, thanks! I'm glad you pointed out that little issue with the lead. Also, yes the instrument envelope is playing at double speed. Edited December 3, 2020 by EnderDude Quote Share this post Link to post Share on other sites
EnderDude #730 Posted December 3, 2020 Here's a quick fix of that mistake to enhance the listening experience™: 5 Quote Share this post Link to post Share on other sites
xxl #731 Posted December 3, 2020 I haven't heard such sounds with atari before (0:20) Quote Share this post Link to post Share on other sites
MrFish #732 Posted December 3, 2020 1 hour ago, EnderDude said: Here's a quick fix of that mistake to enhance the listening experience™: Nice job. A good variety of unique Atari sounds. Quote Share this post Link to post Share on other sites
zbyti #733 Posted December 3, 2020 1 hour ago, EnderDude said: Here's a quick fix of that mistake to enhance the listening experience™: back in the day I started this game only for this music Your version is almost perfect only weird (to me) sounds at 0:23-0:38 spoil the party. Quote Share this post Link to post Share on other sites
zbyti #734 Posted December 3, 2020 On discord channel PG posted his great cover, I listened to it over and over for an hour! Great POKEY music! :] Beetle_music.rmt Quote Share this post Link to post Share on other sites
zbyti #735 Posted December 3, 2020 (edited) Hoping to try RMT myself sometime I collected some RMT music :] RMT_songs.zip Edited December 3, 2020 by zbyti Quote Share this post Link to post Share on other sites
EnderDude #736 Posted December 3, 2020 (edited) 5 hours ago, zbyti said: back in the day I started this game only for this music Your version is almost perfect only weird (to me) sounds at 0:23-0:38 spoil the party. Is it the 1.79 Mhz instrument? Yeah, the tuning depends on which player you use it. It sounded more in-tune in rmt (with apokeysnd.dll) and Altirra. Edited December 3, 2020 by EnderDude Quote Share this post Link to post Share on other sites
ivop #737 Posted December 3, 2020 16 hours ago, rensoup said: OpenMPT might perhaps be a good starting point... too bad I only use C# these days 😏 Actually, the main problem isn't the tracker per sé, but the RMT player. It can't to vibrato or arpeggio's in 16-bit. I can turn on the vibrato on a 16-bit instruments in the tracker, but it's not played. And using a different tracker won't magically transpose the 16-bit not table 32 minutes ago, EnderDude said: Is it the 1.79 Mhz instrument? Yeah, the tuning depends on which player you use it. It sounded more in-tune in rmt (with apokeysnd.dll). I think he means the snare drum sound. It's also what ruins it for me. The rest sounds great! Quote Share this post Link to post Share on other sites
zbyti #738 Posted December 3, 2020 5 hours ago, ivop said: I think he means the snare drum sound. It's also what ruins it for me. The rest sounds great! Oh... It was snare drum? Snare drum then and the other one noise in this part not suit well Beside that is still great tune! Quote Share this post Link to post Share on other sites
EnderDude #739 Posted December 3, 2020 (edited) So I should ditch the filter and the arpeggio instruments, and use noise and square instruments to resemble the spectrum version a bit more? Okay, but before I do, I'll show you what I hear in Altirra and rmt: Edited December 3, 2020 by EnderDude Quote Share this post Link to post Share on other sites
emkay #740 Posted December 3, 2020 I found something in the package zbyti posted. I did some rearrangement of the synth and some volume... This tune is definitely doable in RMT as is. Sadly, only a short loop ... 2 Quote Share this post Link to post Share on other sites
emkay #741 Posted December 3, 2020 You know, I prefer the "real" thing. One POKEY and one VBI Quote Share this post Link to post Share on other sites
emkay #742 Posted December 3, 2020 8 minutes ago, EnderDude said: So I should ditch the filter and the arpeggio instrument, and use noise and square instruments? Okay, but before I do, I'll show you what I hear in Altirra and rmt: Nice video explanation. You know the 1st channel is always "modulo" to the 2nd channel. Possibly split it into several Instruments to get a a stable "burping" sound? Sometimes a "rolling" tone is resulting with no noisy overlay, if you understand. Quote Share this post Link to post Share on other sites
