ivop Posted October 12, 2021 Share Posted October 12, 2021 1 hour ago, emkay said: Do you get the paradoxon in this tune? Like. Each part in the same key But you could learn a lesson or two from Fragmare or Vinscool about percussion. Your drums muffle all the nice sounds you create!! 2 Link to comment Share on other sites More sharing options...
emkay Posted October 13, 2021 Author Share Posted October 13, 2021 21 hours ago, ivop said: Like. Each part in the same key But you could learn a lesson or two from Fragmare or Vinscool about percussion. Your drums muffle all the nice sounds you create!! Really, I always start with pre build drums, but at the end it is recommended to have then sounding that way. OK, I could do them a little lower on volume... On the other Hand, not all POKEY features were still available as it's been recommended. I'm waiting for the day of some cooperation. You might know "that " Last Ninja Soundtrack ( for example) in a 3 channel "SID like edit" , where emkay could do all needed optimizations on the main synth Link to comment Share on other sites More sharing options...
EnderDude Posted October 14, 2021 Share Posted October 14, 2021 Here's a sneak peek of another project I'm working on! Power chord + HPF = ? 2021-10-13 17-35-17.mp4 10 Link to comment Share on other sites More sharing options...
emkay Posted October 14, 2021 Author Share Posted October 14, 2021 3 hours ago, EnderDude said: Here's a sneak peek of another project I'm working on! Power chord + HPF = ? 2021-10-13 17-35-17.mp4 Hm. I know the tune. It's been played on "Kohina". Sounds very "Arcade" . Link to comment Share on other sites More sharing options...
VinsCool Posted October 14, 2021 Share Posted October 14, 2021 3 hours ago, EnderDude said: Here's a sneak peek of another project I'm working on! Power chord + HPF = ? 2021-10-13 17-35-17.mp4 Fuck YES This sounds great! Finally someone else experimented with Filter chords There are many combinations that work incredibly well, but I suppose you already knew that :3c 3 Link to comment Share on other sites More sharing options...
zbyti Posted October 14, 2021 Share Posted October 14, 2021 4 hours ago, EnderDude said: Here's a sneak peek of another project I'm working on! Power chord + HPF = ? 2021-10-13 17-35-17.mp4 you rocks! Link to comment Share on other sites More sharing options...
emkay Posted October 16, 2021 Author Share Posted October 16, 2021 some 4 channel conversion. 2 Link to comment Share on other sites More sharing options...
EnderDude Posted October 17, 2021 Share Posted October 17, 2021 (edited) 7 hours ago, emkay said: some 4 channel conversion. Additive synth sounds really good here. Nice job! Update on the Agent X II stage 2 cover: The beat is definitely starting to get groovy in this cover, but I feel like it gets a bit weak around the end where I left off. Not really too sure how to make it sound "fuller", y'know? Otherwise, generally more progress. Enjoy! (Special thanks to the absolute madlad VinsCool for the memory hack, enabling the use of the Altirra 6502 .dll and subsequently two-tone sound in the tracker!) (oops... I forgot about me changing the volume popped up in the video and showed the last video I was watching... just ignore it ) 2021-10-16 18-09-56.mp4 Edited October 17, 2021 by EnderDude Silly recording mistake lol 4 1 Link to comment Share on other sites More sharing options...
VinsCool Posted October 17, 2021 Share Posted October 17, 2021 Fucking awesome, once I figure out how to cram the export binaries in the .exe things should become fully usable for everyone soon! I see you already made great use of my test .exe ? 3 Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 5 hours ago, EnderDude said: Additive synth sounds really good here. Nice job! Thanks. Still thinking of some optimizing on the main voice. 5 hours ago, EnderDude said: Update on the Agent X II stage 2 cover: Oops. Now I see. This Agent X II game is really weird, as the game and the music won't fit together. 5 hours ago, EnderDude said: The beat is definitely starting to get groovy in this cover, but I feel like it gets a bit weak around the end where I left off. Not really too sure how to make it sound "fuller", y'know? Otherwise, generally more progress. Enjoy! (Special thanks to the absolute madlad VinsCool for the memory hack, enabling the use of the Altirra 6502 .dll and subsequently two-tone sound in the tracker!) (oops... I forgot about me changing the volume popped up in the video and showed the last video I was watching... just ignore it ) 2021-10-16 18-09-56.mp4 10.26 MB · 0 downloads The single parts sound very good. The problem is to get them seamlessly transforming to the next part. Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 This tune, I posted earlier in this thread... It switches fully from 15 kHz to 64 kHz. The Instruments don't change. Just a reminding example 1 Link to comment Share on other sites More sharing options...
EnderDude Posted October 17, 2021 Share Posted October 17, 2021 Sorry, but I don't get it. Are you talking about the arpeggio, filter, and noise sweeping part around the one minute mark which also sounds distinct in the original too? Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 13 minutes ago, EnderDude said: Sorry, but I don't get it. Are you talking about the arpeggio, filter, and noise sweeping part around the one minute mark which also sounds distinct in the original too? It's still a riddle why people can do music , but don't see the flow of music Seems I need to add this example: Agent X II Music- Level Two - YouTube The tune changes inbetween, but it is more some intermezzo that a full changing of everything. Using POKEY it helps to have at least one instrument keeping the same style, to have the tune complete from the start to the end. Link to comment Share on other sites More sharing options...
