wallaby #1 Posted October 26, 2016 How do I access the DPC+ voices from bB? I assume I can do it from inline assembly if nothing else. Do the DPC+ sounds greatly improve the sound possibilities? Quote Share this post Link to post Share on other sites
wallaby #2 Posted October 29, 2016 Anyone looking for this in the future: it's not supported in batari basic. To use the extra sound capabilities of DPC+, you need to write your game entirely in ASM. This is because the DPC+ kernel in bB doesn't execute the required sound updates once per scanline. However, there is some sound support included in the kernel but it's not usable. I bet you could re-claim some space by commenting it out. If I was more experienced I might try to add it in. Maybe one day. 1 Quote Share this post Link to post Share on other sites
+RevEng #3 Posted October 30, 2016 The main problem with the DPC/DPC+ sound approach is you need to also hit the sound registers ~ every 76 cycles during vblank and overscan (during your program) or else the sound will come out distorted. Quote Share this post Link to post Share on other sites
wallaby #4 Posted October 31, 2016 I messed around with adding it to the titlescreen kernel just as a test. It did not go well. Quote Share this post Link to post Share on other sites