emkay #1127 Posted May 23, 2021 To bring it to the point: There is no need for "emulating" SID, to play SIDs on POKEY. It's just the "Tracker and built in features" that allow to resemble SID registers. Played in LZSS , it will take about 6-10% CPU ... Share this post Link to post Share on other sites
rensoup #1128 Posted May 23, 2021 57 minutes ago, emkay said: To bring it to the point: There is no need for "emulating" SID, to play SIDs on POKEY. It's just the "Tracker and built in features" that allow to resemble SID registers. Played in LZSS , it will take about 6-10% CPU ... well it's very out of tune but it kind of sounds digi... And you meant it take 6-10 scanlines, so that's more like 2-3% 1 Share this post Link to post Share on other sites
emkay #1133 Posted July 2, 2021 This one is really hard to adapt. because there are rather short and rather long synth sweeps needed. So name it "ADSR" test. 2 1 Share this post Link to post Share on other sites
emkay #1134 Posted July 28, 2021 again.... If it only was possible to edit what you hear ... 1 3 1 Share this post Link to post Share on other sites
VinsCool #1135 Posted July 28, 2021 Sounds nice, however, there is an obnoxious background noise causing interference from the channel 1, and the song is also out of tune, in my opinion. 1 Share this post Link to post Share on other sites
+Stephen #1136 Posted July 28, 2021 Very hard to listen to for more than 15 seconds. Also upset my Cockatiel. 1 3 Share this post Link to post Share on other sites
zbyti #1137 Posted July 29, 2021 i'v given up afer 9 sec 1 3 Share this post Link to post Share on other sites
zbyti #1138 Posted July 29, 2021 @emkay Many good musicians on Discord mentioned that your works are revealing and interesting for them. But the samples you produce too often are beyond my ability to listen to the end. 3 Share this post Link to post Share on other sites
emkay #1140 Posted August 16, 2021 Something special This time some special edit. I like Fragmare's version a lot. But it is optimized for NTSC speed. VinsCool's notation correction made it better to handle in PAL. So a lot speed correction, finetune... volume adjustment by emkay It's a real 4 channel tune, standard programming speed. But you might hear something new 3 1 Share this post Link to post Share on other sites
+MrFish #1141 Posted August 16, 2021 This song didn't come from @emkay converting a MOD file. It was sequenced directly by @Fragmare (probably by referencing the original tune loaded in an appropriate sequencer -- Genesis or SNES, etc.). The RMT file was posted in this thread: Streets of Rage II - Dreamer 2 Share this post Link to post Share on other sites
VinsCool #1142 Posted August 16, 2021 I'd say despite the misunderstanding between tastes in tuning and composition, emkay has very good sound design ideas. I remember this one, was my original transcription: Emkay sent an edit some time later, and a few months later, revisited the module, and really liked the ideas. So I've then edited it further to merge his ideas into my own experimental sound design (alternative tuning, RMT2LZSS tables, etc): in my opinion, this tune became really good at the end 2 Share this post Link to post Share on other sites
VinsCool #1143 Posted August 16, 2021 Just for fun, I converted Fragmare's original module without any edit, the only difference is the tuning itself from my RMT patch16 used in the visual player. Plays back in PAL just fine without any additional changes, the module binary will also play just as expected in NTSC. Street of Rage 2 - Dreamer.obx 1 Share this post Link to post Share on other sites
+MrFish #1144 Posted August 16, 2021 (edited) He's got another Streets of Rage one on here too. Streets of Rage - Fighting in the Streets Plus a lot of other tunes that might benefit from your patched version of RMT. Castlevania - Demon Seed Legend of Zelda, Link to the Past - Hyrule Castle Teenage Mutant Ninja Turtles - Title Theme Ninja Gaiden - Unbreakable Determination Mega Man II - Full OST Edited August 16, 2021 by MrFish 2 Share this post Link to post Share on other sites
_The Doctor__ #1145 Posted August 16, 2021 Plastron! 1 Share this post Link to post Share on other sites
VinsCool #1146 Posted August 17, 2021 5 hours ago, MrFish said: He's got another Streets of Rage one on here too. Streets of Rage - Fighting in the Streets Plus a lot of other tunes that might benefit from your patched version of RMT. Castlevania - Demon Seed Legend of Zelda, Link to the Past - Hyrule Castle Teenage Mutant Ninja Turtles - Title Theme Ninja Gaiden - Unbreakable Determination Mega Man II - Full OST Oh shit, I actually wonder how well my patch would handle them. Could either sound great, or worse I have some things to do tonight, so that won't be tried immediately, but I definitely wanna give it a shot and compare Share this post Link to post Share on other sites
emkay #1147 Posted August 17, 2021 A reminder how the tune is on the real thing: Share this post Link to post Share on other sites
MARIO130XE #1148 Posted August 17, 2021 I didn't want to offend anyone. I just sometimes get the impression that many people don't see or understand the problem with conversions. An example. If I play the note C on a piano and record it, I can use this instrument to play melodies through notation. Chords can also be played this way. C major e.g. with the notes C, E, and G. If I now add a second instrument, which may not have been recorded on C but on D, I cannot play reasonable chords together with the 1st instrument and normal notation. However, there would still be the option of always playing the second instrument one note lower. If I need a C because the first instrument plays a C or a note that goes with C, I have to play an B so that the second instrument then plays a C instead of B. This notation then only fits this single set of instruments. If I now replace all the instruments with those that were all recorded on C, the notes no longer match. And that is exactly what happens again and again when converting MOD files. You can take a MOD as a test and replace all melody instruments with piano before converting. Then you can already hear whether it can be converted or whether the notation has to be adapted or redone. Peace and happy sounding 1 1 1 Share this post Link to post Share on other sites
emkay #1149 Posted August 17, 2021 9 hours ago, VinsCool said: Just for fun, I converted Fragmare's original module without any edit, the only difference is the tuning itself from my RMT patch16 used in the visual player. Plays back in PAL just fine without any additional changes, the module binary will also play just as expected in NTSC. Street of Rage 2 - Dreamer.obx 8.68 kB · 5 downloads The point is that, the tuning is ok-ish till 0:42. Also, what you have to think of: How would the tune work, if there was no original? In my edit the main instrument fits together from the start to the end of the tune. Ofcourse, your adjustment solved a lot problems, but the 8 bits are still there Share this post Link to post Share on other sites
emkay #1150 Posted August 17, 2021 Hum.... I should try to to a time exact version, as the original is exactly 1 minute Share this post Link to post Share on other sites