EnderDude #743 Posted December 3, 2020 20 minutes ago, emkay said: Nice video explanation. You know the 1st channel is always "modulo" to the 2nd channel. Possibly split it into several Instruments to get a a stable "burping" sound? Sometimes a "rolling" tone is resulting with no noisy overlay, if you understand. Hm. That sounds like a good idea. I'll try it out later. Thanks! Quote Share this post Link to post Share on other sites
rensoup #744 Posted December 3, 2020 15 hours ago, EnderDude said: Here's a quick fix of that mistake to enhance the listening experience™: Nice! crazy sounds! (not a fan of the original tune) Quote Share this post Link to post Share on other sites
rensoup #745 Posted December 3, 2020 2 hours ago, emkay said: I found something in the package zbyti posted. I did some rearrangement of the synth and some volume... This tune is definitely doable in RMT as is. Woah... unbelievable sounds (50/60 hz right?) ! In tune too (to my non musician ears anyway)! Out of control though (super heavy drums)... Quote Share this post Link to post Share on other sites
rensoup #746 Posted December 3, 2020 8 hours ago, ivop said: Actually, the main problem isn't the tracker per sé, but the RMT player. It can't to vibrato or arpeggio's in 16-bit. I can turn on the vibrato on a 16-bit instruments in the tracker, but it's not played. And using a different tracker won't magically transpose the 16-bit not table HackFix player! But instrument editing aside, would a tracker like OpenMPT support all the features for pattern editing that RMT has ? Quote Share this post Link to post Share on other sites
EnderDude #747 Posted December 4, 2020 It would be nice to be able to use 16-bit accuracy on distortions other than the bass distortion. Quote Share this post Link to post Share on other sites
VinsCool #748 Posted December 4, 2020 5 hours ago, emkay said: I found something in the package zbyti posted. I did some rearrangement of the synth and some volume... This tune is definitely doable in RMT as is. Sadly, only a short loop ... Niiice! I saw it in the package too, however it was not finished, so that's why it's incomplete. I have been doing it from scratch, since it was made in AHX originally. I had also pretty much figured out the absolute PWM manipulation after that version I think, so that's not exactly how it was supposed to be (for now). And I also actually have figured out even more sounds some time later, so there's that I'll finish that cover someday for sure 3 hours ago, rensoup said: Woah... unbelievable sounds (50/60 hz right?) ! In tune too (to my non musician ears anyway)! Out of control though (super heavy drums)... 60hz, yep. It can be a lot better once I stop being so lazy and then start more projects before finishing the other ones And it's also in tune because I was the person who transcribed this one so far (no offence intended emkay!) Big drums, of course! That is what I like Still no new patterns, but I actually have cleaned it up now, so it should no longer be a mess to look at. So unless someone beats me to the punch and added more patterns, this is where this one will progress Electric City V26.rmt 3 Quote Share this post Link to post Share on other sites
emkay #749 Posted December 4, 2020 6 hours ago, rensoup said: Woah... unbelievable sounds (50/60 hz right?) ! In tune too (to my non musician ears anyway)! Out of control though (super heavy drums)... 50Hz. And, I like it a little more "drummy" Quote Share this post Link to post Share on other sites
emkay #750 Posted December 4, 2020 1 hour ago, VinsCool said: Niiice! I saw it in the package too, however it was not finished, so that's why it's incomplete. I have been doing it from scratch, since it was made in AHX originally. I had also pretty much figured out the absolute PWM manipulation after that version I think, so that's not exactly how it was supposed to be (for now). And I also actually have figured out even more sounds some time later, so there's that I'll finish that cover someday for sure 60hz, yep. It can be a lot better once I stop being so lazy and then start more projects before finishing the other ones And it's also in tune because I was the person who transcribed this one so far (no offence intended emkay!) Big drums, of course! That is what I like It's 50Hz. And the video shows the AAuthor. Also, your tune sounds "in tune", but the point((floating of the tune... whatever)) of the original is missing. 1 Quote Share this post Link to post Share on other sites