EnderDude Posted October 17, 2021 Share Posted October 17, 2021 (edited) So... This is just a visualization of the arrangement of the channel modes and all that You don't want it to be like this: @64khz (1.)2T Lead track Dist A (2.)2T Lead track Dist A (3.)Arp track Dist A (4.)Bass track Dist E, C & A but more like this: @15khz (1.)Lead track Dist A (2.)HPF Bass track Dist A (3.)Arp track Dist A or Dist 2 & E @1.79mhz (4.)HPF Bass track Dist A ? I mean I was considering doing it that way to keep the deep bass, but there are way too many high notes for the lead and arpeggio track in these parts to justify it in my opinion; it'll sound detuned. Edited October 17, 2021 by EnderDude 1 Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 It's just about a fluent tune. It's up to you , how you manage it. It would be a good decision to have some similar instruments sounding on different pokey settings. Btw: Is the notation "Original" in step 00 ? Link to comment Share on other sites More sharing options...
EnderDude Posted October 17, 2021 Share Posted October 17, 2021 7 minutes ago, emkay said: It's just about a fluent tune. It's up to you how you manage it. It would be a good decision to have some similar instruments sounding on different pokey settings. Ah, gotcha. I'll see what else I can do with the bass distortions. 9 minutes ago, emkay said: Btw: Is the notation "Original" in step 00 ? The first row of patterns in the song? I looked at the notation on a midi conversion of the song, and adjusted it so it'd sound like it's on the right octave and used the HPF to give it a sound closer to a sawtooth wave. I wouldn't say it's necessarily "original" though, hehe. To elaborate, I don't use .MODs to make covers on the PoKEY anymore; it's too much work just fixing the note ranges and all that. Instead, I make a midi conversion of the song if I can, load it into OpenMPT to see the notes, and transcribe it into RMT manually from there. It's much easier for me to know which instruments do what, since I'm making all of them from scratch, and I can make my own improvisations on the notation and instruments to work with the hardware more easily as well. This kind of workflow works better for me, at least. 2 Link to comment Share on other sites More sharing options...
ivop Posted October 17, 2021 Share Posted October 17, 2021 (edited) 16 minutes ago, EnderDude said: Instead, I make a midi conversion of the song if I can, load it into OpenMPT to see the notes, and transcribe it into RMT manually from there. You might also want to consider siddump, if your source is a .sid file. Very handy to see all the notes. You have to manually notice which arpeggios are used, but that's also the case with MIDI data I suppose. Edited October 17, 2021 by ivop 1 1 Link to comment Share on other sites More sharing options...
ivop Posted October 17, 2021 Share Posted October 17, 2021 (edited) This one was transcribed using siddump. It took me around 4 hours or something. Then Vinscool turned it into this: Note that Vinscool's rendition might be way cooler, the recording is way hotter So adjust your volume in between listening both versions Edit: the siddump command line options are confusing, so here's the command line I used to dump Freeze.sid from an old and buried post: Quote Dump with siddump -f4 -n6 -p16 -t117 Freeze.sid , which means skip 4 frames, one (16th) note is 6 frames, 16 notes per frame (1 bar), 117 seconds. Edited October 17, 2021 by ivop 3 Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 Using the latest developments, it will be possible to adopt any SID tune that is using programmed sounds. Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 Any Idea what could be the cause? Have a listen. You see RMT playing, then Altirra playing in the background. How could it still be this different? Link to comment Share on other sites More sharing options...
EnderDude Posted October 17, 2021 Share Posted October 17, 2021 20 minutes ago, emkay said: Any Idea what could be the cause? Have a listen. You see RMT playing, then Altirra playing in the background. How could it still be this different? Which 6502 .dll are you using? Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 The one in the package by phaeron. Link to comment Share on other sites More sharing options...
ivop Posted October 17, 2021 Share Posted October 17, 2021 (edited) 1 hour ago, emkay said: You see RMT playing, then Altirra playing in the background. Which player do you use with Altirra? And which one with RMT? What is exported, or do you use RMT2LZSS, or assemble yourself with mads, which version of the 6502 player is used, so many variables. I agree that the Altirra replay sounds "clicky". Something is going wrong there. Edited October 17, 2021 by ivop Link to comment Share on other sites More sharing options...
emkay Posted October 17, 2021 Author Share Posted October 17, 2021 22 minutes ago, ivop said: Which player do you use with Altirra? And which one with RMT? What is exported, or do you use RMT2LZSS, or assemble yourself with mads, which version of the 6502 player is used, so many variables. I agree that the Altirra replay sounds "clicky". Something is going wrong there. It's the player supported in the patched RMT. LZSS doesn't support the gen 2 patch. Link to comment Share on other sites More sharing options...
VinsCool Posted October 17, 2021 Share Posted October 17, 2021 The only difference I could immediately notice is the volume level difference (but that is the obvious one), as well as the pitch being slightly different, due to some shenanigans in the RMT code, if my memory is correct it's initialised with (slightly off) NTSC parameters, and there is currently no way to switch it on the fly. But other than that, things seem to be very close to each other. Link to comment Share on other sites More sharing options...
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