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adamantyr

New XB Game: Wizard's Doom

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I'm calling this one done and at version 1.0! Unless someone finds a major bug. :)

 

The spiritual sequel and final installment of the Wizard's series published by long-gone-but-not-forgotten Rainbow software, Wizard's Doom is a new 3D dungeon game written in TI Extended BASIC with assembly language assistance. Features include:

 

  • Three different character classes to play
  • Procedurally generated dungeons for infinite replay
  • Two dozen different monsters with varying characteristics and abilities
  • Six dozen different items to find including weapons, armor, scrolls, potions, rings, and much more
  • Save and load game feature
  • Full manual in PDF format

post-17978-0-00497100-1478278233_thumb.pngpost-17978-0-29493600-1478278240_thumb.pngpost-17978-0-48129600-1478277942_thumb.png

 

I also have a very limited print run of paper copies of the manual! If you want to acquire one, I will be happy to ship one to you at the cost of postage. (About $3 for U.S. domestic) Please private message me if interested! Only while supplies last!

 

Wizard's Doom 1.0.1: WizardsDoom.zip

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Hmm, one small bug fix... :) Now on version 1.01!

 

I was going to edit the original topic to replace the binary, but it appears we don't have edit permissions for the first post on this forum, unlike the development thread? That's disappointing...

 

Anyway, the fix is to properly randomize level creation. I kept noticing I was seeing the same dungeons over and over at the start of a game, even using RANDOMIZE. I wanted to mix it up a little by having user input time be used to generate a true random seed value.

Edited by adamantyr
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So do tell, I'm curious... anyone play extensively? Any feedback or insight to offer? The wizard is laughing at you deep below the earth...

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I'm waiting on the manual. Yes I've read the pdf, but for a game like this, I need it in my hands while I play. At least until I play enough to know and get used to.

 

I will certainly report back from my journeys.

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Since this is a long play session game, we should do something in regards to the first one to finish using all 3 player types.

Edited by Sinphaltimus

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First irritation to finish adventure with all 3 characters gets the game in cartridge with printed label?

 

My challenge is that I gave up playing games recently to focus on making them. I can only play agent before bedtime web I'm brain dead for games like centipede.

 

However, I'm scheduling time this Friday for at least 2 hours of wizards doom.

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I wasn't planning on a cartridge release... the program is rather complex given that it has both embedded assembly as well as a dependency upon external data files.

 

Right now my idea is to create a rating scoreboard and track who's won, what their score was, and what class they played.

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:( - I cleared level 1 with the Warrior and decided I beter save game. I didn't want to overwrite the default game so I entered DSK1.GAME1 and this happened.

Not sure what to do. Don't really want to try and finish this in one sitting without saving.

post-47352-0-63621700-1479501518_thumb.png

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What version of Classic99? I developed in an older one than current, but it should still work.

 

Also, have you made sure you don't already have a file named GAME1 in your DSK1 folder?

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